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Hollysmoke

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Everything posted by Hollysmoke

  1. don't use MiJ. Install the driver then run Better DS3
  2. Use your PS3 controller. I know you have one, it says so on your profile ;o
  3. Be careful of using your DP with him, he can punish it heavily on whiff and if you hit him with it on block, HSVV can punish it if you don't cancel it and almost all special cancels. If you use leap, you'll have enough time to FD block it. If you leap, you might get air thrown but you also have a chance of hitting Sol if he goes for it. There's a bit of a guessing game in that sense. Anyways, Sol at mid-range can outpoke you, but you can keep him out pretty easily at full screen. You need to be careful not to get blown up on a CH by Sol. The match-up tends to be in his favor.
  4. I honestly have no idea. That delay is more than a cancel animation's worth. I never had that issue though. Sorry.
  5. Are you playing on keyboard? Maybe sticky keys kicked in if you were pressing too many buttons at the same time?
  6. Stagger doesn't change from 22C and you'll have more damage and meter gain. This was why I was asking about SMP and in what situations would triggering be actually beneficial. Apparently the situations that trigger SMP and are beneficial have no relation to one another. Just a misconception on my part, I guess.
  7. "Using" SMP was a poor word choice (Triggering would have been better) but I get it.
  8. So basically SMP has its limited/specific uses but not in an offensive nature due to the design limitation that you're not supposed to use it for an offensive nature.
  9. I think SMP has highly-situational uses (judging by what people have posted and my own experiences). As far as offensive pressure goes, I've seen people do it but I never got why (I just chalked it up to miscalculating the number of times the move was used in a combo). I don't think one or two examples is enough to justify using it because when it resets, and the opponent techs, they're given an opportunity to make it their turn now. An experienced player will know what the gimmick you're going for is and put themselves in a situation to avoid it. You don't exactly have a lot of options with SMP.
  10. I meant 1.1. Goddammit, I'm out. I need coffee.
  11. So are we discussing 2.0 meta or CPE meta because I don't know anything about CPE meta.
  12. An open discussion on gameplay? That doesn't belong here! Oh, you silly bugger you! I haven't been keeping up in awhile so...what exactly is defined as the current "offensive meta"? That just seems a little vague to me.
  13. I didn't really notice anything except sometimes you got hit in a combo while using an attack that didn't have super armor. Is that what you meant?
  14. Attack speed reduces your recovery frames. Your attacks are probably not recovering quick enough for you to link, or you're trying to combo skills that can't be cancelled.
  15. >Indirect nerf to Beat Drive. >Get Chronicle set that reduces damage on kicks by 90% and loads it all onto the final hit >Row, row, fight dah powah!
  16. I was just interested in SMP and had some questions about it is all. What about the stagger off Jin's 22C? I've seen some players SMP it but I never understood why (I usually go for the knockdown because it's safer).
  17. That's...really not a healthy way to incite discussions. People will just stop talking, period. Regardless, anyone have any thoughts on SMP resets for offense? I'd love to hear people's thought on that.
  18. Didn't I just make a post about not posting logical fallacies as opinion? Stay on topic please. We were talking about mixup / pressure strategies.
  19. *6A's your cheesits out of your hands* Bet you didn't see that one coming >8(
  20. Sorry. I fixed it D; Didn't mean to typo your name.
  21. No, my fault, I should have specified that I was talking about 1.1 as well as the OHK input change. My post was a little confusing. Sorry (I fixed it). The YRC Command Grab nerf was global, blah blah blah stuff but the point I was trying to make still stands. It's more reliable with Ram than May but you miss an input and can potentially get 3K, or with May it's a little more awkward (although they are buffing it like you said). I was trying to correlate my point into CP to keep it on topic: Bang can do a running command grab, but it's not as scary as it needs to be.
  22. But...Neople, why?
  23. I wasn't making a point to specific person, it's a broad generalization. It doesn't necessarily apply to everyone, but it exists. I've seen it first hand. These are the people who send you hate mail on PSN, or break their controller at a local or what have you. @LaowPing, If you have an opinion that differs from someone, your state of mind is usually "I'm right, you're wrong" regardless of the argumentative fallacy of being right BECAUSE he's wrong. The state of self-importance of being right regardless of why is the ego. Everyone has an ego, it's just a matter of how well we keep it in check. You're not wrong, it's not that complicated, but my statement and point was simple enough: some people don't like being wrong, and they'd rather other people be wrong instead of learning to be right themselves. These are the kinds of people you rarely see here because we choose not to give them the time of day, so I digress before I go too far off topic. The reason you can't YRC Wild Throw specifically ties into what SKD's been saying: it's input is 623K, vs someone like May's 632146K command grab or Ramlethal's 236K command grab: Sol is able to do it while running. Due to the system of the game, you can't run and throw without stopping, then throwing, or FDCing your run then throwing. The threat of Sol's command grab is part of his mix-up game. He's running at you, and he has that additional tool under his belt to pressure you with. Ramlethal and May don't have that advantage because of the way their inputs are laid out (mostly to avoid overlapping with 3x inputs as well as to avoid giving them that extra advantage). If you YRC Wild Throw under 50 meter, you'll either whiff YRC or grab. It's super safe. It's the same with Bang's command grab: Input lets you do it while running, which is pretty scary when you think about it (623C input) but because it's so slow on start up (13F) it's not as scary as it needs to be, and it's pretty punishable on whiff and there's no YRC to make it safe. EDIT: I'm talking about 1.1 BTW, and May's command throw is going to be the same input as WT which is a buff. Sorry for the confusion. My point about command grab pressure still stands though.
  24. It's a psychological issue; you're participating in a competitive scene to prove that you're better than other people. By asking a veteran questions, it's the equivalent of admitting you are WORSE than someone (which is why people also were trying to prove SKD wrong). Ergo, ego. It's not a bad thing to ask questions. It's how I got better.
  25. You would be correcting someone who's opinion consists of baseless fact in which you are okay to correct them. This is different; we're talking about facts (such as frame data) and how we interpret them differently (opinions, perspective, etc.) which is what leads to healthy dialogues. I also feel like people have an ego when it comes to learning from a veteran, and have to prove them wrong to feel better about themselves, but it's their own prerogative to kneecap themselves as midlevel players for life. Personally, the throw game in BB is radically different than what I'm used too in GG so it's interesting to hear what people have say about the topic. And no, it wasn't directed at you in particular. My biggest issue honestly was how bad SKD's formatting in his long as post was. It took me 30 minutes to read through it at 3 in the morning to figure out what he was saying TL;DR-People, check yourselves before you wreck yourselves. SKD, hire a copywriter. I'll even proofread and edit your article for you when you write it. I assume the Bang bumper thing is because of recovery and not as strong oki/pressure compared to throwing nails. I don't play Bang though so feel free to correct me.
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