-
Posts
426 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by IndigoNovember
-
I'm going to go with this one seeing as I've felt the same way after playing a lot of Bullet.
-
In a combo posted earlier that started with 5D, there was a drop in damage of about 10%. So it might not be just 5B and 6B that have changes applied to them.
-
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
IndigoNovember replied to Hecatom's topic in Under Night In Birth
I still laugh at that one Linne player's name (I don't think it's the one shown here though) "Time Over". -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
IndigoNovember replied to Hecatom's topic in Under Night In Birth
Now that you mention it, every girl has a sword to some extent @_@ . Linne, Yuzuriha, Orie, and Nanase all wield them as their main weapon. Hilde shoots them. Vatista has sword wings. Eltnum is the only outlier, but that's because she's from Melty Blood. -
It's like he pushes off the ground with his toes or something.
-
Bullet's was a nice and neutral until Kokonoe got released. Back to Rachel.
-
Hakumen 4C can be a command throw where he lifts his opponent up and zaps them with JUSTICE. How fitting that Hakumen says something along the lines of "receive it"... My right hand thirsts for action though, therefore I must 2A mash.
-
Be right back, writing Ornstein x Hakumen fanfic. Glad someone liked the lists I put together though =3 .
-
Hakumen has fallen to sub status for me ever since his counters got nerfed (they were the part I enjoyed the most about him) and I have since taken up learning fish tier, I mean Bullet. Also, due to my inactivity on the wiki, my account has been deleted/rights have been removed so I couldn't help out even if I wanted OTL .
-
Those mindgames. I like XD .
-
Good luck SoWL. I'd offer up some combos that I see in videos, but the routes that the JP wiki has are probably more optimized @_@ .
-
You can get the 6A on Hazama/Terumi/Litchi, but you'll have to do 66A as in dash 6A. It can be a bit of a nuisance since if you hit A too early you just end up with 6A, but it is doable.
-
http://www.nicovideo.jp/watch/sm23155628 Goro Underboob > 0 Hotpants
-
The current damage is indeed 4297. Here's a breakdown of damage differences (new on the left, original on the right). I don't know how to apply proration so someone else will have to look into that. 5D 623 vs 664 6B 923 vs 1028 623C 1623 vs 1815 623D 2890 vs 3240 6A 3111 vs 3488 236[A] 3415 vs 3831 6B 3546 vs 3990 j.C 3672 vs 4132 j.D 3820 vs 4297 There's about a 10% decrease in damage on every move.
-
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
IndigoNovember replied to Hecatom's topic in Under Night In Birth
Fragarach 斬り抉る戦神の剣 has started uploading the Qualification Phase up onto Youtube https://www.youtube.com/watch?v=tqSQ7DjAAdw&list=UU96mi30KQlct1nV3slZnBEg . Here's hoping he has the main tournament as well. Edit: Yup, he's uploading the main tournament as well. -
Yeah, I just liked it cause it looked silly XD . Stagger makes much more sense according to the animation. Myabe they envisioned it as the awkward pressure tool thing that it currently is @_@ ?
-
Hmm, So Crush Trigger no longer spins the opponent on ground hit? I wonder how much harder it will be to get Fatal Counters with the charged version of 5C when compared with our current one. I'm hoping not too bad? 2 more frames of startup doesn't sound terrible, but I don't have that much experience. Also here's hoping that you no longer have to 66 6A after Flechette Engage on Litchi and Hazama. Half the time I input A too early and just get 6A OTL . All in all, looking forward to these changes.
-
I thought the draw was in giving Sugeno money so he might start working on Prime again and stop playing Tera.
-
Saw this in the comments: Can anyone confirm? I thought we were getting it in May? Or did he mean JP consoles are getting it 2 weeks after US release date and US consoles are still getting it in May?
-
Off the top of my head, you can back throw, air throw, and at corner any D -> 66A into Astral. As for round start options, I sometimes try dash 2B, but none of her moves seem like great options.
-
Here's one that I found for if you have your opponent in the corner and has more leeway with the Overdrive meter: 5C > Crush Trigger > OverDrive > 5C > [5D]D > 66C > 623C > 623D > 41236C > 236D > 6623B > 22D > RC > 2363214C 10003, -99 Heat, Requires Heat Up level 1 Overdrive usually ends partway through Rage Aggressor rather than really close to the beginning of Rage Aggressor like in the other combo.
-
So they're really recommending we make the most out of our Overdrives instead of being lazy and not Rapid Canceling Air Throw. Got it. I hope so, no more whiffing j.2C because I was a pixel too low and should have used j.B would be nice.
-
What will j.B > j.A be useful for? Awkward jump ins?
-
Ooh, you meant for a midscreen throw. Yeah it works fine. 4541 and -26 Heat are the results of adding it in to that combo. I was able to have 5C hit pretty low and still be able to go into 3C without any problems by the way. Midscreen into Corner version: Forward Throw > 66 5C > 3C > 41236C > 236D > 623C > 2363214C 4504, -26 Heat, Requires Heat Up Level 2
-
It seems like your opponent will tech before 3C can land. At least, that's what happened for me when I tried doing this: Forward Throw > 5B > 6B > 623C > 5C > 3C Random side note: In the corner, Miquelet (41236C) > 5B > j.B will fail on Hazama after the 5B. I believe Hazama's midair getting hit hitbox is too small. You can correct the height difference by doing Miquelet (41236) > 5A > 5B > j.B . No clue who else has this problem (works fine on Carl, Litchi, Platinum, Arakune @_@ ).