Jump to content
Dustloop Forums

AchedSphinx

Members
  • Posts

    1,775
  • Joined

  • Last visited

Everything posted by AchedSphinx

  1. Some other situations that are more rare. CH 6A [anti-air or ground] > astral 2C [between 1-5 hits in the corner] > astral CH 2C [anti-air] > astral CH 5B or 6B [crouching hit-confirm] > astral 5C > astral (gotta be pretty close) gravity seed [in the corner] > astral 214D~C > 6DD > delay 2DD > 4DD > 22A > 2DD > 4B > 2DD > astral Here are some combos for the new Dia and Luna sharing different SMP for 214D and j.214D. [Dia] 214D~C > 6DD > delay 2DD > 4DD > 22A > 2DD > 4B > delay 2DD > 214D > dashing 5C > 2C > 623C does around 3.3k [Dia][corner] TK j.214D > RC > 3C > 22A > 3C > 214B > dashing 6B > 2C > TK j.214D > 6A > 6C > 236D > 236C > 5C > 2C > 623C does around 4.2k
  2. Has this always been in the game? I was searching through the wiki and the patch notes and didn't find anything on it. S.Lab's gold burst also recovers all her persona cards.
  3. A meterless silence is really nice. I always thought that the Charm/Confusion wasn't as good because Yukari often couldn't make use of it. But at least with silence she should be able to control the opponent more and maybe be more aggressive. I haven't seen many videos of her for 1.1 so I'm looking forward to those.
  4. GGs. Mitsuru mirrors are really annoying. Well, I don't think it was necessarily sloppy play, from my observations you weren't playing the Mitsuru match-up properly. Those Mitsuru's got away with a lot of things that they shouldn't have. Anyways, GGs.
  5. Well you never know. Slight changes can have drastic differences on certain match-ups. If Yu isn't as good as before, his good match-ups might change. Also, I think they buffed Labrys a bit, making her Axe start at green again, so that might help with her tempo. The Sho's probably aren't plus on 5A anymore, so their pressure isn't as solid. Slight things like these could shake up match-ups, but it won't be too crazy (I doubt we'll see Liz go from Liz tier to S+ tier). Anyways, regarding that tier list, how does Liz go from being the almost worst character in P4U to being the worst character in P4U2? She's like the reverse Hazama/Valk. They're always S, well, you know the rest. I like to use Elizabeth in training mode because her combos are pretty cool, but tier lists discourage me from ever using her. Who knows, I might give her a go in P4U2, but I'm more interested in Yukari, Sho, and Rise right now. Time will tell!
  6. I'm not sure if this is still in or not, but I recall reading in one of the early loketests that Tentarafoo could only hit grounded opponents. I suppose video footage would be useful for evidence, but Mitsuru's rarely use it. If it does work on airborne, I suppose they would need to be really close to the ground (so it would require some tricky timing). But, considering sweep is 21F and Tentarafoo SB is 22F, it might be possible to on crouching confirms. Something like 5AA > 5B > tentarafoo. Another set-up that might have some use in blockstrings is 2B > Tentarafoo for the high-low, if you're interested in those types of shenigans. 2B > sweep > droit B/SB is probably better, but ehh could be cool. I mention that 2B > tentarafoo/sweep thing because LK said no one blocks it online awhile back, and it has some truth to it. So I could see adding tentarafoo as a possible additive. Right now, the best use of Tentarafoo is probably against zoners full screen away. As a consolation, it should be easier to do Mabufudyne combos now thanks to SB bufula, so we can still be a bit flashy. @shtkn No problem. I don't think it's possible right now to see a Mitsuru aiming for just frame 2B, so we'll have to wait for consoles. Though I'll keep an eye out.
  7. Good job on the frame data. I just wanted to point out a few errors. On the P-Combo table 5A isn't listed as dash cancel-able and according to this footage it is. Not sure if this is accurate or not, but for bufula D version, the active frames are listed at 3001. 2B just frame is listed as low only. I assume that's just a typo though. And that's about it. All that stuff Mitsuru can do with bufula and droit sounds pretty fun. I didn't know droit B charged gained 10 recovery frames. That's crazy. I didn't use it that much, but now I don't really have a reason to use it. But they did reduce the amount of frames it takes for droit to get max damage, so perhaps that will have some use. Good changes overall, it will be fun to test some of the ideas I have. Tentarafoo looks like it'll be fun. I might just make it my new troll ability. Also, just a thought for droit B uncharged, perhaps make the damage just 1500. And for droit B charged make it go 1600/x/x/x/x
  8. There are two kinds of mic situations. Situation one is where the lobby is mics only and the people kick you if you don't have a mic or don't talk. Situation two is where the room has mics, but the people talking are being really annoying and obnoxious. I don't like either of these situations since I rarely use a mic for a fighting game (I don't see the point). Personally, I steer clear of any room that has a mic and a bunch of people talking at once. Mics are perhaps my number one pet peeve with 0 bars being a close second.
  9. Good looking out. It's was pretty tough to see the hearts inside the shield. Quite interesting that the charm effect happens mid-throw, so she was able to drain about 10 SP after the throw ended.
  10. That's the dream Elizabeth, where she has over 100k (probably closer to 200k) health, and heals a portion of that health while in a combo, and still having access to diarahan, and almost one shots with a Zio. Not looking forward to that!
  11. Good job. Thanks for doing this! @Sourenga Thanks to you as well. I can't seem to figure out how to edit a quote into a post you've already posted :P
  12. An alternative would be doing 5C > 2C > 623C and following that up with oki or something. Or you can just do the 236C ender for the corner carry and hope your neutral game is better than theirs. Actually, he's another alternative. X > 3C > 214C > dashing 6DD > 2DD > CT > 236D/2366D > 236C (or dashing 214D > 5C > 2C > 623C). I think this combo variant will push them closer to the corner. It'll also net more damage. I don't think doing X > 3C > 214B > dashing 6B > 2C > TK Saber > 6A > 6C > 623C is a great use of gravity since the damage isn't very high, but it does give hard knockdown so that's good. Also, it seems I'm misremember combos here. It's been awhile since I've played the game but I thought gravity combos did 6A > 6C > 236C. If so, I would go with 6A > 2C > 623C or 6A > 623C if you want a hard knockdown. Well, it's always been a dream of mine to be able to combo into her AH. But it looks like her AH isn't unblockable anymore since the range seems to have doubled. I also like that she can do double OD Calamity now on the ground. That sounds pretty useful when you want to prevent them from bursting and near kill range. Plus its hard knockdown, so she can probably set the wheel afterwards against certain characters (or just escape) if they don't die from it.
  13. It doesn't increase damage, I checked by comparing her pre-shield laser with after shield and they're the same damage. It doesn't drain the users SP either, since there are times when both Rise have it up and nothing happens to their SP. I don't know if her throw straight up destroys SP (I would need her to do a throw without the shield on to confirm). Also, there's some kind of scan-like thing on the Rise that loses her SP, so maybe it has something to do with that. Either way, I suppose it'll be difficult to figure out what it does, if it hasn't been triggered at all. On a related note, her awakening super, the oki one, gives her another meter. Quarter 4 is anywhere from October 1st to December 31st.
  14. If you're talking about this she actually uses a projectile special, it's not a punch. Here's something I can't seem to explain. They both have the mirrors up, but the Rise on the right loses SP suddenly. If the mirror makes it so the opponent loses SP, it doesn't work all the time, not from projectiles at least.
  15. I was thinking it might be Makarakarn, but projectiles go through the shield as well as throws. So, perhaps that shield move is Tetrakarn and it reflects or does something to normal melee attacks.
  16. I thought it was her IK for a moment, but saw the meter only drop 50 so I guess they didn't want people to see that specific awakening super. Since they didn't provide any information on Adachi, chances are he's just a pre-order/console exclusive character. Can only hope for more info the closer it gets to August.
  17. I think I might actually use Rise based on that gameplay. She appears to have good range and has the ability to zone and control space. Can't get much on rather she has good damage or not, most zoners don't, but will have to wait and see. I'm probably one of the few people who actually appreciate this, but I also like her walk animation a lot (one of the weird reasons I picked up Aigis). I'm curious how many options she has for oki because that destruco disk she did seemed like it stuck around longer than the others, so she might be able to hold down the button to make it last longer. One of the weaknesses I can see with her is how horizontal her attacks her. Not enough footage, but she seems like an interesting character.
  18. I would get Shadow Kanji and Shadow Rise as navigators.
  19. I don't think so. The super was still going, so I don't think rage would happen mid-super. If you compare it to Teddie's DP, rage doesn't happen until spin state ends, there's no animation or special icon that shows rage state while that's happening.
  20. Persona is becoming the Call of Duty of anime.
  21. Maybe it's just me, but most VNs seem to follow that formula. The beginning has the big three strikes of storytelling: slow pace, lots of info dumps, and full of low-tension traps. By then I'm too bored to keep reading (this happens a lot for me with anime as well since that also follows the same formula). Your point on the story's flaw is accurate. If P4U's routes weren't so redundant I probably would have invested more into it. The interesting part was that I played only through Yu's route and got bored after his story completed. I guess it's just me since it's hard to keep my attention with anime stories these days. Anyways, I'm not knocking VNs or anime for that matter, since one of my favorite VNs(and game in general) is Zero Escape. But, keeping on topic, I would probably be more interested in P4U2's story if the story was focused on say Yu's PoV, make Yu not talk anymore, and maybe have optional side-stories if I feel invested enough to see what happened. Truth be told, I don't think fight game stories should be very long. Two hours at most. Since most time is invested in gameplay.
  22. That's the flaw with VN story styles. They're really boring. It's the same reason I couldn't get into P4U's story. A lot of exposition, info dumps, and horrible pace. I have yet to actually finish the thing, but I have this weird feeling they're going to do a Kagura, you gotta finish story mode to get X-character. I'm pretty excited for Rise. I hope they put up some gameplay footage of her soon. The power of rock sounds like it could be interesting. Though, I figure she'll just be a giant reference to japanese pop culture, which is just awesome.
  23. In before Rise becomes Rise-tier (above Yu/S-tiers). Back on topic, it's pretty cool that they're adding her. Her model was in the game, so it seemed possible I guess. Now they just need to add Igor. I always wanted to use nose power and the power to be a badass sitting at a table in a limo.
  24. I was just using her as an example. He does that to pretty much anyone.
×
×
  • Create New...