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Zaido

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Everything posted by Zaido

  1. just put MCrRd and it can be either magic carpet ride or more carcuss raid !
  2. leaving the sound is fine... it actually sometimes make stuff funnier cause it makes no sense what so ever...
  3. the match up imo... is on Slayers favor, reason being Pokes = Superior Okizeme = Shuts out (or is safe) on all of HoS's stuff but that is just from what i have observed. as for comments, i dunno what to say, other then sometimes just finish the combo with a jD instead of trying to go for a relaunch messing that part up and letting them escape.. (its more of just ur own decision on you think you can finish it with a relaunch or cannot) That is all i am gona say. and, make sure no one stands in front of the camera for too long plz
  4. so... is all that black bolded things what you put on what Iori advised?
  5. it wont trade at that distance if i remember correctly... you just win if you can land it..
  6. i am not a millia player or anything so my opinion means nothing as far as about millia tips, but just want to point out on those few parts where you do i think its called sacred garden from full screen away.. stop doing that against testy :V... its too risky against him imo XD.. and as for DAA, not even doing 2P but holding it as down back P and let it whiff, and if they DAA, just block, not work?
  7. just like that one match where Hase did a 1/4 life dmg combo off a bite with DOT FRC!! In General: Bite is good, but the variety is limited...BUT.. those FRC ones are really hard to see coming! something like 6H FRC BITE or 6P(they block) FRC FDC Bite 5S Dandy P FRC FDC BITE or they on the corner knockdowned FDC DANDY P FRC Bite (this one is wierd.. cause you probalby think ur out of range of bite but it will still grab them in!)
  8. the beginning of the vid says Team consisted of 012 + Niga vs 0 + i dunno the last 2 kanjis it might be shiro something or biya something? 2nd youtube vid is Slayer is En 3rd youtube vid is Slayer is Taku
  9. i believe so... SpiritJuice: The stuff Phobos did during ur match vs Kevin :3..."VOLCANIC VAIPAAAAAAA~!"
  10. we need 3 mics: one for Scott (for the play by play commentary) one for Phobos (for the Color) and one for Kevin (to poke fun at the players and to practice on commentating)
  11. o yea better late then nvr , good shit for uploading and editing in the commentary David!
  12. he is also on vids named Team FRC FLying Johnny as well i believe.
  13. screw it all, i will just intentionally mess up combos 3X times and reset robo 3X times and win :V... ...j/k
  14. Just saying you play a certain way is sort of hard to imagine so i wouldn't know if what i am imagining the way you do things either.. i woudl say with Robo is to play the way that you can adjust to whatever ur opponent is dishing out.. You dont always have to go with a certain way.. more variety = more unexpected stuff for ur opponent!
  15. i dont quit understand but.. wouldn't low iad jS jH->land 5P->2s work the same way or even better cause it doesn't require heat mode?? or is there a benifit for heat mode jK jp 2s ?
  16. learn to block, sometimes if need to Dead Angle, FD block is always good.. learn to throw her before she throws you! plus jHS has 3 out comes against millia 6P 1) if timed wrong by Millia she gets CH hit 2) it Clashes and millias i seen use 2H right after, and possibilities is you can land and block i believe or maybe you can land Dandy avoid 2H and hit her.. but that is only cause milia i play use 2H rigth after 6P clash :V... 3) You timed ur jH bad and lose straight out. unless Millia runs behind you and do 6P or soemthing then you just straight out lose..
  17. i personally have fought a couple of good kys, and they all play pretty differently.. i have played ones that are pretty good with their offense... one pretty good at Zoning and spacing and ones that like to play it super risky, and throw ALOT to okizeme resets.. i still find the offensive one the most annoying cause: as ur going up: Ky jK seems pretty effective air to air... Iad JH or watever experience wise, or comgin down jH, 6P works wonders on countering it or go behindg 6P.. Ky using good f. S pokes to stop 2H from coming out... Nice use of Okizeme and FB air cross things.. intend for Trade purposes.. but ones that liek to run away or out space are not tooo bad... overall.. but the good ones that know how to use that offence is pretty forminable :V...
  18. and when did we say Ky was eddie? right now i dont think people are saying Ky is scary, and can pressure to you to death.. well not for me at least.. but you just got to play it slow.. and being just unpredictable has many different levels in itself.. and you said Slayer not gona catch Ky and Ky isn't gona catch slayer, and slayer CH hit game is gona come into play... if Slayer isnt' gona be catchign Ky, what makes it so that Ky would go in On Slayer when he can just throw stuff on the other side while ur gona be avoiding it from whatever way Ky is throwing those stuff? obviously he isn't controlling space as good as eddie, or Testament or any other character who can take up large amount of space.. but he can still try to hit you from a much farther gap, where slayer has to get in to some degree to hit.. which isn't too bad.. you just got to see what are good places to go in and hit.. :/ you can sit there and be in neutral forever.. but game only lasts 99 seconds.
  19. then later you eat an air combo or 2... Ky isn't just gona sit there and let you dash around like a mad man and confuse him while he sits there mezmorized by ur movements and later get hit...
  20. Vapor thrust isn't really that good against Slayer Oki game, cause it is easily baitable..and once it is baited, ky has 2 option, FRC the thrust thing or RC the Vapor Thrust part, or die... FRCing the Thurst part isnt' even guaranting his safety anyways... it just you have to learn to know when to throw an attack and go in honestly..
  21. Zaido

    Slayer AC Combos

    those are some interesting combos.. keep it coming :3
  22. good stuff.. i will watch this when i get home!
  23. Zaido

    Slayer AC Combos

    i was wondering about that fuzzy guard is, which other characters does it work on?
  24. Zaido

    Slayer AC Combos

    i been messing with this on pot.. blah blah to 2D-> RC->5H->Iad JK Jk-> land 5H -> jump iad jK->jK-> land 5H ->jH->jK->djH->dj2K->djD i got lazy after i did taht and didnt' want to go for pile bunker ender :/... rofl... !! i cant do 3rd rep cause i suck ;V...
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