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Everything posted by Teutonicknight
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
If I had to die, that is NOT the way I'd want to go, and I know that for a fact! -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
I never really backdashed with Makoto much to avoid stuff either, mainly because of how fast the move happens. Characters generally have really active hitboxes on a lot of their attacks and you'd need immaculate timing to actually avoid something. I can't imagine it being even worse... more frames to go through with no extra invuln. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
I don't think we are too far behind actually. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
I know, these changes suck. I may wait til BBCPEX. And if she's even worse in that one, forget it. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
HAPPY BIRTHDAY MAKOTO!!! And holy shit at your new avy Star, lol -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
If that's really the reason why Makoto's in her current situation, then I wouldn't even know what to say. How's our OD looking after all this time? -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
Say that to Rachel. But in all seriousness, it does kind of hurt since oki is pretty much a fraction of how Makoto plays. Dunno why they keep removing important elements to her playstyle, while other characters are capable of way more than what they are supposed to be. At least the oki is there, it's still better than what Ex Makoto had. Hopefully BBCPEX is better. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
I thought overall damage looked fine as well, but I'm really interested in what her current OD damage is. The j.B to D had me a bit worried with the hitstun nerf, but it looks like it connects fine, just super strict in terms of timing. However, we'll definitely lose some other combos. And I was finally looking forward to Makoto having some stability. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
Not an entirely useless change after all. I always felt that move should bounce an aired opponent from the beginning. How does overall OD damage look so far to you? I honestly can't judge it too well. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
So what exactly is the point to an air-bounce 6b? Has anyone found out if it can actually be legitimately followed up? -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
It's mainly the fact we lost a bunch of stuff for that disappointing move, otherwise it would be semi-okay with me. I can't tell if they are making Makoto a joke character, or just a flat-out joke. Either way, I'm not laughing. I did laugh at "Limited Makoto's Defeat Acorn" though, lol. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
Yeah... Only change that's really noteworthy, and it's still negligible. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
Even excluding the 10% activation, it sounds like a totally different (and shittier ) move. It's a shame they didn't keep it exactly like the unlimited one, because that's the best attack in the game. Not in terms of practicality either. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
It's like the kick knocks them unconscious for a second or something, lol...So CH version is still good? I guess that's good. Btw, how many active hit frames does that little acorn have? I could have sworn Litchi had to block it when it actually hit the ground. Makes me wonder if it's exactly the same as UN Acorn, minus the tracking. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
Azrael is going to be hard for everyone lol. But yeah, Makoto's still the best character ever. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
...Welp, acorn sucks. The j.B hitstun nerf is pretty apparent there too. I've haven't seen it until now, but that's a big difference. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
Mori has to be the one who gives the OK for that stuff to slide though. Or something along those lines... And if Makoto's OD is already pretty much average now, and that's the 1.0 damage... And with the eventual nerf coming along... Crap man. Arcsys lost it. They pretty much just said "Alright, f**k this character." Kind of glad I didn't get the game yet tbh, because it is starting to sound like Extend all over again. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
So what I'm seeing overall from what everyone says; a bit weaker, lost a couple good combo routes, nerfs to a few key moves, topped off with near-useless other tweaks. Wow... So are there any bright sides to these changes? ...And I mean real bright sides, no nonsense. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
Then what's this nerf everyone is talking about to it? Proration maybe? edit: oh, NORMAL PF is untouched. But the OD version's nerf is confirmed, correct? I probably wouldn't be surprised if this was true. I can understand some priorities, but come on... Put the attention where it really counts. You have fans of this character suffering here, Mori. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
I'm wondering how that's possible with the OD nerf and a PF nerf as well. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
Yikes... That's not good. And normal PF nerfed too possibly? FFS. New avy? just let me know what you have in mind if you want me to do it. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
Her overall oki is better than Ex, but still lost some options out of it? I'm curious, what changes affected that? -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
How much damage did we potentially lose off OD? -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
I'll stop complaining, but I still don't know why they'd do this for nearly 3 games to one specific character, who happens to be the one I actually like. It's hard to not be at least a bit aggravated. Is there news of any redeeming changes in the future? I am trying to find good things to look forward to, but they are becoming hard to come by. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Teutonicknight replied to HiagoX's topic in Makoto Nanaya
One player should not dictate an "at least" response. This still sucks for him and the other players, does it not? The only step they didn't take is remove her from the game. What are the positives here? No joke, I am pretty upset with all this.