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Everything posted by Myoro
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So with a little close observation there's some important stuff in this scan: http://i.imgur.com/7I4DA5y.png Firstly, The DLC for CP1~1.1 looks to be available in the gallery, and the scrolling bar is super tiny, which may indicate lots of stuff to get. (Maybe more than what was in 1.1) Secondly there was some changes to the Mission Mode HUD, that will prolly carry over to training as well. What I'm looking for now is anything that confirms that CPE is or is not the same balance as CP2.0 Because I haven't heard much conclusive stuff on that.
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Little somethin' somethin' I noticed, Val Lanto (214A) seems to have hard knockdown on ground hit, but not on air hit. It looks like Ignis might be able to get some small oki with 6D (or perhaps more if you can follow up the 6D in time with a 5B.) it remains to be seen. With its increase in speed I wonder if we'll see (sandwich) 5B>214A>2C>6C>41236B combos and the like. I'm still on the lookout for Rel changes.
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Nah, not sarcasm. When I say something I usually mean it or layer it thickly in italics and/or bold to denote insincerity. I honestly found your post informative. If it helps you can pretend I was being sarcastic. =/ Consider CS2 added Valk, Mu, Makoto, and platinum whereas BBCSE added only Relius (Not to understate the value of that contribution!) CPE, adding two characters, has already met that 4:1 ratio of characters added in the original edition to characters added in their respective extend edition, I'd be shocked if two more made it in, let alone three or four more. If their were three or more characters being added I'd be ecstatic, however my optimism and my other evidence doesn't sustain more additions. With lack of hard fact we'll just have to see how it develops. As an aside, I'd for one welcome Amaterasu as playable, be it probable or not. (Likely not, as you've pointed out)
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Ah thanks Tokkan. You're always so helpful! =)
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I'm crossing my fingers that Mai and Cajun stay story for now and we get Phantom, Jubei, Izanami, Amaterasu or someone I'd appreciate playing. So was anything else mentioned within that article or was it just Mori dropping by to say "Bee-tee-dubs, hope you went out of your way to read my lewd novels, cuz that's gonna be central in the near future"? Whatever the case, for a couple non-conclusive reasons I'm pretty certain two characters will make it in some time down the road. But there's been bad reactions to speculation in this thread before so I'mma stop there.
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What planet is this!? Tager doing good is hard enough to believe, but being a positive match-up against Nu, sorry, BEING NU'S WORST match-up is unbelievably odd. This makes me somewhat exited and terrified for 2.0. On one hand, we have a well known match-up in BB being turned on its head, and on the other, I never did super good against Tager in the first place so I'm not looking forward to a beefed up Tager entering the fray.
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It's prolly the 50%off sale that did it. Sleep well. Welcome to the game! I came in around BBCSE (the previous one) but most of the people here have been here since BBCT (The first one) and are kinda scary to fight.
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AC>Sparkbolt AC>2D AC>22D (With Magnetism) AC>5D (With magnetism) If you have OD 5D wall bounces so I guess it could be somethin'. And no Tager was ever sad about landing Gadget Finger oki. IDK why they nerfed its miidscreen follow-up. It never landed raw anyway.
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It's a sea of Jins out there. Remember when the only thing you'd see on Netplay were Noels and Tagers back in CSE? or even Azrael Bullet and Terumi in CP1.0? I do. At least I'm getting new MU exp. I needed to fight more Jins. Jin EXP is valuable too, since his playstyle changes little game to game I put a premium on it. It's useful forever.
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So prolly not a big deal but I found a way to easily convert into Encore from air hit 5B AH5B>5C>j.C>dj.B(2)>dj.2D~A>Taunt(1)>236C~B or AH5B>5C>j.B(2)>j.C>5C>j.C>dj.B>dj.2D~A>Taunt(1)>236C~B Both do 1500~1600 DMG Anyone know a better way to accomplish knockdown on 5B airhit?
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The callouts today. I think I met phantom emperor once in a room. It was my best friend's first time playing Hakumen online and he was super laggy. When my friend finally astraled him he RQ'd so hard the room's games all reset (It was a free for all) Got hatemail after calling my friend out for spamming 2D and stuff, and honestly I have to agree. My friend's just so yolo sometimes.
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Today's solo combo is a boring corner 4B+C one. Corner: 4B+C>5A+B>665B>6B>TKj.236C>5B>2C>6C>236C>3C [3570DMG/-10HT/NoIG] As always IDK if the 3C will work on people like Mu, but if you put a 214A right before the 3C it surely will with the 214A in there it bumps to [3690DMG/-9HT/-1000IG] which ain't too bad cuz you'll more likely than not have a full bar by that point in time if you didn't before.
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GGs to morning netplay. Shoutouts to Necro Udine and that very talented Bang, both of which I have now added. (heh, very talented bang... Am I over tired or does that sound kinky >_>) In any case GGs were had.
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Okay so far I got 5B>3C>jump+6D>j.B>2C>6C>41236B>665B>6B>jump9+Tkj.236C>632146D to work for [4007DMG/-29HT/-2300IG] I think we can get more, so let's try! I found out the closer you are to the corner when the j.236C happens the more leniency it gives. Stuff like CH3C>5A+B>665B>2C>6C>41236B>665B>6B>TKj.236C>632146D for 4623 are possible near the edge
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Found something kind of cool that has the potential to turn into something really cool 5B>3C>6D+jump>j.B>66>delay j.B>delay j.C>low to the ground j.236C>632146D works. Before we could never really get any Tedo enders out midscreen without OD or without ending combos at 41236B>5C(2)>Tedo But now I believe we might be able to. It'd be sweet if we could get 4.2K+ whenever we so pleased.
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If you want to make 22S/22HS mix-ups scarier, try Single Jump Installing them, Yellow Roman Canceling them or both. With Single jump installing, on the off chance you don't know, is done by jumping once and using 22S/22HS the moment you land. This allows you to jump after a teleport to bait anti-airs and such. If that option is too slow for you, you can neutral jump installby inputting 228S or 228HS for access to a airdash/backdash, which while it makes baits harder to get damage from, at least it gives you options and is relatively quick. If you single jump install and your i-no friend was already dashed out of your range you can use another 22S/HS the moment you land after the last teleport and you'll keep your jumps. I myself am a newbie at GG so this is stuff I found recently. Hope you found this useful. ^_^"
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[10/28/2016] AniClash 47 - BBCF Online Tournament
Myoro replied to Viserys's topic in BlazBlue Online Play
GGs all! Team: TeamTeamTeamTeamTeam will rise again next time, four... no five times as strong! -
[10/28/2016] AniClash 47 - BBCF Online Tournament
Myoro replied to Viserys's topic in BlazBlue Online Play
Hyderu has joined mt cause. Our Team Name is: TeamTeamTeamTeamTeam. Victory will be ours. -
[10/28/2016] AniClash 47 - BBCF Online Tournament
Myoro replied to Viserys's topic in BlazBlue Online Play
I, as of now, also am in need of a teammate. -
[CPEX] Celica A. Mercury Gameplay Discussion Thread
Myoro replied to Grimsley-San's topic in Celica A. Mercury
What the!? -
Ah right, I remember that now. I repressed the heck outta that. I might take you up on that FT10 to see if I'm any less bad at life. But at another time, I'm about to leave for now.
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Well in any case I have much to take to the lab. I need stuff that works if I'm going to try again with mAc or Toan. Problem is, I've forgotten what kinda dark magics Toan used to slaughter me, so I may have to fight him again to remind myself.
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I see. There's a food chain on Dustloop. Question is who or what the heck ranked Toan down..? I used to think ranks were stupid, but they're fun in a petty insignifigant kinda way.
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As I promised mAc I ranked back up before I went to sleep. Also I haven't really learned anything that makes me think I wouldn't get 0-10'd against you. I like a challenge, but I also want to make sure I can put up a fight first.
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XD PRETTY MUCH!!