-
Posts
1,775 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by AchedSphinx
-
Well, the truth of it, I never looked up combos for Lambda I just contribute to the combo thread with combos I happened across. But not everyone is the same I suppose. It really is bad they don't emphasize spacing, neutral, etc more though. Because combos tend to be useless if you don't know how or when to use them. At least they tell you it exists (I think) in the tutorial mode. At the end of the day though, it's more or less the player discovering these things on their own. That's what really makes fighting games great.
-
GG dood. Don't worry about it. I didn't play much today though, so GG to everyone else I played but can't remember. Twas fun :D
-
An example would against Litchi. She does her DP and you block it, it pushes you a good bit away, and she bursts thinking you'll punish her. Then you do Legacy Edge.
-
Just an idea really. You can sorta do it if you have the Legacy on top of the opponent and push them into it, but it really doesn't change much from what I've seen ha. I thought the fewer the hits the better in the circumstance. I would really like to see how that Counter Assault combo would work. Sounds interesting. Yup, Overheat's really good and he helped maximize the other impractical combo I came up with. I'm not that good myself. I just make mess around with combos :P
-
I think you could honestly maximize Lambda's damage if you could somehow make it so Legacy Edge only hits with 1-8 swords. That would seriously make for some crazy damage if possible. Just some food for thought.
-
I'm still messing around trying to come up with something better from time to time. Though several of the ideas I had are rough at best. I'll see if I can get anything better before P4U hits. Yeah, that combo is awesome. We need more impractical combos. Though that might be Lambda's limit, but we'll see.
-
Yes, that is a very good table. I use it all the time :D
-
BB is the only thing I can think of, since it's what I currently play. Plus BB and P4U have the same dev so the mechanics are roughly the same. On the topic of optimal combos, yes it usually takes while before better ones come to light. Once people have explored with mechanics and things like that those optimal combos continuously change, which makes it quite a challenge and also very fun to do. Best thing is to just do them as soon as possible and follow up months later with new things you've learned and build up on that. You don't necessarily need to do every combo. My definition of optimal is a high-damage combo that can be achieved from 50/50, so all block starters would be a no-go, something like that. Has to be usable in an actual fight and also you should be able to tone it down to make it easier to do at the expense of damage. A lot Lambda's combos are like that. Combos in general are pieces of a whole. Sometimes Challenge Mode has those pieces, for instance, the only usable Challenge Mode combo I've seen was Lambda's air ender and even that was sub-optimal under certain circumstances. As said before, I hope ASW does a better job with Challenge Mode in P4U, if only to help the newer players.
-
Yes, I actually tested it and it's quite difficult to do. Well, maybe my hands aren't quick enough. Your version would be easier indeed so it should be a good way to get the opponent in the corner. Though with the extra drives, TK > 6DD ender won't work. That 236B > RC > 236C > 236D is quite the impressive midscreen combo though. Timing isn't that bad either.
-
Yes, since I'm maining Mitsuru and Aigis, I will also make combo videos and such. I'm actually better at making combos than playing the game, interestingly enough, if you've seen my work in the Lambda combo thread. Though, it could be awhile before the optimal combos come to light. Once the frame data is up, I'll probably have a better grasp on things though. Like you said, video clips would be a great way to show optimal combos that should be much easier for a beginner to follow.
-
Well, not impossible, since you can simply ask. Though it would be the weirdest question to ask someone though. When I played him his bar was 0 or 1, so I assumed WC at the time, but his profile and use of language made me assume otherwise. Yeah, we need to play some games. Since I haven't played many Hakumen's I'm getting bad against them, though ironically better against Hazamas. As a Ragna player would say, 5A all day everyday.
-
Yes, sorry, late edit. For FC 632146D > 5C[1] > 6C > 236D > 214D~C etc, I wasn't entirely sure if you could do more dmg with 236C in that case, based on the P1 of Calamity. It would be something to play around with now that I know. The TK > 6DD ender is also weird, because it looks like it wouldn't work, but I don't have the game nearby to actually test it out. If it works, I think it could be an effective way to get your opponent in the corner off a reversal. Looks fun to actually do in a pinch, and it's quite flashy to say the least. Do you think the 236C > 236D will connect. If it does, the ender should be TK > 6DD, since the one you provided above added it in as well. Actually when I visualize it, I think Lambda will slam into the wall with 236C so doing 236D follow up won't work. Well, it depends on her position to the wall at least. Midscreen to corner would probably be best for it. Yes, that last combo is something I do often from a Calamity reversal. The real problem I have with it is the 5DD > 236C connecting because the spacing is wonky. Usually works if I delay the timing of 5DD a bit though.
-
Yeah, mine is surviving. Though the analog is weak, so dashing to the left is cumbersome, if anything. I just don't wanna buy a new one cuz it has a charger. Think of all the batteries I've saved. I remember he was on my friends list at a time back in CS2. I think he's Japanese, at least that's what his profile indicated at the time. But like mAc said, at least he called you strong
-
The thing that makes it somewhat different than an optimal thread is that a beginner would need a visual aid. And in some cases, it may be awhile before videos are attached to optimal combos. For instance, it would take them awhile if they don't understand the numbers and letter = combo lingo, provided P4U is one of their first fighting games (since it seems that's what it's aiming to be). So something like Challenge Mode would be ideal for the mechanics of a combo they don't understand. I'll probably use Challenge Mode to get an idea of what Mitsuru's combos can do, though I've seen enough matches of hers to know it. Either way, it seems like an exaggerated way of me saying Challenge Mode has it's uses, which feels redundant considering the posts above. I think I'll make some videos of her more efficient combos once I've had time to play around with her a bit. Just need that frame data.
-
Yes, online does do that. A lot of times, I become a gambling man attempting some of Lambda's harder combos. I'd probably never try CH 2C > j.DD > jc > j.2DD > j.214D~C > falling j.2C > 2DD > stuff. This may be an impractical midscreen to corner combo CH 236B > RC > 236C > stuff, but without the 5DD near the beginning I think it would allow of an easy TK > 6DD > 2DD > ender. Impractical because the RC has to be almost at the moment the counter 236B hits, and counter 236Bs rarely happen. In most cases when it does happen, it screws up the sync with my combos. A situational practical midscreen combo could be a FC 214A starter. It's best used against DP punishes, it has a 13f start up, slightly more if you have to run up to get the hit in, but it does make for Lambda's most potent punish. Though some of the better ones are quite tricky to do online, the whole dashing 214D~C > 214D stuff, so I would honestly recommend leaving the 214D out. 214D~C after 236D should hit from wherever you're standing after FC 214A > 236C > 236D > 214D~C, and you should be able to run up and do things like 5C and what have you. Just an idea of what the combo looks like. FC 214A > 236C > 236D > 214D~C > 214D > 5C[8] > 4B > 2DD > 2147D > dashing 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D. Should be about 6k dmg or more easy. You can also change the 4B follow up to 6C > 5DD > 2DD > 2147D > 6DD > 2DD, prorate should be good enough to allow it. Though might be tough on small hitbox characters. Another situation starter is Legacy Edge. Something like 236236D > dashing 214D~C > 214D > 5C[1] > 6C > 236D > 214D~C > 214D > 5C[8] > 4B > 2DD> 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D. Might be 7k-8k on that, not sure. Pretty impossible to do the 214D~C unless they're fairly close to the corner. I would leave out the 214D~C midscreen to corner. You should be able to catch them with 214D regardless of where they're hit from, it's just a matter of positioning the opponent for the 5C > 6C > 236D follow up. Some other situational combos would be Calamity Sword, if the opponent is near the corner. FC 632146D > 5C[1] > 6C > 236D > 214D~C > 5C[8] > 4B > 2DD > sj > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D. Probably the most efficient use out of the reversal though getting a person in it when you're not in the corner would be tough (and a waste of heat). I would be interested in knowing if you're in the corner then, FC 632146D > dashing 214A > crossthrough > 6C > 236C > 236D, not sure if it would actually work. But if it does, I'd say that's the most efficient use of Calamity Sword, as it also puts the opponent in the corner.
-
Well, some of the middleish combos, I think Challenge 4 or 5 does have a high chance of being BnBs a character might use. Like Lambda's air ender. In truth though, it's more or less there to give the player an idea of how combos work, and something to get achievement points off of. As you say, I wouldn't recommend vet's to it though :P
-
Most times when I do 5D it's to 236B. So the combo would be something like 236B > RC > 5DD > etc, do you think the prorate would be good enough to actually do 4B[2] > 2DD > 2147D > 6DD > etc? I did not know you could link 236C into 236D from those midscreen RC combos. If should be more efficient than the normal version I use and give a good bit more heat. The combos themselves aren't the tough part for me, most cases since I know most, it's usually an issue of my character not dashing properly because of my weak controller. Though something like 214D~C > 214D seems like it would be rough to time online. Also another rough combo is 5C > 4B, because getting the spacing right is torture.
-
Well Challenge Mode is pretty good for beginner players. Nothing wrong with that. Though none of the combos are ever optimal, or efficient in any way. Lambda's challenge 15 combo is the silliest thing ever conceived. Kind of like doing RC > grab > RC > grab. I do hope they do a better job on P4U's version of Challenge Mode. I always enjoy it.
-
That's funny, I'm not even sure where that 2B > 3C > 4B > etc came from, because it's not possible lol. I think I was thinking of two combos at once, happens a lot to me. Anyways, thanks for the fix Over. Though I say you can do 236D without dashing to make it easier, I've never actually performed the combo online, it's fairly impossible for me. Kind of like 214D~C > 214D corner combo. Net does some crazy things. To those who are actually interested in learning Lambda's damaging combos, a good tip to note is that you should consider the easier aspects of a combo over the harder versions. In most situations, it is ten times better to go for the easier bits--i.e 5C[8] in a combo--than attempting the dreaded 5C[1], because you'll fail almost everytime unless you're uber, unlike me. The rule of thumb I always use for Lambda is that if her combo ever breaks, consider the round over, haha.
-
Challenge mode is your friend. Though I like that Mitsuru doesn't solely rely on her charges for combos, but instead uses it to get from A to B. Say for instance, instead of riding her bike to Tarturus she would simply charge there. Think of all the money she would save. I know her persona at the time was her bike, but expenses could be saved somehow! That aside I do enjoy watching her matches though. Seems like a lot of pokes and then she goes for the kill. Looks fun. Though I doubt I'd ever be a fraction as good with her :P
-
Well, since MM is a command grab and does 6k if feared, it would surely be similar to a person being magnetized close-up against Tager. If Elizabeth has a person afflicted with fear, seems like her mind game goes through the roof, considering the fear is a pretty handy thing to have an opponent afflicted with.
-
And the shenanigans of Agneyastra will surely lead a lot of salt. The things Chie will do to you in a corner in a room of fireballs.
-
Yeah, it depends if I get the momentum. If I get a knockdown I went for 214D~C. 4D is annoying long and that Mu didn't jump quite enough for 6D. Only hope in a room of lasers is a wall of swords, aka Legacy Edge. Love that super against Mu's. It's the only time I ever use it, that and Hazamas, but guess what, his stupid super is completely immune to it. Talk about a slap in the face. I seriously think that whenever someone see's a Lambda player they pick Hazama just to troll me! Well too bad. 5A all day everyday. Anyways, rant over, and now I'm bored. Time to watch anime. btw mAc, is your controller fixed? I recall it breaking sometime ago. I just remember because you had the same controller as I do, I currently still do have said controller :P
-
I assume that the 236C > 236D doesn't need a dash because gravity will slow the ascent toward the wall. Wouldn't work on Ragna/Tager of course. Staple midscreen combos would be j.B > j.C > 3C > 214A > stuff. 2B > 3C > 4B > 2DD > 214A > stuff. 2B > 3C > 214A > stuff. 5D > 236B > RC > 5DD > 236C > stuff. 2147D > RC > stuff. 2B > 2C > 5C > 6C > 236B. 2B > 2C > 5C > 3C > 236D. 4B[2] > 2DD > 214A > stuff. grab > stuff. These would be the basic combos a Lambda would need to know for midscreen. Of course the "stuff" is whatever you want.
-
I recall kicking you. Though, it was because it took you awhile to load in, and you were a spectator. Let's assume we would have had a good game though if my room had more slots! :D Gotta block those cross-ups man. It's crazy. Though I pride myself in knowing if I'm in the corner, I will never get out. Not gonna shout out to guard break? I liked that one. Anyways good games to you and BakaT2 and Nem and everyone else I played! Mu mirrors are silly. Kinda like that Mu that spammed those steins all day every day, though I suppose it was on me for not being as aggressive as I wanted to be. I believe you invited me to a game earlier, but I made a room at the time and couldn't just abandon those guys. Next time though! :D Yes, next time. Feels good to be playing again :D