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Everything posted by Zaido
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it usually has a long recovery if not FRC'ed but if ur hit.. then you will be in stagger, so you got to wiggle out, but i guess by that time it is safe to say they already recovered from the counter.. but if lets say you either block or go through it.. lets just say try to get in a combo on her at that point like if you have tension BBU or DOT her.. if you dont then go fora knockdown combo i suppose... my way of countering the counter all together is to predict he is going to do it then do a FDC BIte and just bite her :V.. like i will do 6P FRC he does Counter i FDC Bite so counter comes out as i already Forward dash through it.. then i cancel it to Bite
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the most hilarious thing was, i was planning to use the same song for a combo video as well but i haven't had time to start on the project cause of finals :X but some of the combos were pretty creative.. like the FIRST Dust combo.. that one was cool and some nostalgic Slash Robo-Ky type combos with the 5H FRC to IAD -> missile Loops I thought that last Combo when Robo-ky exploseds at the end of the SUPER DP will hit Slayer :V... but i guess it barely missed lol..
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well... sometimes you got to burn that extra tension like 2S RC -> IKmode -> IK probalby Robo-ky's iK mode stance thing takes a while before it allows you for the IK i dont really know, but in cases like lets say Axl his ik pose takes forever... so if you want to IK with him on ABA you got to do soemthign liek Resengeki FRC IK mode stance then IK :/ so lets say you end the knockdown with RObo's throw you might ahve to THrow FRC IK Stance -> IK probably?
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what are you using to get the final knockdown?
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"FOREST BLAZING!" awesome...
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well when i do Super jump install when i do it with 2S i do 2 then flick my stick to 9 and back to neutral then 2->9 really fast so in this cause while i press 5H i will tap 8 then release and do a quick flick from 2->9 really fast, there is some delay from 5H tap 8 back to neutral... i just know its some odd feeling..
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Super Crouch install into the ground!
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Its an FRC, FRC's can be done on hit, Block, or Whiff so yea...
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all you need now is to Sepia tone/Grey + old effect that and you will have an old film effect with the old Film projector background sound effect!
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forward dash Cancel ?
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its called Super Jump Install.. you know how normal jump install works? if not, then hope some one who is better at explaining jumpinstall defnition wise help with that... its basically the same concept but instead of doing a move that puts you in the air and you can move freely after that with either double jump or air dash you do superjump and you still retain the double jump...
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2S probalby will get punished vs a cross up as far as i see it.. but i guess also depends on what type of cross up :/... but if they are directly above you, 2S have a chance of missing...
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i know is that jD x3 to airdash jH sometimes dont work on light characters, i mean you can get a combo, but you cant do jh land 5H you got to change the varient to 2S or soemthing of that nature.. maybe by doing this it makes it so that you can do land 5H on certain characters.
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i guess, i would just say work on your combos for now (since ur still in the process of mastering ur stick skills) and a suggestion for ur friend would be, be more patient and stop throwing out stuff and getting hit, since he is Robo, its hard for him vs slayer in general in poke games, so he has to be patient or he gona get CH and die...hard...
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some characters 236K will not hit, or should i say most of the cast... if you cant do sjIAD jk Jk do iad jP jK i think either crimson or one of the other slayer player here mentioned it and its alot easier... EDIT: just so i dont use up another line... we don't have a "match video discussion thread" do we? plus there had always been a lot of talk in this thread then match videos... so gona take quite a bit of clean up...
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i was thinking of more of the combo that rtl42 is thinking of are combos that are just Jump P K j2K and stuff...but i dunno... iad jP jK has to be a really low Iad jPxxjK land 5H.. so you sort of hit it as ur falling...but as for hitting 5H after i think iad jK JK is easier to hit a 5H imo.. rather then a iad jp jk... cause iad jK JK land 5H usually is almost gaurntee sometimes iad jp jK is height dependent more... and you might do jP jK a little too high so when you land you dont have time to 5H... i sometimes like to do jump iad jS or jD -> Foot loose if they block a 5H on the ground cause sometimes when i do iad jP somtimes they crouch... and my jP whiffs and i get fucked afterwards :V..
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i use it seomtimes.. like after i do a combo and end it with lets say DHD -> i cross them up so i am now my back is facing the corner they boucing off the wall i then do low hit 5H -> Dandy P->S>H so i can get a knockdown close to me instead of having them flyign across the screen because of pile bunker :V..
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i think... 1)it can be used to burst bait, 2)it helps set up the opponent higher i mostly think its to set up some height specific combos...
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that last match could of been CD's if he didn't drop that last combo :/ but i like some of his mix ups he uses
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i am pretty sure you can... you can most likely even do 2p->2S i would think... i just did 2p 5p cause that is my hand reaction
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I was messing with a combo, and i got this one...on baiken.. it probalby works on other people too.. but i haven't tested yet 2D>RC>5H>JumpAD>j2K>jD>Land>2P>5P>jK>j2K>jK>djS(1)>dj2K>djD>dj2K>djD (Hits:14 Dmg:230) EDIT: it seems to work on Dizzy, and Jam as well just harder timing.
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Dandy H is "its Late" isn't that move a knockdown? only way you can actually do a relaunch after that is a RC and they need to be pretty high up for that too, or if its a CH 6K, is possible to catch a back dasher... but then again... it just said straight to combo... so... what part of that combo actually made the opponent into airborne state?
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That just means, heat management... as for 1 FRC to BnB... you can do that too...
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am i missing something here? how do you launch them?