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Everything posted by Hollysmoke
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Let's have a calm and honest discussion about Blitz Shield
Hollysmoke replied to Dude Butts's topic in Guilty Gear General
Yes but YRC didn't exist either; when you're given so much freedom for offensive options, BS exists as a counter-measure to all that freedom as a defensive option. I feel like people will learn to play around BS; baiting it out to punish (and it is quite punishable) or timing it quite well for their advantage. I, personally like BS because it has visible play and counter-play mechanics attached to it, and I think removing the tension refund is a huge step in the right direction to toning it down in the right way. -
I've actually caught people trying to airdash out and Fafnir them right in the badonkadonkdonk. It's pretty satisfying, especially if they were pressing a button and it becomes a CH.
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Let's have a calm and honest discussion about Blitz Shield
Hollysmoke replied to Dude Butts's topic in Guilty Gear General
Well it's good for character that don't have many defensive options, which is what slashback was for. Unfortunately this time around it got a little TOO strong and easy too use. -
Let's have a calm and honest discussion about Blitz Shield
Hollysmoke replied to Dude Butts's topic in Guilty Gear General
I agree; that's why I'm curious as to what the best compromise would be. -
Let's have a calm and honest discussion about Blitz Shield
Hollysmoke replied to Dude Butts's topic in Guilty Gear General
BS is in that awkward design spot where if they make it too lenient, it's a catch-all solution to a lot of options, and if its too strict it becomes just like slashback in which its very rarely used. So the real question is: what's the compromise between the two? -
Resource for being brand new to fighting games in general: https://www.dropbox.com/s/5axndoon7v0luj6/FightingGamePrimer.pdf?dl=0 This will teach you everything about the fundamentals in any 1v1 fighting game. Even though it refers to SF4, a lot of the though process still applies to airdashers (which is what we predominantly play on Dustloop). If you want to learn Guilty Gear Xrd, do the tutorial first and foremost to get introduced to the game/system mechanics. Then do the mission content to learn the fundamentals specific to GG. For example, the fighting game primer I linked talks about DPs and reversals, but the missions will teach you how they work specifically in GG. Finally, do the challenge mode. Do about the first 15 for each character so you learn all their specials and some very basic combos. This will help you understand what all the characters are capable of, as well as help you find a main. Do all the challenges for the character you want to main; for the most part, they teach you a lot of character specific elements you need to know (For example, Sol's challenges teach you how to dustloop, Zato's teach you how to control Eddie, and I-No's teaches you how to do IAD jK links). It's kind of like learning calculus - it seems daunting at first, but once you hit that moment where it all makes sense, everything starts coming together a lot easier. Once you do all that, check out the resources on Dustloop. Play some matches to get some feedback, watch some videos, read up on combos. If you get stuck on a challenge, ask people how to do it. If you got any other questions, feel free to ask. We don't bite.
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Let's have a calm and honest discussion about Blitz Shield
Hollysmoke replied to Dude Butts's topic in Guilty Gear General
Can we update the wiki please with the information about the damage reduction and RISC? This seems kind of significant and isn't posted anywhere. -
Let's have a calm and honest discussion about Blitz Shield
Hollysmoke replied to Dude Butts's topic in Guilty Gear General
I couldn't find anything on this before I posted. Will have to test it later. -
That was an interesting read for sure. I hope you discover more aspects of the game that are still hidden in the shadows. Heck, you even made Dude Butts happy and that's a rarity on its own :B
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Let's have a calm and honest discussion about Blitz Shield
Hollysmoke replied to Dude Butts's topic in Guilty Gear General
Yes. Rejected state would be a state on its own, such as counter hit state. Personally I like BS as they are right now but that's the idea I would suggest from a gameplay standpoint. -
Let's have a calm and honest discussion about Blitz Shield
Hollysmoke replied to Dude Butts's topic in Guilty Gear General
More or less this. Like how Mortal Counters are their own damage state, you can have Rejected! state flagged with its own rewards or penalties. I wouldn't change the hitstun because then it'd just be confusing and you'd have to learn new combos and shit, which is why I suggested the damage penalty. You're basically doing what you're already doing, except less damage. If you aim for the knockdown for oki or a corner carry combo, that's essentially your reward. Not so much the damage. Not sure what you're asking regarding DPs though. Care to explain? -
The throw game has always been around in GG. That's why they're nerfing the YRC Command Grab OS. Getting baited into wake-up throw and punished for it is part of the game.
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Let's have a calm and honest discussion about Blitz Shield
Hollysmoke replied to Dude Butts's topic in Guilty Gear General
What if Rejected state had a huge prorate attached to it? Or some form of damage and tension gauge penalty so its "Yeah, you got a successful slashback, congratulations. Here's a consolation prize: you get a small combo and a side of fries". That way you can keep the flow of the game still going without it feeling like a broken mechanic. This is in theory though, and in actual play, I personally haven't seen it be bullshit. Even at high level play it's an option but it's pretty negligible. You also have to keep in mind that you're assuming if they land the BS successfully. I've seen it whiff on different levels of play ALL the time. Considering the short window to pull it off, it still has its negatives if you whiff which is something to consider. -
Beast's Fury 2D Hand Drawn Fighting Game
Hollysmoke replied to BeastsFury's topic in Misc Fighter Central
Unless I'm wearing them, furries make me uncomfortable. Good luck with your endeavors. -
Fafnir has really good corner carry. You got some solid confirms off but you didn't take advantage of them. Mr. K gave some great advice but I feel like you should roll it back one step. Step One should be for you to learn your normals and specials like the back of your hand. For example, 6P in GG for most of the cast is generally used as an anti-air because of upper-body invul. For Sol you can also use 5K. Learn what's safe and unsafe on block. For example you can poke with 2S and use Gunfeint to cancel the recovery animation so its safer. Know when to use what normal or special. When you do that, you can move onto your BnBs. Best way to break it down is not to learn combos, but rather learn chain routes. For example, you can have stuff > Fafnir, Fafnir carries them to the corner, then you dash and do 6P > 5HS > jD > Kudakero > VV > TO. Or if you do something that floats them in the air, like Wild Throw or BB, you can do 2HS > jS > jS > jc > jS > jHS > VV > TO. Character specific forums will have information on chain routes and combos. Understanding what normal or special will present a situation where you can use a chain route will help you improve. As far as learning character-specific stuff, you can ask it in the respective forums. Dustlooping is requires some pretty strict timing (I wouldn't recommend it on a janky netplay connection). Some of it is character specific but for the most part the two elements you need to understand is 1) After 6P, you need to delay slightly the 5HS/2HS and 2) Jump cancel 5HS/2HS as soon as possible. This will let you land the first jD and second falling jD before they can hit the ground and tech, and gives you enough time to recover from the first jD to land the second one. EDIT: I missed the post where Mr. K broke down the normals. Sorry Mr. K! *Thumbs up*
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Maybe they conditioned you to think they were going to DP? Dun dun duuuuuuuuun. I do this sometimes. Then the 3rd time it's something else and throws them off. What you kno' bout me, whatcha whatcha kno' bout me. They said my DP is on fire, my DP be poppin', I'm standin' in the corner, all the Ky's be blockin'.
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This is what I wanted to start this thread; I was curious as to what people have noticed or do themselves so we can avoid it. We could even be doing it unintentionally but someone else may notice. For example I like to badly space bandit revolver sometimes and get thrown. Then do it all again
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At least they condition you to read overheads. I've gotten used to blocking and punishing them.
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This is pretty true. I was playing with Bob earlier and it helped me discover some bad habits of my own that he was punishing me for. Once I stopped, I was able to get pressure going without getting punished as often and even win a couple matches. Was good practice, even if netplay.
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I'm on the Ky bandwagon for this; with the new Grinders as well as his already pretty good neutral/footsies game, he's got really good space control vs everyone. You also don't need to know as complex combos as other characters so he's perfect to "dabble" with. Let's you focus on how the system mechanics work. 6HS can used for frame traps, grinders for space control/frame traps/zoning (alongside projectiles). Pretty standard DP, nothing special (actually has one). He's almost like Ryu but uses Lavender-scented conditioner.
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Hello peeps, I wanted to do an open discussion about bad habits. I'm referring to game habits that, while they may be effective in other games, doesn't really flow into GG and gets you blown up. How do you guys get over bad habits? How do you spot and identify your own? Most importantly, what are some bad habits you see character specifically that you guys recommend people try and stop doing? For example, I'm not a Venom player but I know what Venom is capable of, and maybe he's doing something s/he, the player, is doing that I shouldn't be letting him get away with. Or like when Sol players think it's a good idea to try and full-screen Riot Stomp against I-No projectiles.
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Let's have a calm and honest discussion about Blitz Shield
Hollysmoke replied to Dude Butts's topic in Guilty Gear General
I mean, if it's a slow move you're probably going to get punished regardless, depending on the scenario. -
English I-No. Mercy. Her combat voice is ugh but her announcer voice is pretty funny. That being said, can you 2K under Elphelt Shotgun? It looks like its at just the right height that you can disrespect it with 2K. Also may want to avoid bursting during setplay pressure. Gotta burst before the setplay starts otherwise you're trapped. Keep that in mind for vs Zato and Millia.
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Yeah I got it doing the 1st way. I just had to grind out the combo. The trickiest part of the challenge was the jD. Even though you can do jD instantly, you can dash, delay jD and its a lot easier.
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How do I read the Gatling Table in the frame data section
Hollysmoke replied to Theone_truestyle's topic in Beginner Mode
You utilize this information to form combo chain routes. Gatlings cancel the recovery of an attack so you can quickly go into another. At a very basic level, Gatling > Special = combo. Gatlings tend to be P > K > S > HS. There are obviously exceptions, but most simple gatlings follow this rule.