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Lich

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Everything posted by Lich

  1. The fuzzy will only combo in the corner, but is really strong. It isn't actually worth on some of the cast because messing it up can really suck, but it's fine against most characters. The characters I use it regularly on are Valkenhayn, Relius, Azrael, Haku-men, Tager, Ragna, are the ones I've confirmed it's really easy on. I'm sure it's good vs. more though.
  2. That's kind of funny. lol
  3. No that's the thing. Everyone is defaulted to light green. It doesn't reset to white, it just goes white when it can't process your color. The reason you've been stuck at light green since day one is because you don't play cabs. Light green is the very middle of the color spectrum that you can get. Pink/Orange/Yellow/LightGreen/DarkGreen/Blue/Darkblue Some people also see the orange as red, but yeah. That's the available colors and their order.
  4. It doesn't reset to white. It just goes white when it's having trouble processing or some shit. I went to white for like a day and then the next day I was pink again. Same happened with Haven, and Omni. Also Omni just said that on the other page. lol Oh and there is a rating system. It's called dan and you have to play ranked to get it. It's good that there is no real rating system for player matches that'd just be stupid. Also, only the cabs affect your square I'm pretty sure.
  5. It doesn't go down for winning against weaker players, huh. I have had a pink square since like day 2 or 3. lol Also, pink square players aren't always good, you can snipe scrubs. Also I agree with omni. lol I won't actually play players who have like a dark green square or lower. I'll play light green and up.
  6. First, she does have a reversal. 22C is actually an insanely strong reversal. It allows her to ignore so much of the casts oki situations and actually force them to block for even trying to make her block. It's frame 1 invuln meaning that she can also make characters whiff normals within their pressure and either punish them or continue pressure on them. Even if someone sees it, or doesn't whiff that bad of a normal that they can respond, they only have around 10 frames to punish her, and it moves her away. Her offensive game is by far the best in the game and her neutral practically shits on everyone elses. She has every kind of button you'd ever want on a character with no smp, and her drive makes the other guy lose control of their character while she gets to run around for free with her godlike buttons. Anyone who doesn't see how strong this character is either in denial, or just doesn't understand the game well enough to see just how strong a character they are playing. Edit: The guy above me knows what's up.
  7. None of Kokonoes normals are slow except the ones with gigantic hit-boxes. Although I think Relius will have a little more luck than most of the cast quite honestly. Too early though, we'll have to see.
  8. Wow that's soon. Maybe I'll goooo
  9. There's no point to do meaty Leis. The only thing Gad Leis should be used for outside of combos is to waste time while Ignis recharges, which you can accomplish mid blockstring. Even then it's kind of easy to recognize Leis before it hits and people can either run or mash out. Even if you space out Gad Leis perfectly, only +1 and with that much space between you and your opponent, you're not going to accomplish anything and they're just going to get out. If you're too close and they IB it you're at a disadvantage and now you have to block.
  10. Anyone wanna play? Preferably east coast?
  11. GGs to everyone I played today. There were a lot, can't remember them all. haha
  12. GGs netplaaaaaaaaay
  13. I don't know what to even say to this, especially when you don't actually give good examples. I think my point is just, I know Hazama is strong, and so his Haku-men. They both have good buttons for getting out of pressure, but Haku-men has way more fucking options than Hazama on the defense with more health to take risks. The moral of the story, Haku-men allows players to play really fucking scrubby in the mash department.
  14. Well send me a friend request then, and next time you're around with a stable connection invite me.
  15. There are so many fewer situations taht you would want to block on my wake-up though unlike with haku-men who actually has several reversals. The only thing you should fear about blocking on my wake-up is houtenjin which is not something that is worth the risk to do a lot. Because if you happen to bait it not only do I not have enough meter to run it back and kill you with damage, where Hazama's true fraudulence is, I get to eat a giant combo. So more often times than not, you shouldn't be blocking on my wake-up. I don't have NEARLY as many options as haku-men you can't even argue that.
  16. See that's the thing, you have to be a lot more careful with Hazama's mash because nothing has invulnerability or is a COUNTER. You have to call 'em out. Yeah you get more reward, but the risk is greater. And if Haku-mens counters are so not worth it, why do you roll the dice on literally every wake up, with either a grab, a button, or a counter? It's because just the fact that Haku-men has counters means that it's an option people have to respect, allowing you to mash more often than other characters.
  17. PochP, who I think is the strongest, sentrykat, and Tectal.
  18. Technically Hazama is way more mashy when you wake up pressing a button on literally every wake up and Hazama has to respect more often times than not with no meterless reversal and a shitty backdash. His buttons are good for mashing out, but so are Haku-mens.
  19. Uuhhm when was the last time you entered a room with me in it? 8 months ago? But you know there are other Mus that exist in the world. I don't know if you know that.
  20. I have not played Nemesis in a long time, but I know the MU match-up and I've played it with both Hazama, Relius and Ragna. My ragna is ass though. lol I mean you can't just sit there and take no chances really against most characters, but when fighting MU the risk/reward generally is not in your favor when taking the risks so it is desirable to take much less; as opposed to fighting other characters such as lambda. Mu can kill you in one counter-hit into knockdown, into one mix-up. And her knockdown leads into really good oki. Of course you play Haku-men, so that doesn't apply to you. Well, your haku-men likes to play rps on every wake-up, but the character allows it, but if you mashed less I think you'd be a bit more successful. Although I'm not sure about haku-men vs. Mu. I just mean in general.
  21. First, we're talking about neutral game which is unrelated to being pressured. Second, read my previous post.
  22. Uh no that's actually wrong. You want to be going in obviously and trying to close distance, but you can't just fucking yolo whatever. You have to be a lot more cautious especially as you get closer because her range is really good and her reward is HUGE off counter-hits. You have to approach the match-up like you would any zoner and wait for a whiff. It's just different because it's more about her zoning with normals rather than projectiles, although she has that too. If you play like 'no fear' you're going to die. At the same time the match-up varies for different characters of course. Hazama gets in pretty easily, but most characters without a get in free card, have to be really, really careful. Even Hazama if she keeps the game at a certain range, she can make it hard for Hazama to move.
  23. Actually the mind-set is all fear. You have to play really passive and tread very carefully not to get tagged because her normals/steins are hard to get around for most of the cast. And then if you get tagged once, especially if it's a random air hit. You take huge damage and get huge corner carry into oki.
  24. I could do Hazama!
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