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Everything posted by Zaido
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for me, its all about experience sometimes i do jK low so i can do a combo, sometimes you dont need it so you let DOT hit them, then you start a combo as you land sometimes its just character specific sometimes its cause ur too close to wall and certain characters are light so you use jK if the characters are heavy you use jH, etc etc, sometimes 5H can follow up or 5S etc.. its all about doing it alot in matches and experimenting in general also, if you do 5K-> DOT-> usually you can do DOT FRC jK double jK -> THE REST!!! because of jump install the DOT :V.. etc etc...
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i dont think Slayers should be able to forward dash ur meaties unless you time it wrong... but in any cause using 5P is good cause if they DO decide to BDC JUMP, you can probalby jump after him and air throw him or something... or what i woudl do as a gimmick 5P whiff -> 2H FRC :V...
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iad K K , is added bonus, if you know it its good, chances of you using it?? i ono
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IADK! i ono... :V
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Wearing Purple!!!!! Bomba!!!!
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we did people need to start looking back a few pages OR its on the Slayer COMBO's Thread... people usually get this thread mixed up so they ask it over there instead of here or vice versa
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if you can't get the 3rd jD, you can always try the suedo, jD jD jK -> airdash blah blah, some japanese slayer uses this as alternative, i think it works the same way?
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The videos are good, finally some Axl videos !! time to learn those Bomber Loops :V! i only know the simplest Bloops D;... since not too many vids show the best ones!
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i might jsut do BBU, if i dont expect it, and some how blocked or he whiffed it ;V...
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thanks for clearing up the VT thingy :V... what about if Ky does HS VT to Follow up to FRC get away? is it really worth it?
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you can do it at probably 1 character width away, Vapor thrust isn't VV, it doesn't start from Ground up as far as i see it.. its kind of like Jam's DP and maybe like Order Sol's DP, if you put ur self just a bit away and do 2K well timed, or 6P you will beat the move... also from what i heard from a Ky player, Ky's DP trades with Robo-Ky's standing K so lol....
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i think (6) is the problem? [8]???
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i like Ninjas!
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dont MASH jD or it will usually not work
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i find it easier to just neutral jump and do the airdash then do jK timing easier.. but its probalby possible to jump forward and do it as well.. also the super jump one lets you dash in further and hit more deep so you can do some other later alteration to the combo..
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there are 3 varients which i beleive are varients because of timing, you have the IAD jK jK you have the Jump Airdash jK jK and you have the SUPER JUMP Airdash jK jK (this height can be different due to air dash timing after super jump) basically there are those 3 difference most heavy weights or big hit boxed characters can get hit by a single rep or 2 of iad jK jK some medium might need to be Super Jump Airdash jK jK, or light weights or some just need a normal jump iad jK jK and can work now not every character can get a 5H to hit all the time, sometimes you have to do a 2S and do a different ender but those are up to see how fast you can tell if they are in the right height or not since some characters are pretty decieving hit boxes.
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you just hit jK asap during ur airdash for first hit, then hit the 2nd hit as ur falling. its actually not as hard as it looks once you know the timing :V... but that shit only work on SO many characters and options... and you have to do varient stuff
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i dunno, when i fight this match up, if she gets her blood pack, i am sure she doesn't want to get knockdown, so that works to my advantage cause i just counter accordingly get the knockdown and bait any attempts that they do to make sure i don't get that knockdown... though sitting there and blocking stuff and seeing your guard bar flashing most of the time is a pain though :/
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i would say bait his 1 hit moves with Danzai... and if you do a really low iad jH, it seems to work well since Slayer can't 2S it unless he reads you are going to do it and do it preemptive.. and if Slayer does 6P, i dunno if this will happen but i think ABA will just go over and still get the jH to hit? i dunno, i only fought ABA at school, and i only know what to do against ABA not the other way around... srry :V... But dmg output wise... she could do just about as much dmg to Slayer as well.. so... XD... i dunno if this is her move but was it f.S? or was it? 5H? where she uses the key head to do a poke... seems to be good...
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the character specific combo on the first page, should work from mid screen, too full screen, and even in the corner, but in the corner, there is more of a push back factor that you need to take into account.
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thx for all comments, glad its enjoyable
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Probably my Last Slayer Combo Movie: http://www.dustloop.com/forums/showthread.php?p=274817#post274817
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My 3rd Slayer Movie, and probably the Final one... since there already been so many Slayer movies out already, i don't think this vid will show anything you probably have not already seen before... but anyways... Enjoy! Youtube: http://www.youtube.com/watch?v=9RMNtWlKFL8 Download Version: http://files.filefront.com/GGACSLAYERSUPERNOVAwmv/;10786041;/fileinfo.html
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wouldn't your question be best asked in the MATCH UP thread? for Slayer vs Eddie?