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Everything posted by Putin
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[CSE] Hazama Combo Guide and Combo Discussion Thread
Putin replied to MetalMaelstrom's topic in Archive
I didn't even know superjump j.6D worked... it must be tight as hell The best combo starter should be 6C CH (opponent FACING the corner) > dash gold burst x2 > Jakou > Houtenjin > Zaneiga > 6A or 2C > loop xN > Gasshou > Mizuchi. It nets over 10k, I don't remember whether 6A or 2C is the better choice though. -
[CSE] Hazama Combo Guide and Combo Discussion Thread
Putin replied to MetalMaelstrom's topic in Archive
No, backthrow > stance cancel > j.6D~D > 66C works, but only when the opponent is thrown in the corner. And you're far enough for j.6D to cause enough hitstun. And yeah, when you've used up 6C before Houtenjin you replace it with 6A. And for the rare occasions when you hit them with raw Zaneiga > 6C > Houtenjin, you can go straight for dash 6A, or dash Gasshou in the corner; lvl2 Gasshou pickup into 5C > 2C > TK does more damage, but if you want to add a Mizuchi in there you have to go for 6A since 3C > Mizuchi won't work after 2 Gasshous. Oh, also if you get the opponent close to the corner but not enough for 66C to connect after a backthrow, you can do j6D~C > 2C > TK > dash 5C > 6C > loop x3 > Gasshou ender if you do corner them with TK > 66 5C. -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Putin replied to DaiAndOh's topic in Bang Shishigami
What a fraud character -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Putin replied to DaiAndOh's topic in Bang Shishigami
What's the general idea of dealing with frkz? I should probably ask specifically about my characters, but there HAS to be a non-matchup specific way to deal with it to a certain level. If I have further trouble I guess I'll ask in the Haz and Jin forums. -
Nah as I said my pad is broken atm, I'll try to open it up today and see if I can fix it. You can add me though for future button pressing: PutinOmega
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We can test how shitty our connection is sometime when I fix my pad/get a new one. I've only been able to get decent 1s to bad 2s with French people though (((
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Putin replied to Hecatom's topic in Under Night In Birth
Yeah the combo system seems like the game's main problem. You get full combos off every random hitconfirm, and the system just doesn't have enough limitations. For starters they should make clear which starters are good and which are bad, by keeping -almost- the same combo routes off good ones and limit both the options and obviously the damage off the worse ones. Maybe they could limit it even more by making further use of CH starters and crouching hitconfirms, so that you need one of those or both at the same time to get real good damage. They could also just increase the knockback of some moves so that you won't be able to follow them up unless you're in the corner or it's a CH or something. Chain Shift obviously needs extra nerfs as well, since not only the combos using it become too long and damaging, but it also feels like it makes meter a really expendable resource; to the point that people don't even care about throwing it away, and all that in a game that meter doesn't reset at every new round. I also like the idea of a runback factor and a burst would really improve the game as it is, but if they fix the aforementioned problems there might not be a need to implement such a completely new mechanic. -
Wow all of them are even worse than I expected Even Plastic Night turns into shit after the buffed intro Power metal remix guy pls
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Yooo I'm mashing F5 in your channel, new tracks keep popping up. Thanks for the uploads! Were did you find them though? Somebody ripped them off the arcade and uploaded them on nico?
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Most people yomi green throws, but you have to react to purple ones so netplay mostly affects the latter
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ABC may be limited to standing, but it doesn't change the fact that it's more boring and braindead. CP crouching confirms are also boring without meter, it's just 6C > 2D > j.2C > j.C > dash ABC At least I want my corner Fubuki filler back ;(
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Well throws are lame unless you RC them for 4K and almost 50 meter back , plus we have SJC j.2C > j.D > air dash after Sekka in EX which is stylish as fuck... I don't understand why people hate on EX Sekka since it produces cool combos. Especially when it is replaced by boring ABC shit midscreen, and people usually use at least one 22C in every corner combo
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stuff > Hizangeki > air dash > j.2C > 5C > 2C > air stuff > Hizansen / j.Hiyoku that would be hella cool yo Also CH Fubuki, A or B, into D Musou is legit in EX because corner carry off a good AA.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Putin replied to Hecatom's topic in Under Night In Birth
I always thought that his lockdown ring is too good, but seemed fair since he has to pay for it with the most valuable resource in the game, or any fighting game. I thought he gets health back only via his throws though? Haven't been following the game for quite some time now -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Putin replied to Hecatom's topic in Under Night In Birth
So like what, people hate on Carmine now and think he's OP? Times do change -
I'm actually not referring to FC > 3C, but FC > normals > 3C, just like the combo I posted. Pretty much like how Jin's and Ragna's 6C in CS connected only on crouchers, right after a CH or in a FC combo even after various normals.
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Does 5C and 6C FC allow 3C to connect on standing opponents? This combo made me wonder about it, it's just too hype to ignore. And I guess it can be improved by replacing some chestkicks with 6C or something :8/: god this character
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CP Jin 2op
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I went to the shelf and took my CS copy for a little while... Holy shit Fubuki was so slow back then :8/: Also what were our corner combos lol I improvised and came up with a 3.5K combo off 5B, I don't even remember what was his damage potential in CS2
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They were well drawn and fluid, what's wrong with them lol CS cutscenes on the other hand... some of the most horrid animation attempts I've ever seen. CP cutscenes Mori pls
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Just how fast is TCL for people to choose teleport > TCL over teleport > 5A/2A? Is any part of the rekkas safe on block? It seems really dangerous to me, yet I keep seeing players do that.
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CH 6C > Musou A wiff > 5C was hype enough lol And I was joking about his damage, he gets decent to good damage consistently and can convert max-range 5Cs to 4K with 25 meter I was just expecting more out of 6C, meterless. Yeah Sekka ender looks strong, but I'm talking about stronger combos with reset potential. I would definitely use Musou ender combos often if it meant that I could choose not to end them and go for a reset whenever I want without sacrificing a lot of damage, pretty much like EX Jin. Going for an entirely different route when you feel like resetting would give it away, that's why I'm concerned about maximizing their damage potential.
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He needs 25 meter to hit 5K off 6C in the corner? Not so top tier-ish Looking hype though. By the way, Musou (1) has SMP right? I'd just assume that we can't end our corner combos with it because of that, but maybe it having a followup changes things? If Musou (2) works even after SMP kicks in, we could get better combos ending with 6D/j.D > normals > ender (resets yo), since, if it doesn't, we are forced to keep Sekka as an ender while it could be used as a filler into more damage if Musou (2) worked as an ender. I hope you guys get what I mean
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Yeah, that's actually possible, since I've always wondered why the "good guys" go against Terumi's gang; all they want is for the world to continue its natural cycle, without loops -which also make beings like Rachel suffer-, and meet its inevitable demise. Sure, their ways are not "correct", but their goal seems fair and there's probably no other way to achieve it. I imagine Terumi near the end of the story, beaten down, explaining in a desperate, yet at the same time Hazama-ish way, how he just wanted all of this endless suffering to end. I guess he could just kill himself (?), but the idea sounds cool.