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Everything posted by NecroTheReaper
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The problem with j.xD with air to air is that its slow and terrible to just throw out if they're not at least 3/4 screen away. Since it freezes your air momentum, you have to deal with the full recovery if it wiffs rather than just landing. Edit: our conversation on 2C FC combos made me experiment and here's an ignis friendly path that gives good corner carry and damage. 2C FC>dash 2C>6C>41236B>5C(1)>[j.B>j.C>66]x2>6B>2369C>j.214B>j.66B>j.C>6B>4D>3C [3240/23%/2000 IG] Ok, testing it, all RC midscreen combos from starter positions can go into 2369C>j.214A>airdash j.B ender and it gives more damage plus oki than ending in our usual arial ender (j.B>j.C>j.236C>j.214B). Also nice that it gives us Tedo ender for 100 heat. For example: 5B>3C>236C>RC>665B>2C>6C>41236B>5B>5C>sj.B>j.C>j.236C>j.214B [3959/18%] 5B>3C>236C>RC>665B>2C>6C>41236B>5B>6B>2369C>j.214A>j.66B>j.C>5B>6B>4D>3C>(632146D) [3987(5022)/18%]
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[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
Its only air hit/CH that's getting to me, mostly since ground 2C FC>6C>214A still gives you an -ok- combo. I was just wondering if there was any other confirm for 2C that works for both air hit and CH, but I guess there's not. Comparing it to kagura's AA is pretty much the same, but he can go 6DA for normal hit or 6D>2DA for CH, still seems a bit simpler since.there's not a lot of commitment to his follow up. -
RC combos are worth it, but if you havnt already made them burst, it can get ruined easily by bursts.
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[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
If I could confirm correctly every time, I'd use my FCs to go into j.B>j.C loops. Imo, they're the most efficient form of damage considering its corner carry, ignis cost, and damage. Any FC can go into it (6C/2C/41246B) and if you're in the corner, you can still get 3C oki.. This doesn't changenthe fact that 2C is a pain in the ass to confirm what kind of hit it was. -
Relius uses heat mostly for safety, but if you wanna use it for offense, its best use is for the vinum reset glitch. Essentially, off anything (shortening the combo when necessary), you do a second gound 236C into 214B (triggering 236C's SMP) and hit 23663214C right as they hit the ground. If done correctly, they'll be forced into a standing state. If they block, you get a free UB. If they dont, you get a free UB. This is corner specific mind you. Most of the time, as far as confirming goes, you just want to at least confirm into either 3C or 236C. Note that max range 5/2B can't combo into anything, so if you clip someone from max distance, try and force them to block with 214x moves. j.B CHs can be combo'd into 5B or 2C for full combos. Air hit 214C can be picked up with 2C for full combos. 5A is jump cancellable, so if you manage to score an AA hit with it, jump into j.A just for the sake of getting some oki. Air to air is a challenge for Relius, since, as I'm sure you noticed, he doesn't have an air to air poke. Almost all of his tools have a hitbox below him and not so much in front of him. j.C is probably the best air to air, but its a bit slow and still doesnt have a huge forward hitbox. j.A is good, but it doesn't have much range, so all someone has to do to beat it is jump back and use a half decent air to air attack. Most of the time you wanna control the space further away from you rather than rely on going air to air with someone. If someone likes to jump a lot, just try and get ignis out and use 4D, comboable and can go for 41236B combos on CH.
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Ggs Gli and others in arcade lobby. For once I'm actually tired before 12 xD;
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We don't have a lot of players, but I don't think our players get much sleep xD. Like Myoro said, almost all jab/throw combos have to go straight into 236/j.236C, but if you want a full combo off them, you can go 5/2A>5B>3C>41236B+D>5B>6B>sj.B>j.C>j.236C>j.214B. Gets about 2.8-3k midscreen with standard midscreen oki. Not entitely a BnB with its relative difficulty, but it is the most optimal as far as damage/ignis is concerned. Also, all corner combos can be done off any starter, but the worse the starter, the sooner you confirm into 4D>3C. Mostly, just decide when and when not to use 41236B/22A in the corner.
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That's most of em, and like I said to someone else, doesn't hurt to know the ignis-less route 5B>6B>j.B>delay j.C>66B>sj.B>dj.B>j.C>j.236C>j.214B And about the first page, sorry. Our mods are busy/dont lurk around much since this section only has like 5 active users xD
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Through lots of pausing, all I can tell is that the second 5D for some reason gave more meter at a full hp ragna than low hp ragna. I feel like it -might- have something to do with Terumi's meter drain in OD, but I cant tell for sure.
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Nah, his name was like mjsthebest or somethin like that. Also did what someone mentioned earlier and picked Koko in attempt to try and OP it with no knowledge of the game.
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Ikr? He also only picked Hakumen and Litchi (mostly Hakumen). With hakumen it was really funny, he would run away to full screen, sit there, wait till 4 stars, then do wave super. Funnier that I found out he... plays Naruto seriously xD. I just didn't know how to deal with that kid.
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I've already semi-complained about it, but when you're up against that one whiny ass kid who finishes every round with "spammer" "way to spam" "spam so shameful" when he obviously doesn't know the first damn thing about the game. After a while I did classic scrub play with purple grab loops. He also claimed that him falling for wakeup Relius 22C 3 times in a row was a combo. Are there really people that think they're good at this game when they play like this and bitch you out cuz you beat their scrubby ass? He even bitched me out for picking Terumi and Kagura saying "do you only play top tiers?" It just irks me when good players think they're god and bad players think you're "cheating"
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In the name of good sportsmanship, ggs to the most annoying scrub I've ever faught. Damn, using a blockstring and having someone constantly say "SPAMMER" gets annoying after 10+ matches.
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[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
I just liked it because there wasn't all this iffy timing. If you recovered fast enough to just hit 214C when they emergency teched to block dp's and mashing, I wouldn't mind, but havin all these specific timings to cover certain wakeup options... its a hassle and I'm lazy xP xD And yeah, you can go into OD while ignis is doing a normal without it being an OD cancel, though typically your hitstun will vanish if you do it as its hitting. Usually if you want to go OD, I'd say go for 3C jump cancel OD. Good for combos and keeps you relatively safe otherwise. Edit: so does anyone have an OS (as non-optimal as it may be) for a 2C hit or FC? I can only confirm FC 2C AA combos by accident. Half the time, I just confirm into 6C since I'd like to get a combo even if it didn't hit -
[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
Yeah, I know. The point is that its a DD that's generally bad. Like 350 minimum damage, awful range, crap reward by itself (imagine having a low blue bar ignis meter xD). It could stand to have at least a vertical reach buff without making Relius broken, especially with our backdash becoming vrap in the patch. Edit: so, just curious, anyone miss Ex 214C and its braindead oki? I miss just 3C>214C and beating out almodt all options with that. -
[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
Indeed. Though it'd still be nice if either 2C or Vinum got a hitbox buff. Most people that have a reversal DD have both a good range and give respectable damage. Here we are burning 50 heat for either a 3k damage at most (OD+another 50 heat) combo or setup into UB (which isn't bad, but that ignis cost man). I think it just bothers me that all of Relius' options save CA's are better saved for baiting and glitch setups xD -
-reads a lot of random threads for no reason- Az 5C has 18f blockstun and BHS has 11f total startup. If done correctly, there's no gap to dp. Sorry if its not my place to post here
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So, tryin to annotate thr combo from that CMV, here's how I see it. OD>236C>214A>CT RC>214B>j.8D>j.8D>j.8D>j.236C>j.214B>5C(1)>2C>214A>214C>2C>6C>41236B>4D>OD 632146D [8320/5]
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http://youtu.be/znNcmcSGHNU 6:30 for the real part... this guy broke 8k with Rel. This is a joyous day.
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Ok, that I will agree too xD 2C and its shitty hitbox. When forward jumps in the corner bait it, that feeling of rage that builds up.
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Because of the same reason you can only use 5A against Valk's wolf pressure, 6f startup > 7f head invul. You can still get CH'd. Anyway, this really isnt the place to discuss Relius xD
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Ggs Argent. Honestly I just wish I could give people the challenge they want Dx
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It was a winded air approach, and 2C can be risky so I used 5A. Sadly they hit the ground first and the 5A jusy gave Rachel a nice scalp massage. Seriously though, if 2A was 5f, Relius wouldn't be as bad on def as he is xD. I dont think anyone in the cast has a 5f 2A
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
NecroTheReaper replied to Hecatom's topic in Under Night In Birth
Wouldn't less active stages also -supposedly- help with good netplay? There's a lot of lag friendly and unfriendly stages in BB, and they have either little or too much going on respectively. -
It was against Rachel actually xD and 5A is 6f, 2A is 7f but + on block.