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Everything posted by LegendaryRath
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I'll see if I can make it in time. I get off work at 3:30 though. Token, could you sign me up and have me go last in the first set of matches? If I don't make it you could just give the other guy a bye and send me to the losers bracket, and repeat. I'll hopefully make it eventually. PSN: rathaloss Location: Arizona Timezone: Arizona Time.
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[P4AU] Mitsuru Kirijo Gameplay Discussion
LegendaryRath replied to LegendaryRath's topic in Mitsuru Kirijo
It looks like Bufudyne recovery might be fatal counter state? http://www.youtube.com/watch?v=hjwv3_hz4GE#t=7776 I think it's unlikely that they would make bufudyne a fatal counter, so that's probably the case. edit: Yup, it's in fatal recovery. Happens again here, this time with Yosuke's 5A. http://www.youtube.com/watch?v=7jUguLhEtD0#t=774 -
[P4AU] Mitsuru Kirijo Gameplay Discussion
LegendaryRath replied to LegendaryRath's topic in Mitsuru Kirijo
Ached, you seem to be mixing up Bufudyne and Mabufudyne. -
[P4AU] Mitsuru Kirijo Gameplay Discussion
LegendaryRath replied to LegendaryRath's topic in Mitsuru Kirijo
Could feinting [5B] be as simple as canceling it early? I've yet to see it feint completely, but I've seen it go into throw, 2C, and Coup. -
[P4AU] Mitsuru Kirijo Gameplay Discussion
LegendaryRath replied to LegendaryRath's topic in Mitsuru Kirijo
That would make me so happy. Like. SO. HAPPY. -
[P4AU] Mitsuru Kirijo Gameplay Discussion
LegendaryRath replied to LegendaryRath's topic in Mitsuru Kirijo
Rewatching this footage for a third time, I kept getting the impression that 5A hitbox has been buffed. Normally max range 5A would wiff on crouching Naoto, but that doesn't seem to be the case anymore. After hearing rumors during the loketest that 5A beats Chie 2A and Naoto 2A, I had assumed that those moves no longer low profiled or something. But now I feel like it is more likely that 5A has recieved a buff to it's hitbox, allowing us to reach crouching opponents from further distances and also get low profiled less often. here's an example of what I mean. it also shows off 5A > backdash. edit: I think A coup might not be low profile-able anymore. It seems to beat naoto's sweep here. And going along with what I've been seeing with 5A, it would make sense. -
seems legit. Get the lead, do this, time them out!
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[P4AU] Mitsuru Kirijo Gameplay Discussion
LegendaryRath replied to LegendaryRath's topic in Mitsuru Kirijo
Until I see some footage of this happening, there's just too many possibilities in my mind to say for sure. I'm really curious about this. I'm also hoping to see tentarafoo as a combo ender (somehow). There's probably some dirty stuff we could do with that. -
[P4AU] Mitsuru Kirijo Changelist Thread
LegendaryRath replied to LegendaryRath's topic in Mitsuru Kirijo
Just opened a P4U2 Mitsuru Gameplay Discussion Thread. I appreciate everything so far, but lets move all discussion and speculation there. If anything important comes up in discussion, I'll add it to this thread. Unless posts link to a video or trustworthy source, I would prefer to keep them over there. -
Discuss all things regarding Mitsuru as she is in P4U2. For anything relevant to P4A Mitsuru, please post it in the Mitsuru P4A Gameplay Discussion Thread.
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[P4AU] Mitsuru Kirijo Changelist Thread
LegendaryRath replied to LegendaryRath's topic in Mitsuru Kirijo
I'm going to work on updating this soon. It will become easier as we get more footage. Soon, either Jourdal or myself will make a P4U2 video thread and once that's open, I would prefer for videos to be linked there. Thanks for all the info ShardZ, you da bessssst. Do you have a skype or twitter I could chat with you on? Just in case something comes to mind that would be useful to test. -
Please post any information regarding Mitsuru's changes in this thread. This post will only change to show information that has a source, preferably a video link. Throughout the next several weeks, I will be updating this thread with changes that have been confirmed. Please move all other topics to the P4U2 Gameplay Discussion Thread. ~~~ ~~~ ~~~ Although the three loketests gave us a good deal of information on where Mitsuru was heading, it only painted a small picture. There is only so much that can be found out through twitter. Without much footage available to watch, it was difficult to confirm much as fact. Furthermore, most of the changes made evolved from one version to the next. It is likely that a large portion of the changes we have heard of up until this point won't make it into the arcade release. With P4U2's arcade release comes a chance to observe footage and compile information which will allow us to understand the current version of Mitsuru better. I will be updating this post with all of the information posted in this thread, doing my best to link video examples of each change. Hopefully this will paint a clear picture to anyone who is curious about the meaning of something. Information will be categorized and sorted as buffs, nerfs, and general information. Please keep in mind that we are not comparing the current version of Mitsuru to the past three loketests. We are comparing her to how she is in P4A, the current console version. ~~~ ~~~ ~~~ Next to each change there is a link to an example of it, shown by "***" Buffs: 2DD ground slides now, allowing for easier confirms. *** New move: Tentarafoo, an ice wave projectile that inflicts confusion. Hits low. *** 5B is now forward dash cancel-able. *** 5A is now backdash cancel-able. *** 5C is now backdash cancel-able. *** Bufula can no longer appear off stage, allowing for easier use of it in corner combos and possibly oki. Applies to all versions. *** Throw buff, opponents can't tech until hitting the ground. Makes for better oki off throw and easier combos in the corner. *** edit: I believe this player late teched 5B now has a feint! (sort of) Can be canceled early into most normals or specials.*** *** Nearly all of Mitsuru's A and B normals are short-hop cancel-able 2B and [2B] have increased hitstun. This is an important part of Mitsuru's new combos. Nerfs: Significant damage nerf across the board. We saw it coming. B Coup Droit has fatal recovery, a counterhit state where any move will fatal counter it. *** Bufudyne has fatal recovery. *** 2AB (Sweep) no longer fatal counters. *** D Bufula reduced from 3 hits to only 1. *** B Coup > 2A no longer works in the corner. SB Coup > 2A still does. Can no longer combo off 2D. 2DD should be used instead. 5DD prorates poorly now. Full combos are possible, but with far less damage than before. SB Bufula appears further away than before, going offscreen if used midscreen. Potentially makes setups midscreen more difficult. *** General Information: [*]Mitsuru has a new autocombo that works at near max range 5A. Shadow Mitsuru keeps the old one. *** [*]D bufula now appears midscreen and slowly moves towards Mitsuru. Also reduced to being only 1 hit. *** [*]Bufufyne is still air unblockable, even though it was changed shortly in the loketests. [*]2DD, 5DD, and j.DD all travel differently on hit. They can all be confirmed but differently than before. [*]Fatal Counter [5B] still crumples on hit, allowing plenty of time for confirms.
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[P4AU] Mitsuru/Shadow Mitsuru info - Loketest Discussion
LegendaryRath replied to LegendaryRath's topic in Archive
Dengeki article for Mitsuru http://dengekionline.com/elem/000/000/753/753558/ -
[BBCP] FT10s - Season 3.1 - Sat. 1/11/2014
LegendaryRath replied to LegendaryRath's topic in BlazBlue Online Play
CAPS ARE WONDERFUL. that along with BOLD and underline. Seriously that stuff is my best friend. I doubt everyone who looks at the main post actually reads all of it, so I make sure to move important things to the top, bold them, etc. I'm glad I've had some practice with persona before I went ahead with this thread. -
[BBCP] FT10s - Season 3.1 - Sat. 1/11/2014
LegendaryRath replied to LegendaryRath's topic in BlazBlue Online Play
Updated the first post with the new signups. I'll start working on setting up the next set, which will either be a week before or after NEC. There's no point in competing with that lol. Would it be less confusing for you guys if I made a new thread for each new set of FT10s, or should I keep one and simply update the title and main post's information? Thought I should ask for some opinions. -
[BBCP] FT10s - Season 3.1 - Sat. 1/11/2014
LegendaryRath replied to LegendaryRath's topic in BlazBlue Online Play
It's never too late to sign up. I'll add you guys to the list shortly.