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Everything posted by Brent-quest
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sry I meant 6kote at the end of combos in the corner. As far as Ryuuisou having longer startup I saw no discernible difference. One kill I remember well Bang had a nail right in the middle of my sprite when the super flash went off and I still hit him first for the kill.
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Only fatal counters I've noticed so far are 5C[e] and 6A[m]. After falling off staff you usually 5C (6C (1) 4kote depending on height) j.B j.C (5C j.b j.C 4kote j.C) 5C j.B j.C dj. D j.C 6C ittsuu~C 6C (2) 6kote. If midscreen on big characters you can j.b j.C land 5C again or you can go for j.b j.c j.D airdash j.c 2staff 6C ittsuu~C 6C (2) 6kote If you have meter after the last 6C you can super cancel to daisharin for mixup. 6D is okay but not spammable. Knocks off a guard primer but I'm not sure what the frame advantage/disadvantage is like when you stance cancel. It seems to be in your favor unless they IB it. It can be good in pressure but if IB'ed it can be unsafe. Use off of 2B[m] is pretty good. Can also air juggle.
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You must have missed a bunch 'cause there are plenty of vids of Litchi adding DD at the end of combo. Either for pressure or to add more damage.
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I notice a lack of Guilty Gear... and teams BB/GG would be awesome. I should be able to make it.
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best alt for Sol mains
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WOW. jerk.
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Wish I coulda made it. Was too busy beasting in CS.
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Lol, Litchi vs Tager in CS air combo jBCB djBCB haku chun . 4D combo: 4D > air hatsu land haku > combo! also saw 5B 2C 6D (2) 5B > etc. Not sure what the damage is like compared to ippatsu or if its better to do at certain spots on the screen. Mostly taking notes for myself 'cause I'm gonna play CS for the first time this weekend.
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I have over 9000 dizzy dickgirl hentais
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MAC!! Either this weekend or next weekend we should have a throwback to the old days gathering. I'm talking plenty of GUILTY GEAR and BACONATORS. Throw in some beers, ching chong, Yoda, and whatever else and we got ourselves a party! I will be in town both weekends. :D
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I didn't like the changes to tsubame looks like they undid most of them at loke test 2. 6D- a decent pressure string with manten on!?!?! blasphemy!
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Corner rape? Her pressure was mediocre at best and slightly better with tension, most of it was escapable. She was the 4th worst character in the game as of latest tier lists. While the 3 below her get huge buffs she seems to be getting the short end of the stick. I thought she was a fine character overall and I suppose it's definitely too early to tell, but she definitely needs something to compensate for the one part of her game that was pretty strong. I guess the developers REALLY hate oki to get rid of the few strong instances left of it in BB.
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I agree, I think they went the wrong way entirely with Tsubame. I thought it should have been made easier to punish and keep combo ability. RC'ing it is NOT a good trade off. Seems like her new game would have to revolve greatly around the new 6D and 4D moves for oki setups (if they are any good?) At the end of a normal B&B where you would normally tsubame you'd end up with the stick in your hands and them on the ground from a 6C most likely.
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clearly Litchi needed nerfs.
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[CT] Carl Clover Tactical Discussion/Questions/Help
Brent-quest replied to Alternate275's topic in Archive
Kyle know how using robot. -
BNRETQUEST GODSTATUS
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Kind of random, but Stone if this is your phone number 504-717-6976 some guy on /b/ is raging about you. It's about your ex-gf apparently. I'm highly amused. Don't worry JackG and I got your back. \ EDIT: STONE WIN!
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That could be pretty useful. Seeing as Carl gets a nearly stationary loop on Litchi at the right height for almost guaranteed 100%. =/
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His play is a bit different, definitely reminds me of his Johnny. Somewhat random choices, random chun, random j.D, the Noel does do a good job at punishing lots of his shit though. But he got top 8 at SBO so much be working for him.
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His match is there. Poor guy got his GIN BAASTO thrown for the kill.