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Poultrygeist

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Everything posted by Poultrygeist

  1. For a easy beginner one I'd say CH 5C 5D 5A 5B 6A 5B 5C 236D 6[A] 22A 6[A] 6B 236B. There's much better but that's a good starting point I'd say.
  2. Oh my fucking god this. People who instantly flock to the worst character in the game because they want to be a special snowflake are the god damn worst. Especially when they try to take the moral high ground for it. Bonus points for people who use "BUT I WAS USING BULLET!" as an excuse when they lose and then are "LOL I BEAT YOU WITH BULLET GIT GUD" when they win. Fucking scrubs.
  3. Can't you air to air decently with j.xD normals? Or are you talking purely non-Ignis?
  4. What's wrong with Rouziel's rip anyway?
  5. Oh god please no. Try this: http://ecx.images-amazon.com/images/I/71mnqP4yPYL._AA1159_.jpg
  6. You should upload the PSD for that template : D
  7. I usually use my meter for counter assaults to cover up the lack of a good reversal.
  8. Another Ignis-less one for a little bit of meter 5B 3C 236C RC IAD j.5B 2C 6C 41246B 5B 6B j.5B j.5C j.236C j.214A/B
  9. For a beginner you might want to learn things like... (Midscreen) 5B 3C 236C 214A/B (If you choose 214A you can end with 22C) 5B 3C Oki option of your choice Throw 236C 214A/B (Ignis active) 5B 3C slight pause 6D jump forward j.5B land 2C 6C 41236B 5B 6B j.5B j.5C j.236C j.214A/B 2C anti air fatal 66 2C 6C 41236B 5B 6B j.5B j.5C j.236C j.236A/B j.5B air to air counter land 5B 6B j.5B j.5C j.236A j.214A/B Air throw 2C 6C 41236B 5B 6B j.5B j.5C j.236C j.214A/B (Corner) 5B 3C 236C 214A 66 5B/2B 6B j.5B j.5C j.236C j.236B 5B 3C 236C 214A 66 5C (1 hit) jump forward j.5C j.236C j.214B falling 5B (as late as possible) 2C 6C 412346B 4D 3C Oki option of your choice (you can also end this with Vol Tedo if you'd prefer damage)
  10. Hey you can always have Guilty Gear characters instead.
  11. What's the filename for the dialogue box? I'd also like to know the name of that font hahaha.
  12. Thank you for everything, your hard work does not go unappreciated.
  13. On OTG? I can't test right now but doesn't Amane have one of the small slide/knockdown hitboxes IE Arakune and Kokonoe?
  14. From testing around with it, I did find a way to do it without needing the corner. You need the level 3 22C as posted earlier (which may drain your OD time by a lot) because it wallbounces, and as soon as you finish the 22C you run up and hit 6D. I haven't tested it on everyone but I'd be willing to bet it wiffs on Arakune and friends lol. Also for those who may be struggling with the timing on 623B 22C, look for the part where the char "bounces" off the ground after Terumi kicks them down.
  15. Is this a corner carry? I'm testing it now and I can't get in range for 6D unless I'm close enough for 22C to wallbounce them in range for it. Also can't you substitute the last two for 642146D? EDIT: Okay if I'm getting this right 22C has enough untech time that you can run up and 6D them?
  16. Goodbye instant overhead j.5C. You really will be missed.
  17. Awww that's a shame. Still no PSC yet as far as I know.
  18. I just checked and the March episode is still the newest one. I dunno.
  19. The closest to a reversal we have would just be counter assault. TBH if Relius had good defensive options on top of his incredible offense we might be giving Kokopuffs a run for her money lol.
  20. I must be bilnd because from left to right all I see is the Sony logo, the PS3 logo, the Atlus logo, the P-Studio logo and then the copyright info. EDIT: Whoops I see it now, in the copyright info. Probably just a general trademark but you never know.
  21. Where do you see that?
  22. Wait, is the shadow its own character like Labrys and not just an extra mode like everyone else? The website seems to imply that.
  23. When all of the good connections are rooms with conditions like stylish mode only or things like NO HIGH TIERS and (character name that isn't Kokonoe) = KICK.
  24. Tomorrow is the 25th in Japan, and that's when their "exclusive gameplay" is so I guess we'll find out then.
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