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Ctrlaltwtf

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  1. I'm in the lab now, will post stuff as I find them regarding character-specific corner Mizuchi: (I'll consolidate these later into groups when I've tested all of them) My goal is to list each character with 1, 2, 3, and 4 tk rep variations for the sake of compensating for combos that have low stun proration. The combo I'm doing this off of is always the same: 5C > Houtenjin > sZaneiga > 66-crossunder > 6C > 66.2C > delay 5C > 6D.A > 4D.A > Jakou > ... > 5C > 2C > Gashou > 3C > Mizuchi Important: I use 9tk by default on everything because that's the easiest way for me to do it. I don't doubt that most of these can work with any TK most of the time. Just because it says 9tk doesn't mean you have to use 9, unless I specify otherwise. --- Ragna, Litchi, Tsubaki*, & Arakune: ... > Microdash irrelevant > tk x N > micro dash > tk > etc. confirmed. The only thing you need to worry about on these characters is that whatever you do, your final TK needs to have a dash at the beginning of it at close range. However, if you fail the microdash, you can still salvage this combo by doing 5C > 9j5Cx5 > 5C > Gashou. *Tsubaki does not get hit by the 9j5Cx5 ender. Jin: Jin is super easy, just do any TK > etc. and it works. Literally anything will work, even just tk x4. The only thing you shouldn't do is use 7tk over and over because Gashou will miss if you do that too much. If you don't feel like exerting yourself, you can just do: No Initial Microdash > 5C > etc. and it works without any TKs at all. Noel: .. > No Microdash > tk x1 > etc. confirmed .. > Microdash > 7tk x2 > etc. confirmed (7 to jump required) .. > Microdash irrelevant > tk x1 > microdash > 7tk x2 > etc. confirmed (7 to jump required on last two tk) .. > Microdash irrelevant > tk x2 > microdash > 7tk x2 > etc. confirmed (7 to jump required on last two tk) Rachel & Hazama: .. > No Microdash > 9tk > etc. confirmed .. > Microdash > 9tk x2 > etc. confirmed .. > Microdash > 9tk x3 > etc. confirmed .. > Microdash > 9tk x4 > etc. confirmed Taokaka: .. > No Microdash > 7tk > etc. confirmed .. > No Microdash > 7tk x2 > etc. confirmed .. > Microdash > 9tk x3 > etc. confirmed .. > Microdash > 9tk x4 > etc. confirmed Lambda: .. > Walk backward > 7tk x1 > etc. confirmed (difficult but doable, thank god you rarely, if ever, need this. you can just do the 2 rep version instead most of the time) .. > No Microdash > 9tk x2 > etc. confirmed (9 to jump required) .. > Microdash > 9tk > 7tk x2 > etc. confirmed (pain in the ass) .. > Microdash > 9tk x4 > etc. confirmed (9 to jump required) Carl: .. > No Microdash > 7tk/8tk x1 > etc. confirmed (9 to jump fails) .. > Microdash > 7tk x2 > etc. confirmed .. > Microdash > tk x3 > etc. confirmed .. > Microdash > 9tk x4 > etc. confirmed (9 to jump required) Bang, Hakumen, & Makoto: .. > Microdash > 9tk > etc. confirmed .. > Microdash > 9tk x2 > etc. confirmed .. > Microdash > 9tk x3 > etc. confirmed .. > Microdash > 9tk x4 > etc. confirmed Mu-12: .. > No Microdash > 9tk > etc. confirmed .. > No Microdash > 9tk x2 > etc. confirmed .. > No Microdash > 9tk x3 > etc. confirmed .. > Microdash > 9tk x4 > etc. confirmed Relius: .. > Microdash > 9tk > etc. confirmed .. > Microdash > 9tk x2 > etc. confirmed .. > Microdash > 9tk x3 > etc. confirmed .. > Microdash irrelevant > 9tk x3 > Microdash > 9tk > etc. confirmed Platinum: .. > No Microdash > 9tk > etc. confirmed .. > Microdash > 9tk x2 > etc. confirmed .. > Microdash > 9tk x3 > etc. confirmed .. > Microdash irrelevant > 9tk x2 > Microdash > 9tk x2 > etc. confirmed Valkenhayn: .. > No 1-rep combo confirmed. .. > Microdash > 9tk x2 > etc. confirmed (9 to jump required) .. > Microdash irrelevant > 9tk > Microdash > 9tk x2 > etc. confirmed (9 to jump required) .. > Microdash irrelevant > 9tk x2 > Microdash > 9tk x2 > etc. confirmed (9 to jump required) Tager: Here's the gimmicky corner Mizuchi thing ... > Microdash > 9tk > 2B > 5C > 2C > 4D > 214D~delay~B > Mizuchi. Fails to work after most combos due to stun proration. (tager air techs before the hit) ------ Phew, I believe that's everyone. Let corner Mizuchi reign.
  2. precisely, and some characters have absurdly specific setups. You have to be close enough to hit, but far enough away to Mizuchi. Tager presents a unique problem in that he's so large, he touches the ground at a distance higher than 3Cs hitbox, so he's always allowed to Emergency Tech before it. I have found a stupid, ultra gimmicky way to gashou > mizuchi Tager (NO 3c) But it's useless because it doesn't work after a real combo due to stun proration. I believe it was something like 2B > 5C(1) > 2C > 4D > 214D > delay > B (meaty hit) > mizuchi As I said, this is just a gimmick I found for the sake of it that has no real practical use. Its absurdly hard to time the gashou as well. Tager has to "collapse" into gashou's active frames after he bounces after 4D
  3. it's just people missing the emergency tech. People miss the emergency tech on Rasenga all the time, which leads to delicious meterless blue beat combos.
  4. The standard, most compatible "4 reps" combo I found is: ... > No initial micro dash > tk loop > micro dash > 8tk loop x3 It doesn't work on everyone, but it has a high number of compatible characters. On Lambda I believe you're required to use 9tk loops at least once, which can explain why sometimes it works and sometimes it doesn't. I'll put it through the lab when I get home tonight Oh and yes the j5cx5 is not as optimal as a fourth rep, but I still prefer it for the sake of ease of use and reliability. It never fails, unlike tk loops > 3c sometimes. you lose a tiny smidge of damage I believe. You can use micro dash > 5c > 8j5Cx5 to do it on a bunch of other characters as well, such as Hakumen. Again, not optimal, but nice and reliable.
  5. Flash Kick > 3C works on everyone except Tager. Its a ludicrously annoying balancing act between: 1. Whether or not you microdash before your first tk loop. 2. How many tk loops you use before your second micro dash 3. How many tk loops you use after the second micro dash 4. Whether you use 7,8, or 9 to perform your tk, and on which tks you use them on. Lamdba is an incredibly and finnicky character to try and do it on, but it does work. I'll post stuff later tonight.
  6. "You don't play seriously" + "You're beating me" = "But you're not better than me" logic is always flawed.
  7. Well I meant more something that's always available to you in the game lol. You can't even do double burst unless you've lost a round already 5C > Jakou really isn't that hard once you get used to it. Just pretend you're a stupid ragna using D Inferno Divider everytime you land a ground-to-air hit lol. The only legitimate gold burst situation I see is after a Zaneiga (one that you'll actually get to use in a game is what I mean). I suppose after a 6C CH on a blocked DP could be legit too. Obviously you could do it after a Houtenjin but what a waste of a super Zaneiga. It really is just a waste of a Burst though. Even if it does "make the difference between killing them or not" you may have just lost your Burst for the sake of winning one round, and will lose the match as a result. Obviously if it nets you a match winning round then by all means. ---- Back to stupid Gold Burst shenanigans, are you sure 6C CH > Gold Burst > Jakou > Houtenjin > Zaneiga > Gold Burst is not better? Just tested it, it is better to do 2 in a row at the beginning. On a whim I decided to find out what moves you can Gold Burst off of. CH 3C CH 2C/5C(1) > Fake Jump > Aerial Gold Burst CH 6C Opponent facing you in corner CH j2C/5C > jc Aerial Gold Burst Any Ground D~D > Aerial Gold Burst Zaneiga Houtenjin Grab into corner (either one) Gashou into Wall Venom Sword into Wall (either CH or after 3C)
  8. Backthrow > Serpent's Haste reset > forward sj.6D~D > 66.6C always works, any distance (apart from corner, but why on earth wouldn't you just use sZaneiga in the corner instead?). The super jump instead of regular jump makes all the difference. And you have to super jump forward, not vertical/backward. Also 6C is an excellent tool against Tager in certain situations. It also puts up a wall against rush down characters if you time it right. It's still a risky move at the best of times though. (practically everyone's 6C is) On a random note, from what I've tested it seems Hazama's very best starter is a 5C (air hit) > Hungry Coils > JH In Corner Works on Ragna/Arakune. For others you just do the usual TK loop > Mizuchi stuff. I'm still fine tuning it. 5C (air hit) > 623D > 236236B > 236D.sC > Gold Burst > 66.6C > 66 > tk loop x4 > 5C > j5Cx5 > 5C > 236D.B > 3C > Mizuchi. [DM: 9125] I was able to get over 9200 on relius doing tk loop x2 > 66 > tk loop 3x, which is something that works on a lot of characters.
  9. I don't think I've ever considered Ragna overpowered or particularly intimidating. Sure he's a solid character in the hands of a good player but I can think of plenty of other characters I wouldn't want to fight besides Ragna. The reason I don't like playing Ragna is he doesn't have a Drive. He just has a D button that also does attacks like all his other buttons, and they just happen to steal life. I prefer characters that have a definite technique to their Drive.
  10. Meh I think I've learned my lesson about PS3 pad and 360-PS3 adapters. Lunatic is calling.
  11. Perhaps soon on XBL, I'm writing a homework paper at the moment. Shouldn't be too long.
  12. Is XBL really so expensive? I'll be on in a bit.
  13. Pfft like story mode actually ever sheds light on anything.
  14. Sorry to yo-yo this thread back to this topic but: Based on your recommendations I decided to bite the bullet and order this: http://www.amazon.com/Wacom-Bamboo-Create-Tablet-CTH670/dp/B005HGBF9W/ref=sr_1_3?ie=UTF8&qid=1360931086&sr=8-3&keywords=bamboo+tablet It's just a shame I don't have any real talent to back up hardware like this. Hopefully one day though! Do you draw your stuff directly on the computer or do you stick to "inking" things with your tablet?
  15. Speak English mAc I don't understand you.
  16. Isn't divorce like, illegal in Utah? Don't the mormons burn your house down for defying God's will? I wouldn't know because I make sure never to go outside.
  17. *teleports home from work* I will test it later but I'm positive that Inferno Divider at the very least has a repeat-input property on clash, it's not because they're mashing it with all their might or something.
  18. Can you jump on MTW clash, that's what I really want to know lol.
  19. Every single time a DP clashes, they're forced to use DP over and over again. I even have an old replay of Carl clashing 5A with Inferno Divider like 70 times in a row. DDs maybe (certain ones) but I'm positive that DPs are forced to repeat their inputs unless you Rapid Cancel (you can RC on anything though, so the clash is hardly relevant) Now, I'm not sure if you the option of choosing to do something else. But I can guarantee Inferno Divider at least goes into turbo-mode when it clashes, so if you don't input anything you're going to Inferno Divider again. I've seen it a million times.
  20. To the extent of my knowledge, you can't clash-cancel DDs or DPs. For instance if you clash Inferno Divider you're forced to use Inferno Divider over and over and over again until you stop clashing. I could be wrong, though, not exactly a common situation. Have fun blocking my 360B. Also, I know you can clash-cancel into jumps because I tested that for "start of the round tager 5b clash with hakumen 3c" to see if I could jump over a second 3c, and I could.
  21. Clearly, it's indicative that Amane is commanding God to dance for his amusement.
  22. I can't count how many times I've been grabbed on neutral wake-up when trying to backdash, are you sure about that? Obviously if he does it late it'll whiff but a meaty grab should still get you.
  23. I think mAc and I have played over 200 1v1 matches so far, so it's not surprising. Sometimes I am using neutral tech, other times I am using backwards roll. I will look into backwards roll > backstep. Backwards roll > 2C beats hotaru as well lol. I wonder if i could forward roll when you try to bait my roll with that 5a, and snag you >.> In the situation he puts me in he usually grabs me on wake-up, so backstep "isn't an option" if you know what I mean. It's pretty much an endless mix-up game.
  24. tager too stronk lol perfect 50/50 split It's effective enough against 720 wakeup. Or anything else I try to do on wakeup apart from MTW. If I block it he still usually ends up being in control.
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