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Zaido

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Everything posted by Zaido

  1. you hit her with the pumpkin before she is "on the ground" state meaning, you launched the pumpkin too late, try to hit it earlier.
  2. Zaido

    Hmm, people from the old club, there might be some around somewhere... just got to dig in deeper if they around or not. Hope to play against you soon once i get stuff set up and running...

  3. Zaido

    Hey, Long time no see, i remember you. I find BB fun, just i been out of the country for a month so i haven't really get to sit down and play the console version yet. But from all the play before i left, it is pretty fun. I mained Rachel

  4. its esukiu rachel vs masa8 rachel
  5. He just plays by the fly... that is his style. When he plays he drops combos out of unknown reasons, and also he is vengeful, he will pay the other player back the way he loses a round when he could. Really, its no real point in saying anything about his Rachel other then a few good points in his uses, the rest is just whatever, other then his basics being strong, there is nothing you would really want to learn from him if you are intending to learn Rachel as a character. because ur only going to be confused on to why he didnt' do this or that.
  6. that would be an impossible feet, unless we start doing 1 word posts and use 1 page of the thread to make up one sentence :/..
  7. no visual cue for jK jK, its more of knowing how to do jK asap after IAD so you keep IAD momentum, and rhythm (i think its spelled right? lol) anyways iad jK jK doesn't really work on Everyone , or if it does, i mean it doesn't' always let you do iad jK jK land 5H is what i mean... you can learn it but chances of using it isn't that often... and i know you mean you want to know the combo so the chances of you using it is there.. but i thought i just say this.. cause after i learned it... i never really got chances in actually matches to use it... unless its casuals and played for countless hours i might get a chance like once out of every 10 matches ... also 5H relaunch is depending on how low you do the final jK... if you did a jD in between i think you have that recovery after landing before you can 5H? or something of that nature.. take that into account, but as far as i know lowest jK is probably a needed... then 5H.. Overall... MORE PRACTICE... and timing... rhythm...
  8. jD knockdowns are for better oki options(Which is usually prefered) while PB kds are for dmg overall, however, if you spend that extra 25 percent tension and replace PB with FB PB, you can attain both, but then that would be 75 percent tension combos :V...
  9. ajinkris should know it better than anyone, since he plays a new main that isn't Slayer! he also eatin those counter hits by so and so and knows how BS it can get...
  10. i did... back in the days :V... till i learned something better!!! lol... but most hase trade mark is the iad jH to 5H stuff or iad jK jK are mostly hase Tsujikawa does alot of Dandy stuff i think... and Spike is sort of similar in terms of hase offense...
  11. 3 Slayer players in Japan uses that color i believe, it is either Spike, Tsujikawa, or Hase
  12. Zaido

    Slayer AC strats

    1. you can either go straight into Its Late really fast if you anticipate the whiff so you catch them on their back dash... that is 1.... 2 if you think they are gona backdash, you can do a meaty attack, one example is 2S meaty and it can catch them as they backdash and count as an air hit. now i have seen 5H on their back dash to score that air hit to ground bounce and go into a combo that does juicy dmg... that works too..
  13. Zaido

    Slayer AC Combos

    wow, i invented something monsterous! Actually, I meant to spell "into", but failed miserably :V..
  14. Zaido

    Slayer AC Combos

    The combo i do in corner is usually the basic sjH->sjD->sj2K->sjK-> Land 5H-> iad Pile Bunker or some ender or Land 5K-> jS(?) -> jP jK-> djD i do whatever i feel really... i just auto pilot... SERIOUS TALK: yes my avatar is a parody to Tengen Toppa Gurren Lagann. "HISATSU - GIGA... DEAD... ON TIME!!!"
  15. Zaido

    Slayer AC Combos

    i think he meant djS or djH delay jK -> land relaunch with 5H, Hase did it in his older videos before. My only reason for not using is cause, i usually just end up going into sjH->jD ->j2K->jK right off the bat unless i somehow mess up the super jump i probably just improvise to somethign else. Other reason i woudl think is 5H has to hit at a good height so you get a high bounce so you can have the longer delay jD -> j2K to connect before they hit the floor, or what i would think is the case. I have only seen him perform it on jam though cause of her longated vertical hitbox as she is getting hit :V... But its definitely doable.
  16. Blocked DHD is not safe, i think they can throw you right after they block or characters like johnny can start a combo on you after its guarded... i believe its not safe to my knowledge. and in the frame data it says it has a landing recover of 20... so... :V
  17. i forgot how it went but boss was in the air, flash was on the floor, and i dont remember if he jumped or not, but he did the super right after he teched... and it connected
  18. basically in one of the tourneys, boss slayer beat flashmetroid with a tech and directly went into DHD super(Air super 214214S), and won him the match... then from that point on, it became his signature move... TECH SUPER => Win.
  19. Zaido

    Slayer AC Combos

    you just got to figure that out by practice, i don't recall doing it by any visualization. if you do it enough it will come naturally to a point where you will know when it is, and when you will either succeed it or mess up. just keep in mind of trying to hit it as close to the ground as you can i suppose.
  20. Zaido

    Slayer AC Combos

    it might be in there in the middle of the air combo i am guessing, since it feels i have to wait that extra frames before i can do hits :V
  21. Zaido

    Slayer AC Combos

    no, i prefer diong 5D jDx3 double jump or airdash jH land 5H air combo finisher of choice :V or other wacky stuff :V
  22. Zaido

    Slayer AC Combos

    2S hit confirms, i just do it when i know for sure it gona be a CH moment... other time i just go with the other option of jump to watevers.
  23. can IB 2P work the same way instead of 5P against the dolphins?
  24. Dandy Step K (CrossWise) is never safe... really... as far as i can tell its not even matter of distance it just that after they guard the 2nd hit they should be able to Poke you Before you even hit the floor.
  25. First off: Learn to use FD Learn When to poke Back Stop Backing away after you score that knockdown More Okizemi Better Counter Poke Options... Mix up your block strings and tick throws etc... Learn your combo options... you drop too many opportunities overall... and feels like you are too scared to approach when you downed the guy... ABA in Power up mode has better Pokes than you, her standing HS should be eating you alive... cause that move is damn good... but overall i don't see much of that happening so just to let you know for future reference.. you are just blocking too many attacks where you can FD and escape but he just cranks up your guard bar, and when you mess up, you eat a shit load of damage... Whenever you try to dandy step to a Counter attack, the option you used that i seen are not that great of options when they miss or blocked... so i guess refrain from using Dandy step as a defense measure unless you intend to FRC it... My ONLY suggestions that i want see more of is, more mind games, meaning more tick throws, etc... Start using Okizemi... every time i see you get a knockdown, or rarely see you get a knockdown, i don't see okizemi... And learn your other option combos... such as when you land a jK when they back dash to 5K-> do Mappa Punch K instead of jK which will missed, most of the time... that is all i have to say
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