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Everything posted by Ichipoo
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Upon hearing news that Production I.G will be animating the opening, I found it funny that it seems that this franchise hasn't really "settled" down on what animation studio to go to for animating anything BlazBlue related. I just thought it was nice that it seemed like BB finally found an animation studio to rely on since CP and Alter Memory were animated by the same studio and I personally liked their character designs.
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I must confess, CP and P4U2 not having these feature made me a little tight. Has there been an explanation why they removed this?
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Random tidbit about this matchup but while Adachi's mixup isn't exactly scary compared to others, you definitely want to be blocking low more than high since getting hit by his sweep when he has at least 25 SP hurts. Also you don't want to be too jump/fuzzy jump OS happy since his 2B is pretty good for blowing that up when he's up close and personal; at midrange, delayed 5C. On the other hand, while he has j.C to gorilla his way in, Adachi can be intimidated by traps so sometimes they may do 5D or 2D to clear a path but it's pretty easy to touch his Persona out of those moves. Not trying to undermine your finding (good job btw), but my personal nitpick is if that you use this OS and Adachi doesn't do anything, you give up the opportunity to do 5A/2A stagger pressure (Which is one of Naoto's main methods to open up opponents/earn respect up close since her mixup isn't the greatest), but again, this is just a personal nitpick of mine so pay it no mind.
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https://www.youtube.com/watch?v=drIy5YHejEo Just something trivial I've noticed. The black Izayoi in the Kouhatsu videos is getting a lot of mileage by something as simple as just crouching down and waiting for his opponent to use their air normal in an awkward position, which works out for the most part since he either gets a combo in or can start pressure at the least.
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If you get a Fatal Counter punish, rule of thumb is to do any variation of the Venom Zapper/Blight combo. If you get a FC off a trap, do an 'extended' version of the old school double IAD swag combo. I'm sure Diarmuid or SGD25 would know better though.
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IMO, the netcode is "good," it's just that the game's execution requirements are a tad bit higher than BB or P4U, so it's not surprising to regularly drop things in 2~3 bar netcode (which is considered 'playable' netcode in my book).
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Ichipoo replied to ludwig van's topic in Naoto Shirogane
http://youtu.be/j9v7p4Wljjk?t=5m54s Inconveniently placed C traps still costing us games I see. -
lol Tahichi broke 900 PSR with Margaret.
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Ichipoo replied to ludwig van's topic in Naoto Shirogane
Her new corner safejump is pretty silly haha. Also, it seems like stuff > IAD > j.A/j.B > j.C > air fangs > new stuff is the new sex? I still like my old school double IAD combo route though. -
It looks like Aksys is changing the HUD fonts in localization.
Ichipoo replied to Rhiya's topic in Under Night In Birth
Part of Under Night's appeal is its chu2 Engrish. -
Nah you pretty much covered it, I feel that what's barring players from /really/ improving (myself included) is the fact that they're "stuck" on only one or two methods to improve, mine being just watching countless match videos and only using Training Mode to practice combos and setups (which IMO is just the bare minimum), when really there's much more that needs to be worked on and studied/practiced.
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Ichipoo replied to ludwig van's topic in Naoto Shirogane
Hamaon and SB Aim being used as combo extenders http://youtu.be/UvSpexBpZtk?t=6m44s http://youtu.be/UvSpexBpZtk?t=11m33s Giving SB Aim more utility other than a ghetto reversal to get our of the corner is probably my most favorite Naoto change so far. -
Bruh, you don't even know. Just Google her name and you'll see......
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As an avid Mingosu fan, this is big news. Now if only Chiaking (Litchi) would get in on this, she has a lovely voice as well, plus those two work well together.
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LordKnight Explains Defense and Defensive Option Selects in P4U2
Ichipoo replied to Anne's topic in P4:Arena Gameplay
Yeah that explains things. It is also my understanding that you're not supposed to use Fuzzy Jump, or any OS in general, mindlessly as an end all be all answer to everything so I was most likely trying to "mash" it out last time I tried to use it without thinking just for the hell of it now that I look back on it. -
LordKnight Explains Defense and Defensive Option Selects in P4U2
Ichipoo replied to Anne's topic in P4:Arena Gameplay
Sometimes when I try to Fuzzy Jump with Naoto, I sometimes have SB Trap come out, and there would also be times when she super jumps. Obviously the former situation isn't supposed to happen but what about the latter, I'm pretty sure I'm supposed to have a normal jump come out? -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Ichipoo replied to Setsuna's topic in Misc Fighter Central
inb4regionlockednetplay -
Nitroplus Blasterz: Heroines Infinite Duel
Ichipoo replied to ivanchu77's topic in Misc Fighter Central
I don't know if this is a good example but if Cyberconnect2 can give a character with barely any screentime like HANABI from Naruto an improvised moveset and have it "match" then that excuse seems kind of moot to me haha. https://www.youtube.com/watch?v=sNUpaNrCGZQ -
http://youtu.be/niLIvB_AyzE?t=1m55s Watching this made me wonder if those 3C loops still work. http://youtu.be/niLIvB_AyzE?t=2m28s lol
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Nitroplus Blasterz: Heroines Infinite Duel
Ichipoo replied to ivanchu77's topic in Misc Fighter Central
I know you're not supposed to get everything you want in life, but come on, that seriously sucks. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Ichipoo replied to Setsuna's topic in Misc Fighter Central
Was planning on importing a physical copy of this game sometime soon, until I heard the news. Wasn't expecting this game to be localized but glad I was proven wrong. -
Jojo's Bizarre Adventure: All Star Battle
Ichipoo replied to SolxBaiken's topic in Misc Fighter Central
Since you live on the West Coast, I wouldn't mind netplaying this game just for the heck of it. I live in SoCal btw. -
[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Ichipoo replied to ludwig van's topic in Naoto Shirogane
I would really love to see something like this being used/set up more. The idea of Naoto having okizeme is delicious. http://youtu.be/XB_U12NggFA?t=10m7s