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Everything posted by Dark Ranger88
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Good Hakumen players used his options on wakeup and were NEVER a free bait and punish because they mixed it up and were never predictable. And...like I said...trying to get a "free bait and punish" leads to stuff like wakeup > throw, wakeup > 2A/etc, or wakeup > jump out. But it's really a moot point now because he no longer has a frame one high counter. I was just using it as an example to say that sometimes you get fucked up on your own oki and it's not really your fault. Nah the counters were too fast and the orb's recovery was too slow. You'd still get grabbed even if you tried to jump over it. (I just tested this in Extend btw). And Inferno Divider could be safe jumped or have it's input crossed up (although it still was a huge problem to deal with). Hakumen's old 6D....not so much. Also with the upcoming change to Mu's DP, will there be any characters with reversal options that can't be safejumped or countered with some type of attack?
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mAc trying to pretend that wildly mashing C attacks, and wakeup counters/throw isn't his default playstyle Sometimes your character just doesn't have reliable oki against another character, and there's nothing you can really do about it. Let's take Extend Makoto vs. Hakumen as an example: Orb oki gets you hit by an unblockable drive. Highs get beaten by 6D. Lows get beaten by 2D. Mids lose to 2D or 6D. Throws get teched or beaten by jump > Hotaru. Blocking gets you pressured or thrown Backing away lets him out for free... There was literally no safe way to gain momentum against Hakumen in that game if you were playing as Makoto, he had an option that could beat ALL of yours. THANK THE HEAVENS that 6D isn't active on frame one anymore.
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More pet peeves incoming: 1.) People who NORMAL throw on their own wakeup - How obnoxious and disrespectful do you have to be to try this? Common offenders are Hakumen (and jump Hotaru), Kagura, and sometimes Ragna. It makes me mad when someone keeps trying this, even when I've stopped it plenty of times......*sigh* It's like blocking on their wakeup is NEVER an option. It's always mash reversal, mash A, mash jump, mash throw, or try to roll. 2.) Hakumen damage - Whereas I have to play smart and safe, whiff punish, and be very precise with anti-airs, Hakumen players can just jump around flailing out C attacks like a moron and get HUGE reward for doing so (especially online in delay). Why does 3C do 1200 damage? Why does j.C do 1300 damage? If I hit you in the face with a slow ass level 3 punch, it only does 1000 damage. And if Haku gets a counter hit....you're losing 4-6k in like 4 hits... I used to not think there were any braindead characters, but CP Hakumen has changed my mind. Getting hit by any of Hakumen's C attacks is WORSE than eating a raw Crush Trigger from the entire cast...
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BlazBlue Question Thread - Ask your questions here!
Dark Ranger88 replied to KayEff's topic in BlazBlue Gameplay
I have a theory about this downback > backdash thing. I think you sometimes get a backdash because you can't always exactly release the d-pad/stick from the downback position perfectly. Your finger will always slide one way or the other, either into the down position or the back position, before completely letting go. When you take your hand off of the D-pad it probably reads another back input, like so: Down+Back > Back > Neutral > Back, which causes a backdash to come out. -
Ranger confirmed for best Makoto on the planet? :vbang: :vbang:
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Errol, one thing I noticed in our matches is that you didn't really do jump > Pumpkin > wind approach. I don't know if it's a scrubby thing to do, but against Makoto it seems to lock down all of my options. None of my attacks can beat the pumpkin, and it's hard to jump over it because it starts out in the air and comes down. Once I let Rachels get the aerial pumpkin out it usually turns into a free approach + pressure for them. Another thing I noticed is that whenever you got a counterhit 2C you wouldn't use wind to follow it up with a combo. You would let me air tech and I would usually get away for free or hit you with a j.2C of my own.
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Stupidly using 3C is a carryover from Extend...when it used to beat all of Rachel's Lobelias for 3.5k. Since I rarely fight any Rachels my old habits are still in the back of my head and I do it without thinking. (I do that against Spark Bolt occasionally as well orz) Now I have to use dash 2B to low profile her A Lobelia, which is more difficult to do.
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UBW BBCP Online 2on2 Team Tourney #10 [May 18th @ 5PM PST]
Dark Ranger88 replied to brett_'s topic in BlazBlue Online Play
Oh god no... -
GGs Errol. We finally had that set we've been planning since back when you were Lord Panty Arm lol. You're the first Rachel I've ever played who ACTUALLY uses her normals to attack people in neutral...ya know instead of just doing: (Retreat > Set Projectiles) x N And the way you play offense and neutral is VERY Tsubaki-like actually. Didn't you use to main Tsubaki or something IIRC? Very weird to see two character styles fuse like that. I felt bad about the hiccups that would happen every now and then to make us drop stuff. (I promise I never do A Asteroid Vision without going into one of the followups :V) You had me in the corner on that last match and I dropped out of a combo.... Anyways GGs. Maybe next time I won't get hit by so much silly stuff in neutral. Edit: Also I forgot about those CLOSE ASS matches we had where we would both have a spec of health left. Good stuff. (Except for the one where I dropped dash > Particle Flare T_T) Double Edit: Oh and if you have any thoughts about my Makoto, feel free to share.
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Dark Ranger88 replied to HiagoX's topic in Makoto Nanaya
Dear god that would be AMAZING. And make it so that the first hit doesn't let them emergency tech (like Bullet's 2C). (Although a two hit 3C that can be used as a quickish low, still has body invuln, travels a good distance, and is plus on block would be broken as hell. They would have to change the frame advantage to like -4 or something.) -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Dark Ranger88 replied to HiagoX's topic in Makoto Nanaya
Make Lander Blow a standalone special > decrease lvl 3 startup to 22~24 frames > keep the frame advantage > mmmmmmmmm tasty pressure + counterhits on people who try to 2A on reaction. Edit: Also 3C has it's uses Teutonic. I wouldn't consider it a completely wasted move. -
Ehhhhh.....even if Makoto is B tier, as long as there is no S+/God/InstantWin Tier, you have a legit shot at beating anyone. The game is looking like one of the most balanced iterations yet with this patch. Maybe one day though....we will have a BB with only one tier T_T
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Yeah don't worry about the brackets shifting Nerd....I've had some people drop out last minute, so it's kind of unavoidable. It's better to remove them from the brackets now and have some people with byes, than to burn time waiting for them to show up and possibly extend the tournament late into the night.
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Ehhhh not that I know of this late...I could troll around on twitch to see if I can get any takers. Also, when we commentate we should be in a private chat so that the players can't hear us. PS3 mics can...cause lag and I wouldn't want the commentating to disrupt the match. Can you even do a private mic chat on PS3? I know you could on Xbox...but I haven't tried it yet....
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And I'll be in charge of updating the brackets as the matches happen. *Does military salute* ...And also commentating. Swordsman is my partner still, right? Also how do we know which matches we are supposed to commentate? Do we just switch off every match like this: Match 1 (Nerd/Whoever), Match 2 (Ranger/Swordsman), Match 3 (Nerd/Whoever)??? Or is there some other format?
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Some neutral tips: 1.) You can react to Wyvern (the projectile super-armor move where he lunges forward) with your 3C. You'll hit him and there isn't anything he can do about it. Too bad 3C doesn't go into 4k like it did in extend T_T. 2.) His j.C has landing recovery, so don't be afraid to approach after he throws one of these out.
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Another thing I recently found out is that you can punish Tager's 5D whiff with Makoto's lvl3 5D. If the Tager likes to space you out with 5D you can send him to the corner easily with this. Everything else I tried to use against Tager's 5D was inconsistent....I would either: A.) Run into/get hit by his 5D's active frames or... B.) Whiff through a backdash/360 Makoto's 5D pulls back then lunges forward really quickly, allowing you to tag Tager's arm while he's still in the recovery of his 5D. Don't try this when magnetized though....or he'll just pull you into 5D for a counterhit.
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Dark Ranger88 replied to HiagoX's topic in Makoto Nanaya
You and I both know that no one checks the Makoto boards except for Makoto players and mAc Chaos There's no threat here; they've all been lulled to sleep. -
Can't believe I didn't see this thread a long time ago lol. I'd just like to say GGs to everyone I've played in PJS's lobby so far. Anyways the PJS lobby is pretty cool and there are some really good regulars if you need some EXP. Plus theres always...the chat
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Or pick their own character and beat them in a mirror match. How can you complain after that? How could they say that a mirror match isn't fair?