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someonewhodied

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Everything posted by someonewhodied

  1. what should I do for a 2b tech catch? would this work? 2B>2C>j.5DD>dj.2DD>j.214D~C>j.2C>2DD>Air Swords>j.214D Or should i go simple and go from 2B>2C straight to air swords?
  2. Here is a more useful little trick: if your opponent blocks 2C, do 7>j.2DD>j.214D~C>Falling j.5C Its great to catch people off guard with this.
  3. OOOOH here is a fun one: 236B(CH)>236B can be done in the corner. Its not that useful, but its perfect for novelty combos.
  4. I'm talking to achedsphinx lol
  5. Here is a flashy one you can do midscreen to corner: 214A(FC)>236C>RC>jump>j.5DD(as close to ground as possible)>RC>236B>665B>6A>2147D>6A>2147D>5B>6A>Air Swords>j.214D It is in no way optimal ,but sOooooo worth the heat to do the beginning of the combo.
  6. Not even gonna consider adding the tricks i posted? ;~;
  7. Oooooh. here is some: In the corner, 6C airhit can be comboed into 236A>214A 2B can be used after 236B on any character in corner (For the combo X>236B>2B>2C>2147D>5Cx1>6C>236D>214D~C>ect) 66DD can be comboed from 236B CH midscreen against Tager without RC
  8. Airthrow>662B cross under gets people every time lol. It also helps that vs tager, I do cross under>Gravity to shut down 360/720
  9. Yeah, it even lets you dodge J.B sometimes because of the slight crouching and the short duration of tager's J.B and even if you accidentally 5D his B-Sledge, you can still have time to get out a 2B for a counter hit.
  10. Nope. No Blazblue at EVO this year ;~;
  11. Well I played against a tager offline recently, and I found that 2B and 3C stuffs everything except 360, You can even hit him out of his B sledge midway with good timing.
  12. It sucks that there isn't an official Blazblue CSX tourney at AX this year ;~;
  13. you should make a video showcasing all the possible flashy links between 2 attacks people would never think would work. I mean i don't think anyone tried 236B>6A in the corner off of a fatal.
  14. Nah, thats exactly how i wanted it. Its actually a pretty short combo.
  15. And with ragna, you are allowed to be flashy instead of optimal. SKD has a combo completely focused on 22D whiff cancels. X_x If only lambda could do fun things like that.
  16. oh, well nevermind then.
  17. Not quite. Try Airgrab>RC>236C 3500 Damage. Airgrab does 2000, 236C does the full 1500
  18. I guess 236236D is still the best starter... Try this (Just pulling it outta my ass, haven't tried it) (Midscreen to Corner) 236236D>236A>214A>Back up>Gold Burst>Back Up>Gold Burst>Back Up>632146D>5Cx1>6C>236D>66214D~C>214D>TK Loop X1>66>TK Loop x1 (Maybe 2)>6A>2C>Air Swords>j.632146D (150 Heat, Use with the Below 30% Health Heat gain) Not sure if it would work at 3 TK loops, as the proration after the 2C would then be 21.36%, I dunno if air swords would connect then. 10.46% by the distortion ender. Dunno if the combo would work. Maybe with 2 TK loops instead of 3.
  19. But in the corner you can do 6C(CH)(Airhit)>236A>214A>Gold Burst x2 Though I guess Gravity Fatal can lead to more damage.
  20. ok fine, for MAX damage since the only other 100 P1 move is airgrab and that requires 50% heat to RC, making it not the greatest choice for big damage.
  21. We need 6C>Gravity>Burst to get big damage though.
  22. Only 3150 Damage but SOOOO worth it: 4B(Counter Hit)>Dash Under>j.2DD>j.214D~C>j.5C>2DD>Gravity>Gravity Combo>5DD>236C>6DD>2DD>Air Swords>j.214D Also, the best corner 6C combo I could do was this: 6C(CH)>236A>214A>Gold Burst x2>632146D>4B(2)>632146D>5Cx1>6C>236D>66214D~C>214D>5Cx2>6C>236C>445Cx8>2C>Air Swords>j.632146D for about 8.5K Random Flashy Corner Combo: 2147D(FC)>RC>j.5DD>(j.2DD>2DD:Yes this works)>214A>2147D>6A>6C>236C>44B(2)>2DD>2147D>6DD>2DD>Air Swords>j.214D 6154 Off of 236B in corner (RC required after 236B if no counter hit) 236B(CH)>4B(2)>2DD>6C>236D>214D~C>236C>44B(2)>2DD>2147D>6DD>2DD>Air Swords>j.632146D
  23. Well I got 9,988 in CS2 with this combo: 2C(CH)>214A>Gold Burst x2>4B(2)>632146D>5Cx8>4B(2)>632146D>5Cx8>6C>236D>214D~C>236C>445Cx8>6C>236C>445Cx8>2C>Air Swords>j.632146D (150% heat, 9988 damage) I'm thinking maybe something similar will work.
  24. 6C(1) Doesn't combo into 214A unfortunately. At least, out of all my attempts it never did.It was the first thing I tried after finding out 6C was 100 P1 OH! Corner Airhit.
  25. I miss 2C 100 P1 and 236C being able to be used 2 times without big repeat proration. Now airgrab and 6C have the highest P1 proration and there isn't much you can do off of either.
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