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Everything posted by Psykotik
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Maou (HZ) v Roi (CA) http://www.youtube.com/watch?v=YHvd6EdpwrU Urban Square 2 v 2 http://www.youtube.com/watch?v=G1cZ2YwYZ9A#t=9m37s (Carl v Tager) http://youtu.be/HEH4pkLWOPw?t=7m45s (Rachel v Carl)
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GGs to Toan and Uri
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I'll play, gimme a few minutes
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Kaqn (RG) v Dio (CA) http://www.youtube.com/watch?v=SVnU_FtqVKk Roi (CA) v Kyari (TA) http://www.youtube.com/watch?v=Ug-3pP3IzwI
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Psykotik replied to Tong's topic in Zepp Museum
That looks great, Tong. Thank you very much, good sir! -
GGs to Shin's room
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I'm down for a few
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Hyougo Koube http://www.youtube.com/watch?v=Qg3PIe8RFYo#t=19m32s (Uchiyama (LI) v Kichiku Megane (CA)) http://www.youtube.com/watch?v=meKAryn2niI#t=3m40s (Due (NO) v Kichiku Megane (CA)) Rin Rin 24 http://www.youtube.com/watch?v=FDUj59wVzuY#t=3m53s (Secchan (CA) v Kisumaaku (RG)) http://www.youtube.com/watch?v=FDUj59wVzuY#t=8m47s (224 (RG) v Secchan (CA)) Gamechariot http://www.youtube.com/watch?v=6l39M0YRv1U#t=3m25s (Meshidoki (RG) v Roi (CA)) A-cho http://www.youtube.com/watch?v=ixxznpV_xvY#t=4m15s (Hakumen v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=9m35s (Hazama v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=14m17s (Hazama v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=18m44s (Hazama v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=23m05s (Hazama v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=27m09s (Hazama v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=30m42s (Hazama v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=34m05s (Litchi v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=38m27s (Litchi v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=41m55s (Litchi v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=52m50s (Litchi v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=58m44s (Bullet v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=64m04s (Litchi v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=68m15s (Tsubaki v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=71m57s (Tsubaki v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=74m27s (Jin v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=78m23s (Tsubaki v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=82m23s (Rachel v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=89m22s (Rachel v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=94m50s (Rachel v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=98m47s (Rachel v Carl) http://www.youtube.com/watch?v=ixxznpV_xvY#t=104m59s (Rachel v Carl) I'm not completely sure about the identity of this Carl. Apparently, his name is also Ito (albeit with some differences in his name) but he's clearly different from Itoh Sae (the really good a-cho Carl I posted vids of earlier). With that said, this Carl is still quite strong and I'd hate to put him down as a nameless player. If anyone can help me find out this dude's name, it'd be much appreciated. EDIT: The Carl's name in romaji is "Ito Eesuke" and the Rachel is N-Otoko. I'm almost 100% sure that this Carl is the same Eesuke that's been playing since CT so I'll mark him down as such.
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[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Psykotik replied to Akira-Shiro's topic in Carl Clover
The key component to an option select is that the inputs are ambiguous enough to the point where the game engine can interpret the command in multiple ways and depending on the situation, the game will automatically "select" the best "option" for you. http://www.youtube.com/watch?v=0aJHGgo-1gc (Yes, it's an AE video but the concept is still the same across all FGs) Note that even though Ken is doing different things to beat Akuma's options, he's actually doing the same pre-recorded input every time. It's the timing and buffering of multiple commands in his option select that enables the same command to do so many different things. With that said, a setup that beats multiple options is often functionally similar to an OS so I can understand why the line between the two can be blurry. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Psykotik replied to Akira-Shiro's topic in Carl Clover
That's not really an OS though. An OS is a series of ambigious inputs that can result in different actions and will produce different outputs depending on the context in which it's used. A basic example is the throw-barrier OS (4A+B+C) where if the opponent uses an attack, you'll barrier block but if they throw you, you'll tech the throw. In this case, Carl always does the same thing if you do this input. A setup that beats multiple options is different from an actual option select. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Psykotik replied to Akira-Shiro's topic in Carl Clover
I disagree with CT not being required for optimal combos. The bolded part is basically why it leads to higher damage; you're adding free damage without prorating the damage values (and assuming the hitsun calculation still based on damage proration in CP, hitstun proration may also be unaffected by CT). I do wonder about the 6C fuoco setup though. Even though it'll probably catch rolls, it looks like a lot of reversals can beat it clean. IMO, it's a bit flimsy-looking but we won't really know its effectiveness until it's applied in an actual match situation. Also, Brio doesn't have 120% bonus proration. wut -
Carl combo tutorial part 2 http://www.youtube.com/watch?v=yCEuTJhEG8g
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Psykotik replied to Tong's topic in Zepp Museum
Guess I should've posted a reference :P http://images2.wikia.nocookie.net/__cb20120205155213/soulcalibur/images/a/ae/Sc5-elysium.jpg So yeah, could I get a recoloured Izayoi with that color scheme? -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Psykotik replied to Tong's topic in Zepp Museum
Could I make a request for a recolouring of Izayoi's portrait with Elysium's (from SCV) color scheme? -
http://www.youtube.com/watch?v=c8GgWrVgNis#t=10m42s (Pine (CA) v Saki (AZ)) http://www.youtube.com/watch?v=c8GgWrVgNis#t=14m30s (Pine (CA) v Burea (NO)) http://www.youtube.com/watch?v=IzqOvZUtNak&feature=youtu.be#t=16m10s (Pine (CA) v Shinsekai no Kami Daiwa (PL)) http://www.youtube.com/watch?v=86KBoAMAVPA&feature=youtu.be#t=2m45s (Shiza (VA) v Irie (CA)) http://www.youtube.com/watch?v=86KBoAMAVPA&feature=youtu.be#t=5m40s (Burea (NO) v Irie (CA)) Hyougo Koube 2 v 2 http://www.youtube.com/watch?v=lbMaMhoLYM0&feature=youtu.be#t=14m47s (Oousoto (TG) v Kichiku Megane(CA)) http://www.youtube.com/watch?v=lbMaMhoLYM0&feature=youtu.be#t=17m25s (Seoika (TG) v Kichiku Megane (CA)) http://www.youtube.com/watch?v=lbMaMhoLYM0&feature=youtu.be#t=20m49s (Kisshi (JI) v Kichiku Megane (CA))
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http://www.youtube.com/watch?v=UQi4BB7xVPI#t5m22s (Muta-san (Carl) v Tomo (Tsubaki)) http://www.youtube.com/watch?v=WILTxpQRixw (Carl v Ragna) http://www.youtube.com/watch?v=WILTxpQRixw#t=7m10s (Carl v Bloodrayne (Bullet)) http://www.youtube.com/watch?v=GBJ2lt-RQkg#t=15m15s (Kon (Rachel) v Mikan Yarou (Carl)) http://www.youtube.com/watch?v=GBJ2lt-RQkg#t=18m20s (N-Otoko (Bullet) v Mikan Yarou (Carl))
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[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Psykotik replied to Akira-Shiro's topic in Carl Clover
Eh, I'm still sticking with him no matter what. He's too much fun to play and he looks like he's going to be strong (or at least viable) anyways. I do find the fact that all these players are dropping him to be quite interesting though. I posted some videos of Ito not too long ago in the video thread. Admittedly, I haven't seen Ito play before CP despite having heard about him for a long time but his playing looks pretty top-tier to me. Eesuke's another Carl that I enjoy watching but idk if he's still playing Carl. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Psykotik replied to Akira-Shiro's topic in Carl Clover
His damage is actually about the same as previous versions with CT (meterless damage got nerfed). In other news, apparently Kyaku switched to Ragna Litchi. Today is a sad day for Carl players. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Psykotik replied to Akira-Shiro's topic in Carl Clover
Perhaps methodical wasn't really the right word but I'm saying Carl has to deal with an awkward moveset and can't really get his game started if Nirvana's not there or Nirvana's gauge is too low. It's not THAT much harder than other people and if he does get his game going, your opponent will have to try to block some of the dirtiest mixups in the game. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Psykotik replied to Akira-Shiro's topic in Carl Clover
Carl simply doesn't have the tools to rush down as his normals aren't very good and Ada is slowly and avoidable if improperly used. He has to be more methodical in his offensive approach and once he gets in, he's still not getting that damage unless he gets the sandwich. Compare this to characters like Jin and Mu, who both have better normals, better mobility and can get more consistent damage off random hits. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Psykotik replied to Akira-Shiro's topic in Carl Clover
I know lol, I'm just using X and Y as the name of two arbitrary characters. And don't apologize, discussion is good! -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Psykotik replied to Akira-Shiro's topic in Carl Clover
The thing about Carl is that even though his damage isn't bad, he has to do a bit more work than everyone else. Whereas characters like Jin, Mu and Hakumen can get potentially high damage off random confirms, Carl needs to sandwich is opponent to get decent damage. As for his matchups, you can't really say that X-Y match-up is better for X just because Y got nerfed. You have to look at everything, which also include X's nerfs and Y's buffs. To address the individual matchups: - As long as Mu has normals like 5C and j.C, her matchup against Carl won't ever be bad. Mu also received some buffs to her midscreen damage and other little things. Mu is still very strong. - Hakumen's counters being blockable don't really make this matchup easier at all. In past games, the counters were only part of the problem as his normals and strong space control was the main issue. In CP, his counters are still functional to the point where he can blow up some of Carl's mixups and he even got buffs to his already strong neutral and high damage. - Wolf meter nerf is a pain of Valk. His ability to be almost anywhere on the screen is an even bigger pain for Carl. CP's combo system actually received a few changes; The proration of the first attack is actually P1*P2*combo rate. Even though Carl can get good damage off Ada starters, his damage off his normals as starters is substantially lower and that's where most of his damage will come from. The specifics of CP's combo system are still unknown so until a mook comes out for the game, we won't actually know how high his damage can be. No one here's saying Carl's unviable or anything but considering how strong some of the cast has become, Carl has some competition for s-tier. Don't get me wrong, Carl's still looks good in CP but his weaknesses (bad defensive options, sub-par normals, not-so-great mobility) must also be factored in determining his overall character as a character. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Psykotik replied to Akira-Shiro's topic in Carl Clover
Carl's mixup potential and pressure are not to be taken lightly but the main problem is that Nirvana's meter is pretty limited and you'll have to spend a substantial amount to chase down a good opponent. If you do manage to pin them down, there will be many cases where you only have enough meter for a mixup and a combo and after that, you have to stop using Nirvana to let her heal and in doing so, you sacrifice your offensive momentum. Carl's damage nerf basically makes him work harder to get that damage. With that being said, I'm actually not too bothered about it. I think Carl's damage is still reasonable in this version (and let's face it, meterless 4-5k midscreen was kinda dumb lol). With the changes as they are right now, it forces you to really think about resource management. Even then, if property played, Carl's nerfs won't hinder him too much. -
My timing for releasing 3D is that I "plink" the 3D with the second j.A, if that makes any sense (by plinking, I mean that I'm actually releasing and re-pressing D). As a transcript, it looks like this: (...), AD, j.ABA, j.2C, j.A, j.3D~A, j.B. (hold back immediately)
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I'll only acknowledge that Carl sucks if Kyaku switches as well