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Everything posted by Putin
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[Xrd] Ramlethal - Oki Thread *WIP* (Updated 01/20/2015)
Putin replied to Sakaku's topic in Ramlethal Valentine
Alternative for the regular double deploy setup, simple but I haven't seen it being used much. https://www.youtube.com/watch?v=vtjWSxsh3jk Auto baits dps, contrary to the (j.)2H > 66 j.2S which doesn't cover all reversals, can fuzzy. Its only drawback being that it can be chicken blocked after long combos, how often they can jump out seems inconsistent though. Should be ok on characters with slower wakeup times. If you see them chicken blocking, just opt for 2D instead of rising j.K. If they're holding upback FD the entire time, it'll tag them just as they land after blocking 6H for a free combo. -
[Xrd] Ramlethal - Oki Thread *WIP* (Updated 01/20/2015)
Putin replied to Sakaku's topic in Ramlethal Valentine
Is the actual mixup tight though? If so then nice, but there's still a 6f difference between the low and the overhead so switch blocking could work well against this -
[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Putin replied to Syklone's topic in Ramlethal Valentine
A somewhat old writeup for KK4K by Daiji, I'm just leaving it here in case someone fluent in moon can give us any extra details http://www.twitlonger.com/show/n_1snf0s6 -
[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Putin replied to Syklone's topic in Ramlethal Valentine
2KPP works the same, you can even follow it up with equipped 5H on some characters. 5KPP has more gravity now though, 5P connects afterwards if you do it fast enough -
Hakumen 8f 3C does makes life slightly sad though
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Forum ate my post when it went down a few days back. :v Good thing it was mostly pasted combos from a personal .txt file, with only a few notes here and there. Here's some practical OD stuff, didn't bother with neta combos or high health values. Many alternatives to cover any char specific crap: - 6A > Houtenjin > OD > J.Zanei > 66 5C > 2D > 44 Ressen > 66 5C > 6C > 5DD > j.DA > 4DA > j.7DA > Jakou > Mizuchi 5461, 59 meter and <=34%hp required - 5C > Houtenjin > OD > J.Zanei > 66 5C > 2DA > 66A > 66 5C > 6C > 5DD > j.DA > 4DA > j.7DA > Jakou > Mizuchi 6914, 52 meter and <=34%hp req 44 Ressen instead of 66A 6878, 54 meter req CT instead of 66A 7368, 90 meter req CT instead of Zanei 7469, 93 meter req (all routes possible off most single hit confirms, except for the first CT one off air normals and 6A. Last route is only possible off 5C, 5B and 6B) - 5C/5B/6B > Houtenjin > OD > J.Zanei > 6A > 66 5C > 2D > CT > 5C > 6D > Ressen > 5C > 4DA > j.7DA > Jakou > Mizuchi 7689 / 7332 / 7129, 90 meter and <=34%hp req There's also this I guess, good luck not running out of combo time after Jakou though. Managed to get it down a couple of times just to note its damage without OD Houtenjin and the meter requirement, but original post is rip and I'm lazy to do it again - Air throw > land OD > 66 5C > 2DA > 66A > 5C > 6DA > 4DA > j.7DA > Jakou > Mizuchi 4769, 17 meter and <=50%hp req Ressen instead of 66A 4755, 19 meter req CT instead of 66A 5099, 52 meter req > 66 5C(1) > 6C > 5DD > j.DA > 4DA > j.7DA > Jakou > Mizuchi 4862, 16 / 4851, 18 / 5196, 49 at <=40%hp (dmg diff between 40% and 50% versions is actually smaller than numbers indicate, since you get slightly more life drain on the shorter versions) - Throw > 5DD OD > j.DA > (6)6DA > 4DA > j.7DA > Jakou > Mizuchi 4221, 22 meter and <=60%hp req - Throw > 5DD OD > j.DA > delay 66D > 66 Ressen > 5C > 4DA > j.7DA > Jakou > Mizuchi 4514, 20 meter and <=50% hp req
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I can't see the dark purple CS one so fuck this
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[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Putin replied to Syklone's topic in Ramlethal Valentine
It doesn't work m80 -
[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Putin replied to Syklone's topic in Ramlethal Valentine
>playing Hazama best character >not liking Blazblue how is this possible -
[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Putin replied to Syklone's topic in Ramlethal Valentine
Yeah, what confuses me the most is that it didn't touch Ram at all, not so much that Sol didn't i-frame through the swords. And this setup isn't even a safejump afaik, since she should be in j.2S recovery all the way down. Also, my bad. I didn't press SH together, I plinked them since I've heard it's a valid strat to extend your wakeup dp timeframe. I probably hit H first if that makes any difference. So, the swords probably tanked the hit for me I guess? Which, in that case, this would beat any reversal, even if the opponent i-framed through the sword's hitbox unscathed. I really wish that's true and I'm just not doing it properly every time, so I do occasionally get hit by DPs. We should look into it more though. -
[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Putin replied to Syklone's topic in Ramlethal Valentine
https://www.youtube.com/watch?v=APtb7wDBY3M I was wondering whether this setup is supposed to work like that every time you pull if off correctly, or it's just that one of Sol's DPs doesn't have enough i-frames. I used 623SH here so I don't know which version of VV came out. Basically I want to know if I'm messing up the timing on the setup because I can't seem to reproduce the same result consistently -
They probably made the chain's range infinite so we can't just let it extend and come back on its own without using up a stock like in CPEX. Unless A cancel is free again, which would totally make sense, since if you whiff a chain and retract it you'll always be chainless for three whole seconds. We'll see how this goes, I don't want to start crying about nerfs this soon anyway. The extra recovery on the followups though... Pachi pls. It's not even about nerfs or buffs. It's about the character being interesting. Whiffing normals/airthrow to cancel momentum has always been super fun, and resulted in some "gambling" between the Hazama and the opponent which made things interesting. If we can't do that now... I guess we'll have to pray they don't just stand there and wait to AA us every single time (which is what -will- happen mind you). I'd take CS2/EX meterless damage and CP meter gain over shitty boring chains any day, even if that meant him dropping in the tiers. No more crippling for the sake of "balance" a la Ramlethal pls ;_;
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[Xrd] Ramlethal - Oki Thread *WIP* (Updated 01/20/2015)
Putin replied to Sakaku's topic in Ramlethal Valentine
These knockdowns don't offer you meaty sword setups unless they are already deployed by the opponent. But you shouldn't be getting these enders in the corner anyway, and her midscreen oki game isn't particularly strong besides 5KK ender Here are some ideas for your main enders though https://youtu.be/fFSfX4s3fgQ?t=671 https://youtu.be/fFSfX4s3fgQ?t=672 And there's always the plain and simple deploy > meaty 2K, it should catch mashers and condition them to block so you can go for 6K later on, but it obviously loses to reversals since you're the one hitting meaty and not the swords and it's not a safejump like the second clip. -
^ Correction, 5B has been -6 since vanilla CP iirc. So you can't really use it as a safe way to reset pressure, even though it's still important since it vacuums, gatlings into 2B/6A and stuff
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[Xrd] Ramlethal - Oki Thread *WIP* (Updated 01/20/2015)
Putin replied to Sakaku's topic in Ramlethal Valentine
https://www.youtube.com/watch?v=gYsRYyMeK_w&feature=youtu.be&t=5m This is looking really interesting, Daiji doing 4K ender into sj.6H yrc > j.2S > falling j.K. j.6H is what actually crosses Isamu up which seems almost impossible to react to. He did it plenty of times throughout the set, he didn't crossup a few times iirc but I didn't timestamp it unfortunately so I don't know how you actually control the left/right mixup. I messed around with it for a few minutes but couldn't pull it off correctly, I always switched sides during the superjump so I had to invert my inputs from j.6H onward. Which is bad because that's a visual cue right there for the opponent to react to the crossup. The way I did it also made it impossible to NOT crossup, since I couldn't use a forward superjump. Half-assed information I know, but I wanted to put it out there in case people missed it so we can figure it out. I'll try to experiment with it a little more next time I get some lab time -
[Xrd] Ramlethal - Oki Thread *WIP* (Updated 01/20/2015)
Putin replied to Sakaku's topic in Ramlethal Valentine
After which setups do you use backdash YRC mixup? I realized I'd completely forgotten about that option until a couple of days ago, I'm thinking that it should be great for those times when they somehow block all of your mixups and you have no other choice but to start pressure. You can confirm off j.K normally, but you have to autopilot into Dauro if the opponent knows the mixup and you 2D instead -
I don't even have cpex lol but from my understanding of how the character works, the 5A > 5C route should be inconsistent even on characters that it does work on, due to the minimum distance you need for 5D to "bite". If you're at a distance where you don't need to dash before the 5A, then it should work, but 9 times out of 10 you WILL need to dash, which will probably put you too close to get the full hitstun on 5D Just doing dash 5A > 5B > 5C > 4D should fix the problem, I see people using it all the time so it's looking consistent and the damage is p good
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^ I think Houtenjin > 66 214D~C is back now instead of 214D~66C
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I've actually seen a couple of Hazamas use (tk) Hiren rather unconventionally, not just Noze. I do remember the set you're talking about though. Grounded CH 2C is probably better yeah, but as an AA... it seems rather lackluster when we could get at least 3.8k anywhere on the screen until recently. 3C > Zanei and Ressen ender in the corner could be better, but Hiren looks so bad lol It was already hard to catch people doing stuff afterwards midscreen, now it's a pretty much a guaranteed return to neutral. Even in the corner I'm not sure if you can do much, since I've seen people roll out of it even though the Hazama was pressing 2A. Could be a mess up though, so I'm leaving it at that. I don't know if I'm getting the game atm, I spent so much time playing Bloodborne and GTAO with friends that I didn't play nearly as much Xrd as I wanted to
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I look forward to the day there's no more shitty dlc
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Yours to her swords, basically if they're right in front of / above you, they don't have to teleport and activate instantly. If they're further away, they need to teleport first. Doesn't matter if they're two character spaces away from you or at the opposite side of the screen, the teleport always takes the same amount of frames. From fastest to slowest: Close 6HS Far 6HS Equipped 6HS Close 2HS Far 2HS
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In this case it's a fish
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That's what I'm saying, yet I see jp Carmines often use assault over regular jump. So I was wondering if I was missing something.
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Is there a difference between using assault j.[C] or normal jump j.[C] for mixup after a Maware? To me it looks like that if you start charging it late enough off a normal jump, you can release it just before you hit the ground or charge it completely, have the first hit's animation come out with no hitbox, and effectively empty jump low. Which makes it no different than assault into instant charge, minus the forced proration. Yet I keep seeing players opt for assault mixup. Notes also seems to like what seems to be an "iad" over assault or regular jump, I haven't tried that out though
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[Xrd] Ramlethal - Oki Thread *WIP* (Updated 01/20/2015)
Putin replied to Sakaku's topic in Ramlethal Valentine
You also need to delay it on Leo, it's the only character I play "regularly" which 2D > instant 2H whiffs on This happens because he wakes up a few frames later than most of the cast, I wonder if any characters wake up EARLIER than most of the roster which would potentially make 2H meaty impossible. Doubt it though edit lol just realized that the wakeup frames table is only a few posts up, I remember seeing it some time ago but was to lazy to look for it again