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Everything posted by Hollysmoke
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Long combos are completely and totally necessary, how else are you going to style? Don't know about you, but I ball on the street. And if any of you are playing GG on wireless, you are part of the problem, not the solution. There are so many cheap, affordable wiring solutions that I can't even. It's not like it was 10 years ago where cable cost an arm and a leg.
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Doubtful. She just got released in Korea end of Feb. They probably still have to translate all her abilities and give her English voice lines at the very least. Is everyone okay if I start the guild? Once the game is up and running, I'll just fire off invites to anyone who posts here.
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We can edit the front page accordingly with IGNs so people can find one another if they wish, as well as hosting events and whatnot the front page can be used. DLoop is still a anime FGC community so expect lots of PVP tournaments!
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No it's not out yet.
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I found some information on a Madcatz distributor in Israel. Maybe you can contact them and they can hook you up. P.S.D.S. Enterprises LTD. – K.S.P Group 16 Keren Hayesod st. Tirat Carmel, 39026 Israel Tel: +972 508805588 ksp.co.il
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No, I don't want you, that's why I asked if anyone wants to join Of course I'll have you =P
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Thank lordy this thread exists. I've been learning Venom and the execution tips have been godlike.
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My IGN is Shivelamouse and is L50 already from the closed alpha. I used my money to start a guild beforehand, dunno if it'll still exist. Anyone interested in joining my friends and I? I'll pay for the guild ez pz
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Core Skills That Every Great Player Has Mastered
Hollysmoke replied to thekiyote's topic in Guilty Gear General
Isn't that how they choose Eva pilots? As a Canadian, the hockey analogy threw me off for a bit we have ice everywhere. Accessibility of opportunity, while it is quite an interesting subject to discuss, might be a bit of a tangent for this thread. I forgot who it was that I watched play, I think it was Pain, he didn't even own a PS3 to practice on but he played at locals and with friend's whenever he could. On a pad, no less. He just dedicated himself to becoming a good anime FGC player. I had a shitty beginner guitar for years, falling apart practically before I could finally afford a high quality one. Assuming a reasonable goal for yourself, I feel like you could work hard and make your own opportunities, even if it may take longer for you than it does for others. CAN you do something? Sure. I *COULD* become an astronaut had I put my mind to it maybe, but will I? No, because it's unreasonable to expect me to go to an expensive college that would give me the opportunity to do so. This being a sort of extension of my previous post, you can create a reasonable goal as an opportunity for you to get better. This thread is still about GG, I don't think we should be making comparisons to more grandiose lifestyle choices. -
Core Skills That Every Great Player Has Mastered
Hollysmoke replied to thekiyote's topic in Guilty Gear General
Yes. Yes you can. Natural aptitude towards a particular direction, whether becoming a creative artist or an inventive engineer, will help you transcend to another level of capabilities that others can't. But let's get real here; it's exactly as Beast said. You want to get good at anything in life, just put your head to it. Don't make up excuses like "Oh I'm not talented enough" kneecap you. One of the core skills that any great player mastered? Positive thinking/attitude. Anyone can master anything in GG with enough time and practice; it may just take longer for some than others, but the point is that you CAN. Saying "I can't" is what great players don't say, they try and master that super-difficulty combo, they watch videos of that seemingly unbeatable rival of theirs until they find a weakness, they just keep playing and never give up. So many people are posting justifications why they can't be a great player, instead of actually trying to become one. GGX2 is like 8 years old at least and people are STILL playing it and discovering new tech for it. Point is, even if you're the most talentless hack ever, if you're willing to put time and effort with a positive attitude, you can become one of the most talented player. -
For the most part, all the companies function about the same: They make their own proprietary case and motherboard, bringing in pieces such buttons and stick from Japanese manufacturers on the cheap, and put it all together in a nice, neat package so that it's cheaper than importing from the East. Madcatz has done wonders for making sticks cheaper and accessible stateside, and I use a TE-1 stick personally. I got the SC V one for $80 and then modded the artwork myself. If it's a comfort thing and you're not getting used to pad, keep in mind there will be a transitional period while your hands get used to stick. You may not like it, and I don't recommend jumping into fighting games with it right away (keep to simpler games like Pac-Man or Space Invaders on PSN) so you feel out the stick. Also you said "my country" but you didn't specify which country that is; maybe others in your area might be able to toss some info your way as well.
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Is there a list of patch notes of all the changes up to this most recent point in time?
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Diversity of characters also means diversity of difficulty; if you run straight to Zato because you read on a tier-list he's godlike and have execution problems day 1? That's your own damn fault. Guilty Gear has lowered the entry barrier by providing a massive amount of tools to learn the game; Challenge Mode teaches you your character, Mission Mode teaches you fundamentals, and Training is..training. As a BEGINNER, everything is there for you to incrementally progress a better player. As a better COMMUNITY, we have to help out one another and avoid toxicity so others learn by example. Netcode won't change communal attitudes.
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The winner of SF IV at EVO last year was a pad player. If he can do it, with practice anyone can. If you're new to FGs in general, I wouldn't invest in a $200 stick. The Madcatz Tournament sticks are fantastic and regularly go on sale. You can probably pick one up in a couple months for ~$100. If you invest more money in a stick, high quality parts are worth if you play and practice one game A LOT, or play a variety of arcade games (or both, in my case. Pac-Man Championship Edition too much fun on stick). Chipp and Faust are relatively easy enough to play that you don't need a stick. If you said you wanted to learn Zato...ehhh heh heh...then it'd probably be easier on your hands.
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SF is a fundamentally sound game; easy to learn, hard to master. SF IV helped revive the competitive FGC scene. It's also the most accessible in terms of teaching the basics of FGs. Tekken is the 3D version that and also has a prestigious history. I haven't played it much, but it's a pretty challenging game. I don't like it, but I respect it for what it is. Soul Calibur and Smash are fun for different reasons to different people; I personally like Smash with items on low so I can goof off playing casuals with friends, or Soul Calibur when I have friends who never play FGs want to play one where they can just press buttons and have fun. Do you see a common thread between all these games? It's fun. Each fighting game series is fun in its own way, and bring something different to the table. That's why they've been around for so long and are so popular. That being said, we should keep this on topic about the netcode. I think the community would be bigger with better marketing. Since the older GGs have a notorious reputation of difficulty, most knee-jerk reactions are "But isn't that game hard?". If GG has a good showing at EVO (which I think it will with the JP players coming over), it's popularity will grow.
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Now you need to do it in an actual match. And then the penultimate test of having me scream "DON'T DROP IT DON'T DROP IT DON'T DROP IT!" over and over while you do the combo.
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Tomorrow I get DFO CBT date *AND* Jacket DLC for Payday 2. What a day of days.
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For the first time in its prestigious life, GG is accessible to newcomers. Sure it's still a difficult game to truly get into, but giving resources for newcomers saying "It's okay, we got tutorials and challenge mode and mission modes to get you caught up to a gorjillion years of mechanical development in fighting games". I've actually been learning Venom for the first time because why not?
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Maybe if you bury your head deep enough into the ground they're not.
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N..oooo I'm pretty sure everyone would be okay with it if its MSRP value represented what the actual product is: A $15 expansion pack charged as a full-priced $40 standalone game. Instead of having an extension of a previously owned game that would extend its shelf-life, they're charging for a game that most people are on the fence about to begin with. OR WHY NOT BOTH!? ¯\_(ツ)_/¯
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I giggled. Grapplers are one of the biggest gatekeepers for beginners; if you don't take the time to learn spacing and proper blockstrings, when you mess up...SPLAT. Although grapplers can be pretty easy to learn at a basic level, you really need to have a good understanding of match-up knowledge so you know exactly when to punish someone. If Potemkin is giving you trouble, you need to tighten up your offense.
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This is an example of the point I was trying to make earlier BTW.
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We're starting at the end of season 2/beginning of season 3 with creator, dark knight and female slayer, as well as other QOL changes Neople has made over the years that we never got. We're not getting content dumped on our laps, but it's going to be trickled in so that the economy gives itself time to establish.
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No because you have less tools. Tools that were fun got nerfed hard, that's the issue the JP players are having with the game. And yes, boring is quite a varied descriptor for a lot of people, that's why I am simply trying to paraphrase the general sentiment of what I've heard from most people. I never claimed to be the be-all end-all of the subject. I guess the best analogy I can think of off the top of my head is, say BB is a home improvement project, you have your tool box with your hammer and nails and screwdriver and all that good stuff, but your asshole neighbour ASW comes over and takes your hammer without your permission. All your options revolving around that hammer are gone now. Now you're nailing the nail into the wall with your bloodied forehead in quiet desperation, hoping that your neighbour returns your hammer at the next loketest BBQ party.