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Everything posted by Putin
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You use up 25 meter exactly because it takes away almost half of the opponent's life in the corner off a full range poke or a fast overhead, and gets you a knockdown. There's honestly no drawback in this situation, big and easy damage off equally easy to get starters and you end up with an advantage. The new meter mechanic sounds horrifying to a player who needs lots of it, but in the end of the day Jins keep using EX specials whenever they need them. Meter's always there. I would only conserve it in CP against someone I have trouble dealing against and need those CAs. The only character who would be gimped by the new system would be Hazama, but they changed him up a bit so he doesn't have to rely on it that much I'm pretty conservative with CSEX Jin's meter by the way, and I always end up finishing the round with Hiyoku or Touga. Often double Hiyoku or Touga. I'm not saying you have to be stupid about it, but one of the reasons CP Jin is so good is his EX specials which finally became usefull.
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What I'm looking forward to is Sekka ender on both airborne and grounded opponents in the corner, since it looks really promising; possible safejump j.2C on the first occassion, hard knockdown on the second, without sacrificing any damage since it seems to work just fine even when its SMP kicks in, still maintaining its use as a combo filler early on. Of course Hizansen ender nets more damage, but it doesn't seem to offer many options even in the corner. starter > Musou > 5C > 6C > Sekka > (5B) > 5C > 2C > hj.D > (iad j.2C > j.C) > 66 5B > (5C) > (3C) > Sekka This probably works with decent starters, and won't be lacking too much in the damage department compared to the usual Hizansen path. Musou > 5C > 2C > 6C > Rehhyou > 5B could work as well with a good starter like 6B or 6C, and there's always CT for some extra boost. Edit: it just occured to me how damaging throw RC combos would be. I mean, Hakumen gets easy 8K by cancelling his fricking air throw after the first hit with OD; since the first hit doesn't do any damage and has 100 P1 and P2, the damage output after that is enormous. The same applies to Jin's forward throw as well. Maybe we still got 4K+ throw RC combos in the corner?
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If only we still had diagonal air Hishoukens
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http://youtu.be/QaZYmpW0nNo?t=5m26s Dump is... Air Persia?
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http://youtu.be/HvcH56VFYRk?t=1m46s 5A > Gustaf > 5A > TCL wat Probably suboptimal if 5B > 3C works on FC, but kinda interesting
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Hey guys it's too hard to fix a glitch and remove loops so we put a timer on your combos and a retarded new SMP penalty Works wonders, doesn't it?
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It's practically Hazama with a different coat, he wears the same stuff underneath. No more time travel shit So he probably just changes his fighting style along with his outfit, or acquires some new POWER that makes him do so.
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Or maybe a Rachel doujin by Mochi
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Tiamat was never good
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Rehhyou > 5A > 5C > j.7C > j.D > Touga works too FYI
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Sawashiro is one of my favourite vas overall, if not my favourite female one. However, I've never been surprised by her performance as Carl. I guess no matter how good an actor is, if the role is lackluster then they're not going to shine. Nakamura as Hazama on the other hand... I've always liked the guy, but my appreciation for him skyrocketed because of BB. I also love Sugita, but I'm really not liking his battle voiceovers in CP so far. He was fine in CS though.
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I find the original audio vastly superior to the dub, but I do change it to English from time to time for like one netplay session, just because I've been hearing the same voiceovers for like two years now. Last time I did there was a Relius in the room. I stopped picking Hazama against him because his new lines were horrible. The jp cast is so good it's difficult for the baka gaijins to even try to compare. Nakamura da bess
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This has probably already been done and nobody gives a shit anyway because lolcpframedata, but here http://www.youtube.com/watch?v=jTIO5JeAUFI
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I've been doing some theory fighter lately trying to figure out some Burensou setups, since straight up Jakatsu > Burensou seems too obvious; then this awesome video pops up. Rocha Zaneiga setup > Jakatsu crossunder > Burensou? That would be amazing, but Rocha would probably show it if it worked.
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5 frames less disadvantage... New 5D keeps bringing forth tears of joy :lordknight:
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Putin replied to Hecatom's topic in Under Night In Birth
I really hope once this comes out on consoles , the balance is improved. I've had my eye on Carmine since the promo videos and on Yuzu since its release, I don't want people to complain about tierwhoring -
Fenrichi based teenage Jin god
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http://youtu.be/l7ia5dEBrko?t=14m36s People learn?
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CS2 Haz with EX xD~B da bess
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Scud does have invincibility after all? http://youtu.be/vh6wPTNxHIA?t=1m31s
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I'm guessing we can do meterless stuff of 5D FC midscreen as well since it's dash cancellable, the problem is whether Jin gets close enough to do some followups or not since you won't throw it out when you're in their face. Also, do we know if the new air Hishougeki crosses up like the old one, and if CH Hizansen comboes in the corner? Gotta punish those AAs
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Good stuff keep popping up http://youtu.be/sH8pr1cTGo4?t=20m55s OD exclusive obviously, but it's there when you got enough OD time left and not enough meter for OD Touga
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How has PSN been treating you guys lately? I'm curious since me and the people I usually netplay with started having lag issues like a month ago; it's not that I lag with them, every one of us lags with everyone, despite playing on solid 3s for years now.
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http://youtu.be/uTlUIz1nS28?t=8m6s :st1ckbug: edit: youtube's timestamps seem to be acting out lately It's on 08:06
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Another one