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Everything posted by Dreiko
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Hehe, this CP combo is actually how you do the 6C JD BnB on Rachel Valk and Carl midscreen in EX so when I saw that being so focal in the CP combos I was like "heh, I already know this", not that it's difficult of course. The issue is that unlike CP we can't special cancel jD's recovery and by using the second jump most not too prorated combos will end there and if you had a good starter (5B or something) about all you can land off of it is 2A so you might as well just do the relaunch combo instead. Oh and I never thought of practicing it on fatal, midscreen with 3C I tend to like the double relaunch with B nail while in the corner I abuse the 5B>5C option cause...I just like doing it and having it work and it is most optimal too. You can do about 9K without gold bursts if you get an actual 6C counter in the corner, the combo's something like: 6Cch>236B(glide)>5C>FRKZ>5C>6D>62D>42B>623B>6C>8J4C>JD>2>2B>6C>8J4C>8j4C>j623B>ashura I think you get most juice out of your bursts if you do them early and also it's best to FRKZ as soon as possible as well to benefit from the flat 20% attack boost so something like 6C ch>double gold burst>5C>FRKZ>5C>stuff would be the most optimal, not that anyone would survive long enough to take the full combo anyhow though. I feel lucky to get the simple 6.5k midscreen loops off in their entirety lol.
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The 6A reset against people not teching I can tolerate but the subsequent SMP thing into ashura made it seem like autopilot. Maybe he messed up the TK and got 623B but it still worked luckily or something. I refuse to accept someone able to confirm a 2B against a wakeup roll into 7k frkz combos can be so derp lol.
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hmm...I guess he was trying to 623B or something...not sure what that was lol. http://youtu.be/OFbPvG6lW9o?t=9m55s What is this I don't...my brain...
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http://youtu.be/y0mGgjhVzAw?t=3m17s http://youtu.be/y0mGgjhVzAw?t=11m35s Those resets... http://youtu.be/y0mGgjhVzAw?t=3m45s Not sure if glitch or what but that C nail did not web there. O.o
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If you mean the 5D corner shenanigans, it seems quite legit yeah.
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Haha, yeah, mixed em up lol.
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Fujiwara Keiji is actually even higher tier.
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Also, later on in that ep they joked about DLC avatars for that new lobby thing. They had a maid costume Noel one they showed when they were joking about it though so they may either be serious or at least we may get to pick many versions for the little sprite we walk around with in the 64 player lobby.
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I can see Slayer's gun shooting Pilebunkers.
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BuruRaji D - BlazBlue Radio Discussion [The new season!!]
Dreiko replied to kosmos badgirl's topic in Zepp Museum
Another thing of interest mentioned was something in regards to crossovers between BB and GG. One of the letters asked about it and Mori said "this is this, that is that" in response. Sounds like there'll likely not be one. -
Command grab (assuming you mean TK air command grab) won't work from 2A cause 2A is not jump cancellable even on hit. DD grab may be too slow but it's a possibility though. Hell, you can do 2A>OD-cancel>ODcommand grab reset, they'll be more likely to wanna teck to avoid the FRKZ pain that way and the reset will hurt all that much more :D. As for that 5C thing...eh, I think it'll only ever work once on each person...so like...keep it secret for grand finals or something and use it once and never again lol.
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Haha, the fatal 5b>5C air hit is still functional in this version and it allows you to use CT after something other than 2D woot. Also, that fatal did 6k without counting the poison which is like 800 more damage when it runs out its duration (it does run out soon after the combo)
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Uhh, you won't have much time for nails as far as optimal use goes. When you can do j4C 20 times in a row you don't really need to bother with them.
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Apparently j4B can hit Azrael even if he's in front of you, I wonder if the same is true for Rachel Tager and Arakune. Also, that 5B combo in the corner early on does like 6k, the one with the web nail ashura in the end. That's really freaking good considering it can be done on crouching too. I also like the poison nail glide from after the grab to get full OD duration, I wonder if it's only doable against Ara since the rest may be hit by the nail.
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And we've still to see 6C counter combos. It's gonna get even more insane :D.
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http://www.youtube.com/watch?v=-w49vrlehiA New combo vid insanity! At one point he hits with 7 moves in a row in the air without touching the ground lol.
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Dunno, those things make O-Sol sound like he fits you. Though Slayer would be good too, yeah.
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The one with Rachel and Ragna? She just asks him how much he knows about Kushinada's Lynchpin.
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San Diego's thread of meetups every Friday Night at SD Saltmines
Dreiko replied to shtkn's topic in West Coast
I watched a video of that, I'll be using that Dr. Hatsune Doom character. She seems good lol. -
It's actually exactly the path they took with Valkenhayn too. *looks at CP tiers* (Valk top 3) I...think we're gonna be fine lol.
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I think the "universal damage nerf" is something to accomodate Overdrives actually. You can't have old damage and keep ODs and not be completely ridiculous. Since everyone will have an option to do epic damage with OD cancels and stuff, OD cancel basically being a meterless RC, allowing you to potentially do stuff which would cost 150 meter in prior versions. For example, Hazama can just lulz 3C>OD from any confirm into like 3.5k now, for no meter, Ragna can 5B>5C>OD>5C>2D>dash cancel>4k now, again with no meter and with minimum duration OD. They had to keep average damage slightly lower than in Extend to keep OD damage in check. Even with that we have chars like Hakumen or Mu who kick major ass, Bang's FRKZ combos seem to have similar output too.
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What mode change stuff nerfs? I thought that 22B>jC was impossible due to merely jC being slower now, not due to any changes in the mode stuff. On that subject though, I wish for her de-orgia 22B to be changed. Not sure into what but automatic overheat for a third of the bar is just not worth it.
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Right, this is what I had assumed myself when I first heard of walking being possible but one of the posts I quoted contradicted it so I wanted to be crystal clear. This is a pretty good buff. Aigis sounds cool in this version as well. I'll hold the tears for the double megiddo till I see what the air cannon can do. Also, I wonder how big the range of the air command grab is. In my head I imagine it being pretty big, like a very fast forward moving thing which just grabs you if you're airborn. Oh and 2C is godsent. While 2B is awesome it's not really an antiair like other moves such as Yu 2B. It was my main complaint, especially coupled with her DP having a meh vertical hitbox.
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These two things are contradictory. Which is it? Does 66 make you boost, but boost canceling is just 6, or is BOTH boost AND boost-cancel 66? All we know is that walking is possible so I'm curious about it.
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[Xrd] News & (Theoretical) Gameplay Discussion
Dreiko replied to Shinjin's topic in Guilty Gear General
I don't see Xrd as anything other than a sequel. It's presumed simplification or what have you is merely in keeping in line with modern fighter waves and so it can fit in rather than feel like a game frozen in the past. I believe even if they had kept making new main game GGs until now, GG would have slowly but surely ended up being what Xrd is going to be in this point in time. This is why I see little point in character specilation or worry too btw. I'm fairly sure they'd include most if not all and I'm an Order Sol main who according to people is one of the most likely to get the axe yet I don't really feel that worried. I'm just excited to see the new cool stuff he'll get.