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Everything posted by Litherain-XIII
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ok against litchi specifically you can 4D litchi's 6A overhead and 2D > D launch staff (low version) and her dp. 6D doesn't work on the 2D staff launch or her dp. Also on litchi's 6D you can 6D or 4D that. itsuu > 5B you can 4D or 6D that. Itsuu > 5C you can only 4D that. as for other things like litchi's 4D overhead you have to block it. these are just a few things but overall you kinda are gonna lean more on the blocking side of this match-up.
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Tested 4D against litchi's 6A overhead and against 2D > D launch staff (low version) along with dp. 4D confirmed to now beat all 3. note worthy to know since in the pass you was stuck blocking without being able to use drives to punish nearly all her mix-ups. 6D doesn't work on the 2D staff launch or her dp. Also on litchi's 6D you can 6D or 4D that as well. pretty funny
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you can only cancel it into drive enders on whiff. not chamber shot or optic barrel. that's what I meant
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Another sad change was made to noel in CP that I just noticed today. you can no longer special cancel the first drive attack (drive starters) on whiff like you could in EX. this was rather useful in neutral at times and was gonna be better in CP only that now its no longer possible except on block. just take note of that change and keep it moving..
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Wat I mean is basically if you did something like 2b> 6A> 6c> 6b> 22b on a standing opponent the 6b forces knockdown state which allows you to do 22b without the need for 3c or j.c.
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Well not really except repeated usage in training or in matches. It takes time to get use to it
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Ok was messing around with some stuff and found a new link path kinda interesting. On a standing or crounching opponent you can do 5B/ 5A/ 2B starter into 6A > 6C > 6B > 22B since 6B causes knockdown state. but you can also add a 3C at the end of 6B and link into a 22B to potentially continue the combo or end it still on 22B oki. the juggle 6C > 6B > 3C > 22B link can also set up some potential tech traps and can still offer oki as well. EDIT: Btw this can be used at the end of some combos. there are come that can go 6C(2) > 6B > 22BBBBBBBBB or simply just go the normal corner ender 6C(2) > 6B > 3C >22B as an example
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CH Revolver Blast on standing opponent can be followed up by the following after recovery: 5A , 2A, 5B , 2B , 6C. Best combo I have meterless is 4.2k / 30 heat. This is with the 5B follow up into 6A. CH 2369C > 5B > 6A > J.C > J.D > D.6C > D.2D > D.6A > D.5C > 22B > 662B > 6C > 6B > 6D > D.6B > D.5C > D.6B > BT. If you want a 22B oki ender instead, then this is what I came up with as a replacement for now: CH 2369C > 5B > 6A > J.C > J.D > D.6C > D.2D > D.5C > 22B > 662B > 6C > 6B > 22B. 3.7K / 27 heat both of these combos are midscreen or near a corner
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actually luna you can gatling into 2B from a 2b in CP its just requires you to do it pretty fast. the execution is on a demanding side especially if its in a combo to be red beat
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[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
true true. Its all good man I should be more thorough in most of my post but normally I just saying things the lazy idc way as of late. its my nigguh side lol XD -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
well he did say "anything" to dealing with the 6B overall....besides the 6b is basically whiffing on a 4D attempt due to invincibility lol and being CH out of it towards the last few active frames before in enters recovery. Oh well. I apologize if the "punishable" terminology bothered you. No harm intended -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
Actually Mu's 6B is punishable with a 4D or 6D but you would have to time it for it to work. you don't wanna try to 4D / 6D it early but rather late as it still nets the counter. this needs a good read and timing execution imo. Its not too hard overall just need a slight delay because if you do it too fast then her 6B second hit will hit you out of your attempt. -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
Or netplay just happens and the grab whiffs then you get 2D into 3 ~ 4k. immediate response: FUUUUUU!!!!! lol -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
Well there are some situations where you need to RC into a good combo. for example you could do a pressure string like 5A > 2A > 5B > 2C. lets say the 2C hits your opponent but they are standing what you can do is confirm the 2C into 5C then RC into micro dash 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D. this is just an example. another example would be if youre in the corner and you do 6C > 2C > 5C > RC > 66A > 6C(2) > etc. You should practice scenarios that require you to RC outside of just trying to be safe off unsafe situaions like a blocked 3C. I can help online today later on around 9:30 you can add me and ill try to help and explain further. im sure Luna can further explain since im in a hurry gtg to work lol. -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
No we meant dashing into the combo starter 2b since it makes the 6c connect all the time after 6a -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
No it doesn't. you can execute this just standing next to your opponent. running or micro dashing into this works but its not necessary. doing so helps making sure that the 6C part doesn't whiff on some characters after 6A. if its not working you're probably not close enough on your opponent. is there a problem with doing the combo? -
[CP] News & Gameplay Discussion (Old)
Litherain-XIII replied to kosmos badgirl's topic in BlazBlue Gameplay
Or in short certain moves give him meter while draining opponents meter of the said amount and other moves give him large amounts of meter without actually draining the opponents meter at all. -
[CP] News & Gameplay Discussion (Old)
Litherain-XIII replied to kosmos badgirl's topic in BlazBlue Gameplay
Indeed he is.. -
[CP] News & Gameplay Discussion (Old)
Litherain-XIII replied to kosmos badgirl's topic in BlazBlue Gameplay
Apparently Q4 date is their best damn job. Import or deal with it and keep it moving.. -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
i guess almost always but if your opponent is quick he'll still get a free hit confirm on a blocked AST regardless so i suggest blocking immediately if this is the case otherwise it wouldn't really matter just try it anyways -
[CP] News & Gameplay Discussion (Old)
Litherain-XIII replied to kosmos badgirl's topic in BlazBlue Gameplay
what TD said.....swag. _-_ -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
um... ok maybe you are doing 66C wrong. try just doing 6C in place instead and see what happens. either you are dashing forward too fast to the point you cross under your opponent or your doing 4D too fast that d.6C is whiffing at this point. otherwise your problem is described in a somewhat vague manner. -
[CP] News & Gameplay Discussion (Old)
Litherain-XIII replied to kosmos badgirl's topic in BlazBlue Gameplay
Well I personally love the fact that online training mode is FINALLY included because that's something I needed for a while with all the hassle I go through trying to help ppl get into bb or learning some stuff with limited resources. -
[CP] News & Gameplay Discussion (Old)
Litherain-XIII replied to kosmos badgirl's topic in BlazBlue Gameplay
Damn straight we are -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
That's one of my favorite combos too bro XD lol