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IndigoNovember

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Everything posted by IndigoNovember

  1. Interesting, I was never able to get it to work on several characters... I'll add it when I'm done with finals. Spark mentioned if you are in midscreen you have to Kishuu > Kishuu for some characters. It's on my list of things to test.
  2. Nice swag cross under midcombo (─▽─) . Edited my post, since I had a non-working combo by accident.
  3. Good to hear. I wanted to list out the easy combos for those who don't have the timing down for the J.A > J.B & J.B > J.A re-launch combos. I'm thinking of color coding the combos so it's easier to tell at a glance what each combo is (advanced or basic). Hopefully that'll help get rid of some redundancy by telling you which combos you can skip over. Yeah, you're right about it not working with A starters. I'll go add in the old combo as a universal. I can't get this to work universally. I did not consider character specific combos a high priority. I'll add it in later after I have more time to do testing. Once again, this is an issue of universability. Throw > Renka fails on Arakune and I think the combo fails on another character as well. This combo does not. It is true, however, that this is a so-so combo. Maybe I should take it out (¬_¬) . Got side-tracked at the time and completley forgot about them. Will do.
  4. This is all I got: (8) FC lvl3 6C > lvl3 4C > 5C > Renka (1) > Kishuu > 2C > TK Hotaru > J.2C > 5C > 2C > SJ.2A > J.2C > 6A > 5C > 2C > SJ.2A > J.2C > 2C > SJ.B > J.2A > J.2A > AD J.2A > J.C > 5C > Gurren > 5C > Shippu [9891 / 0.7] *sigh* can't even kill Ragna ε=(‐ω‐;;) Nevermind, that doesn't work. This does: (8) FC lvl3 6C > lvl3 4C > 5C > Renka (1) > Kishuu > 2C > TK Hotaru > J.2C > 5C > 2C > SJ.2A > J.2C > 2C > SJ.2A > J.2C > 2C > SJ.B > J.2A > J.2A > AD J.2A > J.C > 5C > Gurren > 5C > Shippu [9734 / 0.9]
  5. I was going to add these type of combos in, but my execution was too bad to do them at the time (TДT) . Hopefully I'll have more time to finish editing the wiki once finals are over (||´Д`) . What are your thoughts on the wiki? Any feedback would be appreciated, though I was mostly working on the combo section, so feedback about that section would be most appreciated.
  6. It works with FC Hotaru, but I can't get it to work on normal Hotaru. I'm pretty sure you have to skip the SJ.B . I can't get the 5C to connect if I include it. From my testing, you are right though, most corner combos can be adjusted to use this ender.
  7. *shrug Combo optimization isn't always that practical. I'd say it's useful to learn how to do it, but not to rely on it if after you've learned it, you don't like it. My biggest problem is that I just haven't sat down and trained myself to do the re-jumps yet. I can pull them off, but it isn't consistent is what I'm trying to say. They were actually present back in CSII I believe...
  8. I was mainly just referring to the combo that dioxideUniversa posted a page back: (3) [starter] > Renka(1) > Kishuu > [6C] > 2C > SJ.2A > J.2C > 6A > 5C > 2C > J.B > J.2A > J.C > J.2A > AD J.2A > J.C > 5C > 3C [3784 - 6357 / 2.5] which works off of any starter. If you get a better starter like 5C, you can instead do this combo which doesn't use the J.C > J.2A stuff: (3) [starter] > Renka(1) > Kishuu > [6C] > 2C > SJ.2A > J.2C > 6A > 5C > 2C > SJ.2A > J.2C > 2C > J.B > J.2A > J.2A > AD J.2A > J.C > 5C > 3C [5140 - 6536 / 2.9] Very nice. My execution is too bad for me to attempt them at the moment orz .
  9. Worth it in terms of return? Not really... Worth it in terms of getting the combo down since it is used for the optimized weak starter corner combo? Starting to seem worth it... It is true that you don't have to optimize your combos to this extent though, especially if the execution is too annoying. Personally I've used this for a while: (0) Forward / Back Throw > 2C > SJ.2A > J.2C > 2C > SJ.B > J.2A > J.2A > AD J.2a > J.C > 5C > 3C [3212 / 2.5] Using Gurren to extend Zanshin combos is definitely worth it most of the time. I believe me and xlolxlolx were more of commenting on the non-Gurren 2D combos that use 5C .
  10. The damage output, magatama regained, and distance carried aren't really different enough to warrant switching over... In fact, they aren't that different at all. Like xlolxlolx said, it's not really worth it to switch to/learn the new combos.
  11. Currently going through the Blue Revolution videos that are being put up on Youtube. Here's what I've found so far: ぶるれぼ全国決勝大会 予選ラウンドAブロック第1回戦 06 [gakusei alto] Hakumen vs Arakune ぶるれぼ全国決勝大会 予選ラウンドAブロック第1回戦 07 [chin] Hakumen vs [matoi] Taokaka (He never stood a chance... At least we can dissect what he did and see what didn't work, like AA 6A ) (This guy isn't spectacular, but he's very entertaining to watch ( ^∀^) .) ぶるれぼ全国決勝大会 予選ラウンドAブロック第2回戦 02 [hattorimaru] Hakumen vs Carl ぶるれぼ全国決勝大会 予選ラウンドAブロック第2回戦 02 [hattorimaru] Hakumen vs Jin ぶるれぼ全国決勝大会 予選ラウンドAブロック第2回戦 02 [hattorimaru] Hakumen vs Hazama ぶるれぼ全国決勝大会 予選ラウンドAブロック第2回戦 03 [gakusei alto] Hakumen vs Bang ぶるれぼ全国決勝大会 予選ラウンドAブロック第2回戦 03 [gakusei alto] Hakumen vs [souji] Arakune
  12. Hmm, the J.A > J.B version isn't much different. This is a bit of repeating what others said, but hopefully it still helps someone: delay the initial 2C until your opponent is completely grounded delay the following J.B until you've risen a little above your opponent (like Hakumen's head is above the top of his opponent) delay the following J.2A until you've fallen a bit below your opponent (like half of Hakumen's body is below his opponent delay the following Air Dash until your opponent has fallen a little bit below you (like Hakumen's head is above the top of his opponent) Nothing else should be delayed. (3) Renka(1) > Kishuu > [6C] > 2C > SJ.2A > J.2C > 6A > 5C > 2C > SJ.2A > J.2C > 2C > SJ.2A > J.2A > AD J.2A > J.C > 5C > 3C [5499 - 5693 / 2.9] This is a better combo if the starter is not 5A, 2A, or 2B . In those cases, your combo is the best that I've seen. Are you sure you need a Renka or 5C starter? I was able to get even 2A > 2A starter working if I took out the SJ.B and just did SJ.2A . Edit: So I tested the throw combo and it does indeed work on everyone. I'm pretty sure that means the non-throw combo also works on everyone. If you're going about practicing it, you should practice it on Jin which will allow you to land it on everyone else besides Hakumen, Arakune, and ... Mu-12 (might just have been me screwing up >__> ) . For those two or three, you can just practice on Arakune and you'll get it down.
  13. Now that you mention it, it could have been XBox Live name... I just defaulted to PSN, I'm sorry m(_ _)m .
  14. Some good videos in the past amount of time I haven't posted any new videos. I can't say I'm completely up to date though, haven't watched the latest Central Hachiouji Singles set or the last alpha Station set (they're closing (TДT) ) . apparently chin goes by ochin and suzume as well... I guessed the ochin one, but not suzume ( ̄~ ̄;) . BBCS:EX Tachikawa 4/27/2012 Part 1/3 [ochin / chin / suzume] Hakumen vs [takosu] Hakumen BBCS:EX Tachikawa 4/27/2012 Part 1/3 [chibaken] Hakumen vs Litchi BBCS:EX Tachikawa 4/27/2012 Part 2/3 [chibaken] Hakumen vs Relius BBCS:EX Tachikawa 4/27/2012 Part 2/3 [ochin / chin / suzume] Hakumen vs Rachel BBCS:EX Tachikawa 4/27/2012 Part 2/3 [ochin / chin / suzume] Hakumen vs [akira] Tager BBCS:EX Tachikawa 4/27/2012 Part 3/3 [ochin / chin / suzume] Hakumen vs Relius BBCS:EX Tachikawa 4/27/2012 Part 3/3 [chibaken] Hakumen vs [akira] Tager I'm pretty sure this is takosu since his PSN/Xbox Live (I don't know which, though I think it's Xbox...) name is "tacosu26sul"... BBCS:EX 4/26/2012 KAO TV! Tetsuwo (Jin) On Netplay Part 3/4 [takosu] Hakumen vs [tetsuwo] Jin BBCS:EX 4/26/2012 KAO TV! Tetsuwo (Jin) On Netplay Part 4/4 [takosu] Hakumen vs [tetsuwo] Jin 4/7/12 BBCS:EX Nishi Nippori Random 3on3 Part 1 of 5 (2/2) [PRFARMY] Hakumen vs Ragna 4/7/12 BBCS:EX Nishi Nippori Random 3on3 Part 3 of 5 [PRFARMY] Hakumen vs Bang 4/7/12 BBCS:EX Nishi Nippori Random 3on3 Part 3 of 5 [PRFARMY] Hakumen vs Ragna 4/7/12 BBCS:EX Nishi Nippori Random 3on3 Part 3 of 5 [PRFARMY] Hakumen vs Mu-12 4/7/12 BBCS:EX Nishi Nippori Random 3on3 Part 5 of 5 [PRFARMY] Hakumen vs Bang 4/7/12 BBCS:EX Nishi Nippori Random 3on3 Part 5 of 5 [PRFARMY] Hakumen vs Hazama 4/7/12 BBCS:EX Nishi Nippori Random 3on3 Part 5 of 5 [PRFARMY] Hakumen vs Noel
  15. Whoa, so J.B is even better at crossing up now? Hmm...
  16. So I'm back now that the Phantasy Star Online 2 Closed Beta is over. Man that was fun. I don't get the feeling that I'm playing badly when I successfully use Zanshin, but I definitely agree with you about using J.D more on people who try to Anti-Air you. It makes them respect your jump in's so much if you can consistently show that you can J.D them at will. Instant Air Dash is the main problem I had, thankfully it's not used that much.
  17. How would you propose I attempt to differentiate stuff that works on characters from stuff that works on netplayers who play the character? That's my biggest problem right now...
  18. Yeah, it's universal on non-Counter Hit Tsubaki. Here's a better version: (4) Tsubaki > Hop Gurren > Hop 5A > J.B > J.2A > AD J.B > J.A > 2C > SJ.2A > AD J.2A > J.C [3838 / 1.5] except for Noel and Rachel you'll need to do this: (4) Tsubaki > Hop Gurren > Hop 2A > 5A > J.B > J.2A > AD J.A > J.C [3457 / 1] Can anybody confirm that this works on Bang? I've got it working on everyone else besides him _ノ乙(、ン、)_ ...
  19. 3373 - 4312 if you add a 6A before the 5C 3C .
  20. My mind has been enlightened on the Hakumen vs Valkenhayn matchup 4/10/12 BBCS:EX Mizonokuchi Taito 2on2 Part 4 of 4 In all seriousness though, it's just sodomu losing. Do check the video cause it's got something funny at that timestamp though.
  21. Interesting, thanks for the heads up.
  22. I have several versions recorded in my slots. Trying to test the different timings between characters. Apparently Lamda and Mu have different timings @__@ ...
  23. I think you also have to make sure it isn't a CH Tsubaki, or they'll slide too far away for J.2C to connect. In my opinion, the execution required for that combo doesn't really match the output. These combos require more magatama, but they're a lot easier to do. Once again, I'm pretty sure they work only off of non CH Tsubaki. Also do note that these combos are just small things I whipped up, they are not fully optimized. (4) Tsubaki > Hop Gurren > 5A > 5B > SJ.B > J.2A > AD J.B > J.2A > J.C [3665 / 1] (5) Tsubaki > Hop Kishuu > Enma > J.2C > J.2A > AD J.2A > J.C [3896 / 1]
  24. Interesting... I haven't fought that many Platinum's so I didn't know that. Don't you mean: (3) Zantetsu (2) (corner), 2C > sj.2A, falling j.2C, 6A, 6C, 2C > j.B > j.2A, j.2A, AD j.2A, j.C, 5C, 3C (5125 damage / 2.3 stars gained) Don't you mean: (4) Zantetsu (2) (midscreen) > Kishuu, 2C > j.B > j.2A, AD j.B > j.A, 2C > sj.2A, AD j.2A, j.C (4442 damage / 1.3 stars gained) --------------------------------- I'm almost done with the combo section of the wiki page for Hakumen (need to add in the combos from this thread, the @wiki, and double check everything), but feel free to take combos from there: http://www.dustloop.com/wiki/index.php?title=Hakumen_(BBCSE)#Combos . Feedback would also be good.
  25. Well this is odd... So I'm sure everyone knows that for Arakune some of the time you need to skip the second J.2A in a corner combo that has stuff > J.2A > J.2A > AD J.2A > stuff (it works if you super jump the J.2A or J.B but not otherwise). Well, I just found out that you need to do the same for Hakumen if you are doing a corner combo that has stuff > J.B > J.2A > J.2A > AD J.2A > stuff . Note this is only if J.B is used before the first J.2A (as in 2C > SJ.2A > J.2A > AD J.2A works fine) and also note that SJ.B > J.2A > J.2A > AD J.2A works. I've done a quick test of everyone else and they're all fine, besides the aforementioned case of Arakune that is. Edit: Let's try making this more clear, since I feel my post was really badly worded. For both Arakune and Hakumen, in combos where you do J.B > J.2A > J.2A > AD J.2A , you need to skip the delayed J.2A . This does not seem to apply to combos where you do SJ.2A > J.2A > AD J.2A or SJ.B > J.2A > J.2A > AD J.2A . Boundary Bro's unite (◇)人(∵) .
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