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Everything posted by AchedSphinx
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Lambda is fairly cute :D EDIT: FC 214A > Gold Burst x 2 > 236C > 4B > 632146D > 5C[1] > 6C > 236D > 214D~C > 214D > 632146D > 6A > 2147D > 6A > 2147D > 6A > 2147D > 6A > 2C > j.DD > j.2DD > jc > j.DD > j.2DD > 632146D~~9808 dmg 47 (-150) heat
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I remember you said you were curious about my avatar. It's a pretty cute Lambda if I do say so myself :D
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9308 Lambda FC combo EDIT: 9808 Lambda FC Combo
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9308 FC Combo
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Thanks, I will put the notation for the higher end Legacy/FC gravity combos in soon. I have a few more combos in the works as well. EDIT: Will continue to add in more combos. These are corner combos unless otherwise stated. 5B> 3C > 214A > 236C > 445C[1-2] > 6C > 236D> 214D~C > 214D > 5CxN > 4B[2] > 2DD > 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D~~5512dmg 67 heat jB> 3C > 214A > 236C > 445C[1-2] > 6C > 236D> 214D~C > 214D > 5CxN > 4B[2] > 2DD > 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D~~5604dmg 67 heat 2B> 3C > 214A > 236C > 445C[1-2] > 6C > 236D> 214D~C > 214D > 5CxN > 4B[2] > 2DD > 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D~~4667dmg 67 heat jB > 4B > 2DD > 2147D > 6A > 6C > 236C > 445CxN > 6C > 236D > 214D~C > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D~~4658 dmg~ 62 heat~ [midscreen]jB > 4B > 2DD > 214A > 2147D > 6A > 6C > 236C > 5CxN > 6C > 236D > 214D~C > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D~~4658dmg~ 62(-50)heat~ [midscreen][crouching hit confirm] 2B > 3C > delay 214A > 236C > 445C[1-2] > 6C > 236D > 214D~C > 214D > 4B[2] > 2DD > 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D~~4838dmg 63 heat [midscreen][crouching hit confirm] j.B[CH] > dashing 3C > delay 214A > 236C > 445C[1-2] > 6C > 214D~C > 214D > 4B[2] > 2DD > 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D~~5516dmg 63 heat 214D~C > 214D > 214A > 236C > 445C[1-2] > 6C > 236D > 214D~C > 214D > 4B[2] > 2DD > 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D~~6132dmg 68 heat 236236D > 214D~C > 214D > 214A > 236C > 445C[1-2] > 6C > 236D > 214D~C > 214D > 4B[2] > 2DD > 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D~~6692dmg 55(-50) heat FC 214A > Gold Burst > 632146D > Gold Burst > 236C > 4B > 632146D > 5C[1-2] > 6C > 236D > 214D~C > 214D > 6A > 2147D > 6A > 2147D > 6A > 2147D > 6A > 2C > j.DD > j.2DD > jc > j.DD > j.2DD > 632146D~~9302dmg 63 (-150) heat
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Okay, just a habit of ending with calamity if the combo itself generates enough heat for it.
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j.B is listed as 340 dmg. Should be 440 dmg.
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Alright all these are corner combos. 5B> 3C > 214A > 236C > 445C[1-2] > 6C > 236D> 214D~C > 214D > 5CxN > 4B[2] > 2DD > 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > 632146D~~6556dmg 63(-50)heat jB> 3C > 214A > 236C > 445C[1-2] > 6C > 236D> 214D~C > 214D > 5CxN > 4B[2] > 2DD > 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > 632146D~~6524dmg 63(-50)heat 2B> 3C > 214A > 236C > 445C[1-2] > 6C > 236D> 214D~C > 214D > 5CxN > 4B[2] > 2DD > 2147D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > 632146D~~5944dmg 63(-50)heat jB > 4B > 2DD > 2147D > 6A > 6C > 236C > 445CxN > 6C > 236D > 214D~C > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > 632146D~~5708dmg~ 59(-50)heat~ [midscreen]jB > 4B > 2DD > 214A > 2147D > 6A > 6C > 236C > 5CxN > 6C > 236D > 214D~C > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > 632146D~~5708dmg~ 59(-50)heat~ air throw > RC > 3C > 214A > 236C > 5CxN > 6C > 236D > 214D~C > 4B > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D~~5236dmg 42(-50) heat throw > 236C > 55C[1-2] > 236D > 214D~C > 5CxN > 4B[2] > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D ~~ 3861dmg 51 heat throw > 4B[2] > 2DD > 2147D > 5CxN > 6C > 236D > 214D~C > 236C > 445CxN > 2C > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D~~ 3754 dmg 62 heat I'll put up some more later.
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I would but my combos never get used in combo lists.
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A good amount of those corner combos aren't optimal. But they're good enough. edit: you're missing j.B/J.C for corner combo starters as well. Also the grab corner combos aren't optimal either.
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I don't know about using 5B as an anti-air. I've done it several times and it worked, but who knows. The problem I see would be that it only has 1 active frame, so you'd have to time it I suppose. Though it is faster than 6A and 2C, so that's good. I'm curious though, does it take frames to switch from standing to crouching? Say if you get knocked down and go for 2A, would that be faster than going for 5B instead?
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I think I will try out 5B then. I've only used it for random 236B hits in the counter, so it would be interesting to see how it is as a poke. Anything with 90 P1 is quite tantalizing to use as a starter.
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Though 5B has 8F start up, do you think it would be a better poke than 2A, since they have the same start up? Just wondering since 5B has 90 P1, which could lead to some great damage. Well, I guess the range would be the problem I suppose...
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[CSE] PSN Match Finder/GG Thread
AchedSphinx replied to Amadeus46Art's topic in BlazBlue Online Play
I've actually never used 4B against an Arakune aside from 4B[2] mix-up, maybe I should start using it more. But yeah, it's quite understandable, Lambda is good against characters that lack a lot of mobility. -
I don't get destroyed or lose to many Hazama's online because they mostly assume they have a free in with their chains, when 5A easily counters it. For the better ones who know about 5/6A, you're basically stuck at playing rock, paper, scissors, with your reactions. It's hard to say what you can actually do to win, aside of being faster with your grab rejects. Though, if you're spot on with your swords/zoning, you can easily win. I guess, if anything, you need to adapt to the player at times like these since the rundowns only do so much. That aside, my opening for Haz is usually a delayed IAD back, or something to react to what he's doing currently. I find that too many characters have much better openings than Lambda, and worse, they know what she will do, so delaying it seems like a good way to find out what they're going to do. That's just my take on it.
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I can easily execute the majority of Lambda's combos. The only time I actually mess up is because of netplay. The analog stick for my 360 controller has gotten weaker so my dashes have trouble happening at times as well. If anything, the best combos for Lambda are ones off random hit confirms, such as 5/6A CH into money combos, and also crouching hit confirms 2B into 4B. TK crescent is randomly easy or hard for me to do. I can do it easily in combos, but for mix-up, the dreaded 214D~C happens. Hate it when that happens. An aside is, I also know how to do most of Noel's combos, but I never play her haha.
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Okay I think I see what the problem is, I tossed in the 236C after the 6C. Otherwise I should be able to do 236D off a 65-70 P1 starter then?
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Basically I just try to remember the P1 of whatever starter I use and decide which combo to nail that way. That aside, is it possible to get 236D to hit off a 65-70 P1 i.e 4B or 3C. I'm thinking cutting the 5Cs to make it work? In the corner of course.
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Compact, more like. Though I will give you credit for where it's due. Lambda, to the closet you go!
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Some things to note! You don't need 2366D to make the wheel hit if you do 214A FC, only exception would be Ragna and Tager. I just don't like how that combo reads, I'm inclined to do dashing 214D~C after the wheel. Yes I have seen people do 236A into a 4B cross up in the corner. It's really cool. Lambda is done! She's gone! I have no interest in that week-old robot girl winged thing anymo! Netplay did this to me. It made me dislike how everything has a noticeable delay. Truth is, the same will happen in P4U, but at least in that case it's new and fresh, I just can't take the delay anymore man. It's bananas. So no more nifty videos and fun times of the scissor boots girl. She will forever stay in my memories as the elite hugger of death. R.I.P Lambda. You were a fun time gal!
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Whatcha talkin bout brah, their practical use is positioning. That's the only reason to use 236A in my opinion. In an actual combo, I guess if you do Legacy Edge and you want to cover more ground or want to hide what you're about to do, so to speak. If they made it so 236A could crossup in the corner, that would be some fun shenanigans. Oh and if you're playing against another Lambda player and she does 236x, you will always go through her with 236A. Or, you could ya know, do 2B and own any 236x. Either way, in anticipation of P4U, I decided to put my Lambda away. No more BB for me! I'm free!
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I'll see if I can sneak some matches of his gameplay soon. I forgot to when we played. The only problem I see with his Lambda are his inefficient combos and bad combos in general. But top notch mix-up/oki is fun to watch.
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No, he main's Lambda, has a good amount of subs though. But his Lambda is definitely much better than any of his other characters.
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You're around these parts friend? Good to see you :D
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I will upload a bunch of matches myself soon. I've just been busy. A month old footage isn't that bad, got some good matches in there as well. Also, has anyone played Kyo Fujiyabashi(prob spelled that wrong)?