Jump to content
Dustloop Forums

Celerity

Moderators
  • Posts

    762
  • Joined

  • Last visited

Everything posted by Celerity

  1. The game was cancelled. :sad: Hasbro took legal action, and Mane6 isn't allowed to develop it anymore. It's really sickening to see such a labor of love go to waste.
  2. Been waiting for this my entire life.
  3. Somehow this is funny to me, imagining someone smashing their stick and yelling "FLOWER, DAMNIT, FLOWER!!"
  4. I run the orange hair with orange Tomoe. Extra spunky.
  5. Don't use that, it's a big reason you're having so much trouble with IADs etc. Pad is fine, but I don't know a single person who can play competently on a stock XBox dpad. Personally I use a PS2 pad with an adapter, but you could also go for the Saturn pad, or one of many fightpads (those are usually mapped for claw grippers though).
  6. 1. That's a strange habit, never heard of that one before. I'm not sure what kind of advice you want; just don't do it? If you think it's helping you figure out your timing, you should instead practice your combos in Record mode and play back the successful and unsuccessful versions to show you where your timing issues are. 2. Just practice, really. Understand that just like with combos, nobody who plays these games was born with a superhuman ability to IAD or hit tight links. Everyone started out just like you, and they learned by doing, over and over (and over). Out of curiosity, do you use pad or stick? I find dashing much easier to do on stick, so much of switching to pad was me training my thumb to change angles depending on what I planned on doing next. The angle of my thumb is slightly different when I go for an IAD as opposed to a 623 motion or 632146 motion. Oh, and if you use a stock XBox pad, get something better. Some of your other questions are answered in the FAQ here: http://www.dustloop.com/forums/showthread.php?372-Gameplay-FAQ-READ-BEFORE-POSTING
  7. I'm pretty sure it's 236236C, and yeah, it's almost certainly optimal. It's weird to ever have 150 meter in a match AND be able to kill your opponent with that meter, though. I'd say you're probably not using meter aggressively enough if you get into that situation. The only times I ever have 150 meter are when I'm getting bodied, so a single combo won't finish them regardless.
  8. Yeah, Tao looks like a rushdown character, but she's really not. Playing Tao is really all about spacing, using your mobility to get into the proper range, and dominating them with superior pokes. She has okay pressure, but you need to know when to go in, because if you get caught, it can be difficult to get back to the range you want to be. She's probably the simplest introduction to a slightly offensive spacing-oriented style. You can ask in the CP General thread, the [CP] is just like a timestamping, but it's still General Discussion for any version. The guys in the Mu forum love new blood, so I'm sure they'll help you.
  9. If he's having execution issues, I don't think switching to Litchi would help matters. Really if you're just starting out, you need a character you can use at a basic level from the beginning. Based on your experience with Raphael, Taokaka is the first character that popped into my mind. Have you thought about trying Tao, or maybe Mu? I feel like what you're looking for is a character that proactively punishes people for making mistakes in neutral, and they both do a very good job of that.
  10. Quite the post you've got there. I'm not the most qualified to answer all questions, but I can speak as someone who took a very long break from fighting games in favor of competitive Quake/DotA and has just recently come back. 1. Play whatever you like. BB honestly has one of the smallest communities, but the community is fairly diehard, so if you can find 2-4 people near you who play, you're golden. P4A and of course the Capcom games have larger playerbases. It's up to you whether this is an important factor. I heavily recommend not playing KoF as a beginner, since I believe it's not a great teacher of fundamentals that transfer to other games, and it's very execution-heavy, and the people who have played for a long time will body you forever. I don't think anyone plays MK, anywhere. 2. Mac talked about footsies better than I can. Every game has footsies. If you like a more defensive and basic playstyle, then yes, SF is probably the best place to start. There isn't a lot of memorization and most options are fairly intuitive. Just don't concern yourself with stuff like safe jumps and unblockables at the start. 3. Not really; a lot of your opinions are tainted by simply not understanding the games, and playing with bad players. If you want good examples of what games should feel like, watch high level videos. 4. By the time you get good enough to play anything competitively, there are going to be a ton of new games out already, so I would suggest not worrying about that. The learning curve on fighting games is significantly higher than PC games, especially something like WoW. However, the skills you learn from each game will transfer, so you don't need to worry about "wasting time" playing one game or another. 5. MvC3 is ridiculous. The reason it's popular, though, is because it's a very raw, pure, condensed version of what fighting games are all about. There's nothing fancy and anyone can beat anyone else on any given day, it's just you and your reflexes. It's kind of like a duel at high noon versus a composed game of chess. 6. Yes, they execute them. BB is the only game that I believe has truly ridiculous combos, though. I dunno, you get used to it when you practice often enough. 7. Meh. Every AI has tendencies which can be exploited and won't apply to your real matches. I think it's actually fine to practice against, especially if you're just practicing your blocking or hitconfirms, but you need to try not to take advantage of the AI or you'll develop bad habits. 8. Heh. Blocking is what you should be doing almost all of the time. Attacking is what you do when you think it's wrong to block, not the other way around. Get that mashing mentality out of your head! 9. I'm no expert on BB, but you certainly should master movement and blocking foremost for any game. And of course, stick with a character and understand their options so you can call on them at any time. 8 (again?). Yeah, find people you enjoy playing with who are better than you, or actively willing to learn. Beating up on your friends and computers isn't going to get you anywhere. Even if all you've got is 4 people, set up a twice-weekly tournament to see who's the best. When you beat someone, tell him how you beat him. DISCUSS EVERYTHING so that you all level up.
  11. There isn't really a character in GG similar to Chie. You could say Jam is close just because of her character style, but playstyle is pretty different. Chie is very aggressive and has great oki, Jam is slightly more punish-based and has fairly weak oki. Most of the oki characters in GG are kind of difficult to play, like Dizzy, Testament, Eddie.
  12. Does anyone actually play this on iOS, is it easy to find games?
  13. Pretty much just stick to one character, in one game, for at least a week or two. P4A is probably the easier game to start with. Practice your character's normals and specials in training mode until they feel like an extension of your body. If you're new to fighting games, this could take a very long time (multiple days), but that's fine. You need to know what your character is capable of, or else you'll just start mashing when it comes to actual gameplay. After that, worry about basic combos. You don't need to do the combos that are too difficult to you; just leave those alone until later. Find maybe 5 combos off of practical hitconfirms that you like, and go use them in netplay/arcade mode/against friends. Again, DON'T WORRY about learning a ton of new combos. You've got your arsenal for awhile. For the next week+, alternate between playing real matches and training mode. In training mode, DO NOT practice new combos. Instead, work on your known combos, practice simple things like IAD (Instant Airdash), air turn (for P4A), and general movement until you feel fully in control. Set the training dummy to COM 60-100 and just practice blocking its attacks. Figure out its patterns and when you need to block low or high. New players like you will use similar tactics to the AI, so try practicing against a character that you have trouble with. Practice rolling, DPing, and jumping out of pressure. Every time you do some netplay and feel stonewalled against a certain character, come back here and practice against the computer, or record the dummy to perform some action and figure out how to beat it. I actually disagree with the advice about watching videos, at least for the first few weeks. You won't understand what's going on. Just do these basic things until you are comfortable with every facet of your character, from basic offense to basic defense. After this, you will be prepared enough to learn more advanced situation-appropriate combos, or pick up a new character in a different game. For each new character you pick up, this process will become faster and faster, because you're applying your newfound fighting game knowledge. Rebel up!
  14. This is one of the best guides I've seen. Important topic too. Nice job.
  15. Also this question was just asked in the Beginner forum.
  16. Yeah, to be honest, SF4 is a pretty good example of a game which was stone unplayable at release, and has gotten much better with each revision. Marvel's a little better too, but meh, it's still Marvel.
  17. MarlinPie messed up his pressure multiple times and got caught by too many random hits, Duckator played a near-perfect defensive game. I also think MarlinPie could've used OMC more often in pressure, he was often stuck with a ton of meter. The flaws in the matchup were apparent; Labrys had to block everything perfectly and wait for a mistake, or use a burst to escape pressure. She's advantaged on offense, sure, but not as advantaged as Chie is.
  18. Ok, if you're really serious about playing at a high level, you first need to get to that high level. How do you get there? Playing a lot, with a character you like. Your investment will not have been wasted, believe me. Most of what you learn is going to be universally applicable to all characters, and to a lesser extent, all FGs. What you're doing right now is spreading yourself too thin, so you'll never learn anything of value. Mastery of a single bottom tier character in a game that nobody plays is worth more, experience-wise, than being mediocre with the entire cast of all the games out there.
  19. ^ I guess he's saying that he has a character he enjoys, but it seems like he can't play it the same way as the top players do. First off I guess, what character is it? You could bring this question to the character's subforum and get critiques on your gameplay. Otherwise, when you watch videos of top players and see what they do, instead of thinking "wow, I never do that, they're much smarter than me" you should just think "wow, I need to start doing that" and do it. Pick a player and try to emulate that player as much as possible in your gameplay. To be honest, these problems don't sound related to the character at all. If you're upset that you pick up a character and can't immediately win with it, well...who can? You need to practice to become good. Spend some more time in the lab and less time worrying about your PSR.
  20. Right, fixed that.
  21. Chie frame data added to the wiki, enjoy. Also edited some barren move descriptions. I had some trouble understanding what they were trying to say about j.D's frame data, so feel free to correct that if necessary.
  22. Sion's in this game now? Take all my money.
  23. -Get a feel for your normals. -Learn your pressure strings; if you want, you can set Yu to spam his B+D or his 5A while blocking. -Get a feel for your movement options, mostly air turn. Set dummy to crouch block and practice 5D > 66 > D(followup to 5D) > 9 > A+C > 44 > j.B until it feels natural. In case the notation isn't clear, what you're trying to do is jump over your opponent's head with Tomoe protection, turn into an airdash, then either j.B overhead or land and 2A. Other characters have similar mixups. -Combos: All of her combos are practical, but mostly focus on learning how to gatling anything into 2AB, and learn a few simple 50% meter combos. Avoid the habit of ending in 236C/D. Most of learning the character is going to come from matchup experience, but that should get you started.
×
×
  • Create New...