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Hollysmoke

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Everything posted by Hollysmoke

  1. The difference between discussion and debate is in the ability to suspend your judgments and explore assumptions. People need to be aware of their personal assumptions of how characters work and be open to the ideas being discussed. If people aren't open to the idea that their opinions on something may be wrong, and there may be a different approach to the problem. SKD brought up a lot of ideas, thoughts and opinions on mixup/pressure and instead of correlating their own ideas and perspectives on his post, are just brushing it aside. Learn to dialogue people, it's how you learn and get better. Instead of saying "No because..." say "Okay but what if...". Ask others for their thoughts on YOUR thoughts.
  2. As someone who plays almost exclusively all the classes of female fighter...
  3. Okay, so we're basically saying the same thing. I think the problem from netplay to offline is a really popular notion that "overheads are bad, they only work on netplay" so people just think that overheads are bad and never use them, when it should be about when and how to use them. Even with Gauntlet Hades, can't you cancel it while in the air to improvise some high/low mix-ups? The fact that it's so predictable can maybe used against your opponent. You know they might try to punish it, so you'll cancel it into to something you can punish their punish with, etc. EDIT: That was my point about spamming the same gimmick over and over. You keep doing 6A, they're gonna catch on. It's not the good kind of conditioning is what I'm trying to say. If you're mixing in gimmicks once in awihle, however, the threat remains in play in a "Will they or won't they?!" kind of way. If you don't use them once in awhile, that threat disappears. Or, on the flip side of the coin, by never using it, they think you're waiting to use it, so the threat is still there (which is what I think you're saying).
  4. I was just saying saying that you need to RC Jin 6A on confirm for damage, nothing about reaction. This is just one long standing fallacies that people fall for: just because it looks good on paper doesn't necessarily mean it's practical. You have 15 frames to break a throw. That's less than a quarter of a second, and for the most part you'll see players do it because they predicted it was going to happen, not necessarily on reaction the MOMENT it happens. Just because Jin 6A can't be comboed meterless doesn't mean you shouldn't use it, you just have to know when to use it. Conditioning can go both ways; you keep using that really fast 6A overhead, they'll learn to block it, you lose that tool in your mix-ups. It's a matter of rotating and mixing around the gimmicks you plan to bust out for a particular match, making it more difficult for people to PREDICT as well as REACT to what you're doing. I don't know what you mean when you say "in the void" though.
  5. Shame. It was pretty stylish to pull them off too. To clarify to people who don't know, when you dust there's 29 frames of untech time, in which you hit your opponent and then after that hit, they can't tech for the next 48 frames. By hitting someone in the 25-29 or so window, you maximize the amount of time they can't untech and pull of stylish and extended combos. Due to the homing animation, the tech time is always set the same, so you can't land before your opponent to pull off fun stuff.
  6. Jin's 6A is pretty quick but you can't really capitalize off of it, which was its con. You have to RC it to get anything out of the overhead confirm.
  7. Wasn't Impossible Dusts referring to the untech time when you dust someone back in X2? You hit them during that untech time as late as possible to add a longer untech time. I think it's 29+48 frames. Do we even have IDs in Xrd?
  8. Locked basically nailed most of it; some things to be careful as well is Sol's run, 2D and GV can low-profile HCL. Blitzshield is your friend.
  9. Double Fatigue points happening this weekend. Good luck to all those grinding!
  10. I spent 2 hours trying to figure out why Fatal Aim wasn't casting on my Striker before I found out it was passive instead of active
  11. When I get bodied, I just keep trying out new things, for better or for worst, then have a discussion with whoever the player was about what I was doing wrong from their perspective. Sometimes I might miss something that the other person can enlighten me on. This fucking guy
  12. People take the online for granted. Sure it may not work as well as we'd like, but 5-10-15 years ago we didn't even have online functionality. No local community? You didn't get to play, simple as that. Even if all you can play is online, at least you're playing. Doesn't stop you from learning the game and bringing up new discussions to the table. Just means more people for me to dustloop.
  13. NEVER MIIIIIIIIND!
  14. How do I access it? I want to pimp myself out.
  15. When people pick English voices for certain characters and I can't physically hit them in the mouth for their life choices
  16. 1. Street Fighter is a series of games with a pedigree back from the early 90s. Unlike games like the Neo Geo games (Which were popular in the East) and Mortal Kombat (Popular in the West), SF was not only one of the first, it was the first to be popular on both sides of the sea. Well-established games means higher audience, higher audience means more people watching the top players. It even had a live action movie ffs! 2. No. The controls are fine as they are. They've already toned down a lot of execution-heavy characters such as I-No to allow people to focus more on strategy/combos instead of execution. If you want shortcuts, go play Persona 4. 3. *Sigh* This again. SF 4 didn't start off with 40 characters, and MK X re-used most of their skeletal/rigging assets. It's expensive and time-consuming to make 3D characters vs 2D characters. It's not that you're wrong, it's just not as easy as you make it out.
  17. Audiophile is just another word for pretentious. My $60 Grado SR-60s sound better than a lot of $150+ headphones. Those headphones are fine. Go buy the CDs, listen to them and have fun.
  18. Do you have high end audio equipment? If not, it doesn't matter; it's good enough, buy it if you like the music. it's going to sound "good enough". The transfer isn't going to be from game to CD, it's going to be studio recording to CD. Rolled off highs refer to sound pressure, that's an equipment-related issue. Yes, it's compressing sound, it's being pressed onto a CD. The dynamic range is of a satisfactory level from what I gather. If it's too expensive to import, or you want to see how it sounds, ask someone who did buy it to rip a song or two in FLAC so you can sample it on your equipment yourself.
  19. Which version of the PS3 do you have? I noticed this with my old fat-ass PS3 but on my new slim it doesn't lag. I'm just curious if the updated hardware has any bearing on performance.
  20. If you hit 50 and need materials, just mail me ingame. I'll do my best to help you guys out.
  21. The laws of physics are pretty specific... You knock on a drum, strum a guitar, etc. you make sound. It is a sound wave. After you capture the soundwave, you convert to various formats, you start losing how the original sound wave sounded to begin with. Converting the soundwave to vinyl is the best retention, followed by CD and then DVD. I posted a diagram and explanation of this, I don't know how much more specific you want me to be. Youtube doesn't host anything lossless. It will always convert any audio format to 128kbps AAC. No streaming service will offer lossless because it would wreck bandwidth usage. Grooveshark will stream 320kbps, and uses whatever people upload. Anything higher gets converted down.
  22. http://dr.loudness-war.info/album/list?artist=Daisuke+Ishiwatari&album= The better the dynamic range, the less "flat" it sounds. The min and max is based on individual tracks; the "best" and "worst". The column that just says "DR" is the average across the whole album. Very rarely will you see an album green across the board, so 8 is pretty good for the Isuka CD.
  23. See post for the first two: http://www.dustloop.com/forums/index.php?/topic/6335-arcsys-ost-discussion/?p=905109 Youtube will always be 128kbps AAC, which is MPEG 4 in a M4A container. It sounds like ass. If you want to stream music, check out grooveshark.com If your CD has .cd or .cdda format when you pop it in your computer, it's fine.
  24. If you're not screaming "LET IT OUUUUUUUT!!" at the top of your lungs whenever it starts, you don't deserve to own these CDs, audio quality be damned.
  25. It's cheaper, faster and easier. Steve Wilson did the same thing on his album "Up the Downstair" before Porcupine Tree as a band had its established members. In 2004, he went back to the album and had the band re-record the drums so it sounded a lot better. Since this OST is more of a "cashing in" sort of deal, this is what we get.
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