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Everything posted by Isuna
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I was thinking pre-CP "we need to change it somehow"-mindset, that and my lack of explanation caused the misunderstanding. But I wouldn't go nerf it more than it already is. : p As much as I love discussing balance and ideas, I am kind of sad whatever would come out of it here, will never be read by anyone that actually has any power to do anything about it. On a completely different note, can you do JB > Tsubaki and go for combo? Is it height specific?
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I'm not sure if that Hakumen is invulnerable during the entire cancel got through to you or not? Though, it still causes mind games after it that are not necessarily favourable to him. When you put the perspective on it with the reversals being able to hit it if it whiffs I can agree that it is kind of bad. What I had in mind was addressing the people who claim Zanshin makes projectile oki/pressure worthless: Hakumen would be able to use Zanshin to block the projectile, gain 1 magatama, but he would have to make the choice if he wants to commit to the counter attack or are happy with the destroyed projectile and extra magatama. Obviously, I'd return the unblockableness of it.
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Then it isn't a cancel. Not sure if "link" is the correct term, but "cancel" isn't. "Goes to", "chains to" or "combos to" I would think are okay substitutes. Impossible. If 6D is 17F and a tenth of a second is the fastest time it is humanly possible to react, you'd miss by 1F. Even it was possible to react during earlier, you are asking people to that to an attack that has 90% hit chance even though it has 22F start-up. : p Tager 6C would give one 8F to react. But what is the purpose of JD? I mean 2D is our low, 6D was our instant overhead, 5D was the "easy-catch" you'd use against projectiles and such. What role could JD possible fill, especially now when it can't be used as a 5F anti-overhead? I think it is pretty good actually. Like I said above, 5D with its non-instant nature but long active time made it good at catching projectiles for a noob like me. I think itsme said that delaying 5D doesn't even increase recovery... that is just... good. As far as I am concerned as long 6D and 2D are instant I'm quite pleased. I think the Zanshin Emma looks quite silly, I'd rather seen another change. Heck, why not remove the invulnerability from the recovery of the Zanshin attacks, but make it possible to stop the attack by holding D or something (similar to Carnage Scissor).
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As much as I ranted about the changes and cried on the Hakumen board, I would look kind off silly going back wouldn't I? : P I'll send a mail to Mori crying about the old J2A being my "romance". If I get a reply I might consider myself cleansed enough to switch back. 'Cause I'll have to admit the Hakumen fits the noob I am more than Izayoi does I have no idea what level you play on, and how accurate any of my feelings are about her. Seeing as you play Lambda, Mu and Carl, you will probably have a completely different view of her, than me that just played low-level Hakumen and Tager. Pros: Best looking girl to date Sonic Saber is good projectile that gives you reward even if they block it, I spam it all the time 623B and 623C gives her solid anti-air specials, don't know about invulnerability but 623B is long-ranged and 623C is fast. Her GA dash gives some cross-up opportunities Teleports 236236C is a really good reversal Cons: 5A has awkward hitbox, 5B feels slow No normals works as anti-airs (at least not with good range) Need to rapid to follow up overhead(?) Mode change Noob problems: due to mode change has two movesets you need to learn, Normal Mode combos are limited while Gain Arts has less combo rate so you need to know what you are doing, no easy damage, failed D-special means you will mode switch which kills you By the way, I don't know if has been mentioned or not, but 5A is air blockable.
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As I was a Hakumen player, I have a hard time with the short hitstun for Izayoi. Also, the fact that the teleport follow-up for ground moves is 6D and not any D like for the air attacks, is really not noob-friendly. Having mode changes isn't helping either, and the change to the moveset (especially dash). Trans-am being like only 5 seconds, makes it also not forgiving. Regarding 623C, maybe it has head invulnerability, but I doubt body. I'm pretty sure I have been hit by a 5A or the like, but I could be wrong.
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What do you mean? The only thing you can cancel Kishuu with is Emma, right? o.o
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From what I remember, you can OD cancel any normals that are special cancelable, but you cannot OD cancel specials.
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You might think that becuase you can cut projectiles much earlier and much later than the active frames.
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Arcana Heart 3 New Thread: Gameplay, Netplay, Etc.
Isuna replied to furix's topic in Misc Fighter Central
Loketest? Where? When? -
Hello, everyone, I'm back! : D That is what I have been crying about since release. (Probably nothing to be proud of >_>) I kind of came to this realization as well. Scumbag ASW: "We release a new GG for the ones who likes it, and for those who prefer BB we make BB more like it as well". Is Zanshin Emma jump cancelable on block or not? The conditions for escaping Zanshin aren't too easy. First of all, you need to attack with an attack you can cancel. And then that cancel needs to be able to escape Zanshins start-up. (I.e. 5A>5B won't do any good.) I'm not too sure how the hitstop for Zanshin now works. Either it is fixed like before (opponent has 15F(?) hitstop) or maybe it depends on the attack level now? .edit// By the way, this is badass:
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Hello everyone, I'm back from the holidays and a dead laptop. Not too much seem to have happened? As for comboing of her N 6T with the back to the corner, I'm pretty sure Sonic Saber connects, so you can always get one more hit. : p Such a long time since I played now, is 236C maybe fast enough to connect? Not that we'd ever get anymore than one hit. (rapid? o.o) Don't know if I'll be going too much to the arcade anymore. Kind off tired of getting ganked all the time. Can someone please tell me one thing? WHEN does the Japanese get good at the arcade? It's like it's in their blood... Looking forward to the console release though.
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Nice, 90 of 95 videos in my Extend playlist are gone. Gotta love CorpTube in Christmas time.
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Possible, can try that out next time. 2C and 3C are quite different so, it wouldn't surprise me.
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I highly doubt it is "Crimson Punish". Why? All Tager's attack are Engrish-only and I hardly believe Tager have developed the move to counter Hakumens already existing Gur®en. While Guren certainly isn't the "standard" way of transcribing Grand, the "a" in Grand is closer to Japanese "e" than "a" I would say. Japanese have lately evolved in transcribing for better or worse, and I think this is just a product of that. Heck, check UNI out, their transcriptions are insane. Waldstein, which probably should be Warutoshutain is Warenstain. Since when Wald "Wallen"?
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GA T > DSonic > dash anything works anywhere on the screen. Gatlings I can confirm: 5A/2A > 5B/2B > 5C/2C 5A > 6A 2C > 3C and I think 2C > 6C cancels, but doesn't combo. Izayoi has so strict timing, I can do nothing. T_T .edit// I think Astral is projectile-invulnerable
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I have problem with the simplest combos so I cannot really answer the pressure questions. Stance cancel doesn't grek fast but, I don't think Sonic is punishable at least. 2B goes to 5C and 5B goes to 2C as well. I would say that any A goes to any B which goes to any C, but don't quote me on that.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Isuna replied to Hecatom's topic in Under Night In Birth
"Birth" and "Verse" are pronounced the same by the Japanese if they cannot pronounce "v" (which is not too unusual). Interesting enough, they've mixed up "v" and "b". Game is called in Japanese: Andaa Naito Invaasu Vatista is called: Batista Don't know if it is on purpose, or if they are plain stupid. .edit// here are the match-up stats from my arcade. But before you draw any conclusions, this game is not popular on my arcade, there is only one machine and there are hardly any players anyway. The two guys in the top had 60-something wins, while the rest had less than 20. http://imgur.com/a8wfN -
I'm hitting the arcade after lunch, so if there is any >basic< stuff you want confirmed, do tell.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Isuna replied to Hecatom's topic in Under Night In Birth
No. Don't know. At my Arcade there seems to be one guy who plays Eltnum. I have seen Hilda once. But UNI is not a popular game, when compared to BB. -
Well, why not do both then? Links are not so long. Some time later we can use the data to get a hold on which are Hakumens good and bad match-ups. I looked at number one Rikka right now but, there are several match-ups he hasn't even played one game in, so I guess it is to early.
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I don't know if this was the format you wanted it in, but I guess you can extract what you want from it. As I am not too familiar with any of the players I just went for the the two top 20s. HAKUMEN: TOTAL WIN RANKING Top 20 as of 2012-12-16 #1 hydeist@Ciel /// ? colour /// hydeist@Ciel /// 11th Dan /// 89% #2 ┌┤ ◇ ├┐ /// ┌┤ ◇ ├┐ /// ? colour /// 12th Dan /// 81% #3 Takanashi Rikka /// 小鳥遊六花 /// ? colour /// 12th Dan /// 90% #4 Matsunaga Sara /// 松永沙羅 /// ? colour /// 11th Dan /// 73% #5 Asage (◇) /// あさげ(◇) /// ? colour /// 8th Dan /// 85% #6 Naya /// なや /// ? colour /// 8th Dan /// 66% #7 Konnichi wa Gackt desu /// こんにちはGacktです /// ? colour /// 12th Dan /// 90% #8 Sukebe@Hakumen sotsugyou /// スケベ@ハクメン卒業 /// ? colour /// 7th Dan /// 67% #9 Konban wa Gackt desu /// こんばんはGacktです /// ? colour /// 12th Dan /// 77% #10 Hevi /// へヴィ /// 8th Dan /// 61% #11 Wakame × tenchi /// 若芽×tenchi /// ? colour /// 12th Dan /// 75% #12 Shi ppuu /// 疾 風 /// ? colour /// 10th Dan /// 68% #13 【Kakyuu】 /// 【火九】 /// ? colour /// 9th Dan /// 63% #14 (Maruyama desu) /// (マルヤマです) /// ? colour /// 9th Dan /// 68% #15 Korai kara no Nu-tsukai /// 古来からのν使い /// ? colour /// 10th Dan /// 77% #16 Hai Ittou(◇) /// 拝一刀(◇) /// ? colour /// 6th Dan /// 67% #17 Chimepi no Atelier /// ちめぴのアトリエ /// ? colour /// 8th Dan /// 65% #18 BB PLAYER /// BB PLAYER /// ? colour /// 5th Dan /// 45% #19 Nikki @ Rannyuu Kangei /// ニッキ@乱入歓迎 /// ? colour /// 8th Dan /// 65% #20 Pori /// ポリ /// ? colour /// 8th Dan /// 68% and for the dan ranking: HAKUMEN: DAN RANKING Top 20 as of 2012-12-16 #1 Takanashi Rikka /// 小鳥遊六花 /// ? colour /// 12th Dan /// 90% #2 Konnichi wa Gackt desu /// こんにちはGacktです /// ? colour /// 12th Dan /// 90% #3 ┌┤ ◇ ├┐ /// ┌┤ ◇ ├┐ /// ? colour /// 12th Dan /// 81% #4 Konban wa Gackt desu /// こんばんはGacktです /// ? colour /// 12th Dan /// 77% #5 Chan (Chin) /// ちゃん /// ? colour /// 12th Dan /// 78% #6 Wakame × tenchi /// 若芽×tenchi /// ? colour /// 12th Dan /// 75% #7 Matsunaga Sara /// 松永沙羅 /// ? colour /// 11th Dan /// 73% #8 hydeist@Ciel /// ? colour /// hydeist@Ciel /// 11th Dan /// 89% #9 Korai kara no Nu-tsukai /// 古来からのν使い /// ? colour /// 10th Dan /// 77% #10 Shi ppuu /// 疾 風 /// ? colour /// 10th Dan /// 68% #11 (Maruyama desu) /// (マルヤマです) /// ? colour /// 9th Dan /// 68% #12 JUN@Shippuu Ojisan (Jun3C /// JUN@疾風おじさん /// ? colour /// 9th Dan /// 75% #13 Poropiccho@Gikai /// ぽろぴっちょ@蟻恢 /// ? colour /// 9th Dan /// 84% #14 Chibaken /// ちばけん /// ? colour /// 9th Dan /// 63% #15 Soboron /// そぼろん /// ? colour /// 9th Dan /// 67% #16 461 Koucha /// 461紅茶 /// ? colour /// 9th Dan /// 68% #17 Hikaru (Takosu) /// 輝 /// ? colour /// 9th Dan /// 74% #18 Naya /// なや /// ? colour /// 8th Dan /// 66% #19 Hattorimaru (Satou Genki) /// はっとりまる (佐藤元気)/// ? colour /// 9th Dan /// 67% #20 Kara D @ Douga-sei /// カラD@動画勢 /// ? colour /// 9th Dan /// 64% One player mentioned in itsme's post wasn't in either top 20: OTHER NOTABLE PLAYERS hikage@ECOsei /// hikage@ECO勢 /// ? colour /// 7th Dan /// 72% Made som trivia as well: TRIVIA HAKUMEN: HIGHEST COMBO DAMAGES Top 5 as of 2012-12-16 #1 - 10008 Sukebe@Hakumen sotsugyou /// スケベ@ハクメン卒業 /// ? colour /// 7th Dan /// 67% #2 - 9333 Konnichi wa Gackt desu /// こんにちはGacktです /// ? colour /// 12th Dan /// 90% #3 - 9075 【Kakyuu】 /// 【火九】 /// ? colour /// 9th Dan /// 63% #4 - 9006 (Maruyama desu) /// (マルヤマです) /// ? colour /// 9th Dan /// 68% #5 - 8867 hydeist@Ciel /// ? colour /// hydeist@Ciel /// 11th Dan /// 89% TITLES & COMMENTS (Maruyama desu)'s comment is こんな幸せな気持ちでDを擦るの初めて ("This is the first time I feel so happy when touching D") and his title is 虚空陣咢刀マギカ ("Kokuujin Agito Magica") Both Naya and Nikki @ Rannyuu Kangei has their title set as 感謝の雪風 or "the thankful Yukikaze". Hevi's title is 禁断のDボタン ("The Forbidden D-button"). Konban wa Gackt desu's title is 緑の悪魔 ("The Green Devil"). Both Konnichi wa Gackt desu and Poropiccho@Gikai uses a wordpun as their titles, ( ◇)ありがとう咢刀 ("Arigato Agito"), though Poropiccho doesn't ahve the Hakumen face in it. Matsunaga Sara plays in my arcade. Hope it helps.
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You mind me making the profile link their name instead? ETA another 20 minutes or so.
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Sorry guys, I didn't do the list yesterday. I'm starting right now. Was the format itsme provided good? I was thinking instead of having "Profile" under each ranking, what about linking their name to their NESiCA profile? And do we want any other fun stats, like best combo damage, longest combo, their offical comment, homeground etc etc
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I think the drive attacks also got hit by the throw range nerf. To be honest, the old range of the zanshin throws were quite ridiculous. :3
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You mentioned mira being projectile immune, all I can say it isn't from 1F at least. I was hit, well killed, trying to Dmira Touga Hyoujin in air. I played some matches with a Amane just above my level, and the teleports works wonders if he misses his spacing normals.