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Speakeasy

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Everything posted by Speakeasy

  1. Why is Nu's only reversal a half-circle input? I can't mash that fast enough.
  2. I can't really think of anybody that the suped-up projectiles would be something I go to Luna for except for maybe Rachel. Maybe if Luna 5D knocks out Spark Bolt, but... I mostly go to Luna for closing in and pizza oki.
  3. I loved stance changes to death, and I said so already, but it's really hard not to feel like it was a waste when half of my character is about to be behind a pay wall.
  4. I don't want to have to pay for Lambda (but I may shell out if she gets the peppermint color scheme again, it was too stronk in Extend), so I'll just stick to Nu for now. Unless I don't like the new Nu, in which case I'll look for a new main. A nu main? Huehuehue
  5. I'm salty because that was a lot of work to learn stance change stuff, and because it was super flashy, and now it's going to be completely gone. I had tons of fun learning and trying to master it, and I don't regret the experience at all, but now it feels like it was all for nothing.
  6. If Lambda's D attacks are all level 2 projectiles, laughs will be shared by people that buy her.
  7. 5D looks the same size to me. Lambchops could use a new Distortion, but hey, at least they seem to be giving her new animations.
  8. Like I said, just making sure. Well shit. This is just perfect.
  9. Are we sure Nu is losing her mode change? Just making sure.
  10. My soul hurts right now. I don't expect Lambda to play too differently from Extend, but I feel like it would be a waste of space to just copypaste her back in, so they have to change her up somehow. It would be nice if she got her old stage back or got a Secter Seven lab stage or something. But it pains me so to know that I'll refuse to play as her (until/unless the peppermint colors are brought back).
  11. I probably shouldn't complain about free burst baits, but come on, people. Only burst against Nu when she's touching you.
  12. Shame, since he's actually fun to fight. EDIT: Another one: When I'm messing around with Mu and set down a stein in neutral against Azrael and he immediately growlers like I can't breakdance over and grab him out of it before the laser hits. It's worse than whiffing a Nu 5D over him and knockdown and him wakeup growlering in response.
  13. When I beat someone with Nu and they try to counterpick with Hazama, but they aren't good with him so they just lose harder. Does anybody actually play Hazama anymore or does he exist only for counterpicks?
  14. I bleed meter like nobody's business whenever I have it (I love CT/236236D), so I may not have room to talk, but I'd sy to try to be more conservative with your meter. Sent from my XT1080 using Tapatalk
  15. I'm gonna pick pocket Tager back up to mess around with, and I was wondering... Can you TK air 360? Sent from my XT1080 using Tapatalk
  16. I've been playing Mu for a couple weeks now, and I'm ready to move on beyond the embarrassing level I play her at. To that effect, I'm here to ask the actual Mu players for advice. I already have a somewhat good idea of her gameplan (use her strong bighuge normals to stuff things out and get steins out, then do whatever you please and dare people to do something about it), but what does her gameplan actually look like? Does Mu have a lot of good setups for mixup/pressure/crossups? If so, what are some good ones to start learning how they work with? What normals will I be getting the most mileage out of in neutral? It seems so far to be 2B, 5C, 6A, and 6B, is that about right? Does Mu have good enough meter gain to justify going for super enders/costly combos outside of when you know they'll kill, or should her meter be saved for RCs and for getting out of pressure? Should I focus on doing as much damage as possible or getting the enemy into the corner and keeping them there for as long as possible? I main Nu, and I prefer to focus on keeping myself out of the corner and generally ignore going for corner carry, since I love teleport shenanigans in my mixup and those don't work too well in the corner. What does Mu's oki look like? Sorry about asking so many questions, but I figure the best way to get the right advice is to ask about everything. Sent from my XT1080 using Tapatalk
  17. I just picked up Izayoi and she's turning out to be more complicated than my other characters are. I've got a few noob questions. What does Izayoi's gameplan look like outside of "get stocks then kill"? Or is that actually it? Should I be trying to get a full stack of stocks before going into GA, or is 4 fine to put on the beat down with? Obviously I'll switch up the number of stocks to catch people off guard, but what would be a good rule of thumb? What does Izayoi's pressure look like in and out of GA? Is three even a point to rushing down outside of GA? If not, what do you do to build up some stocks? What do we do in GA? Which normals does Izayoi get the most mileage off in neutral? How do you get people to respect you so you can start the real mindgames and shenanigans? More specifically, what should you be trying to get them to put up with (ie sabre teleport to make them jump whenever you throw a sabre out)? Sent from my XT1080 using Tapatalk
  18. Speaking of Vita DLC, is there some way to transfer the PS3 DLC to the Vita or something, or do we have to wait until the store updates tomorrow? Edit: The store has Vita CP stuff on it now. Sent from my XT1080 using Tapatalk
  19. Aside from the game's challenge mode, the combo threads here are full of info and if you have any questions, ask here and we're always willing to help. Welcome to the DDDDD club! :D Sent from my XT1080 using Tapatalk
  20. When you practically see the Bullet player winding up the overhead and block high, maybe barrier for no reason for good measure, and then it doesn't matter and you get hit anyway. Sent from my XT1080 using Tapatalk
  21. I like to use 236236D to make characters hold still. Never, ever, ever use it against Noel outside of oki or midcombo. She can react with j.236236D and counter you every time if she can move. Also, can we do anything about full screen Optic Barrel spam other than dashing past one and punishing? If not, what's the best dashing punish? Sent from my XT1080 using Tapatalk
  22. If you're having trouble with the 4B in the 2B>6B>stuff combo, you can omit the 6B and 4B should connect every time. There will be situations where it won't, but with enough practice you should be able to see beforehand when it won't connect and end with 236D instead. You will lose some damage from leaving 6B out, but I'd rather leave out damage than drop the combo. Sent from my XT1080 using Tapatalk
  23. I'm nowhere near good enough to consider myself knowledgeable, but the combos in that video would be a good place to start. I've taken some of them and replaced my own terribad home-grown bread-and-butters with combos from the video. For the most part, they're pretty simple, and as you work your way through them, you'll get a better handle on stance cancels and other things Nu's best combos need to work well. Some simple ones from the video are those starting from 2B and 4B, which are normals that Nu (or at least my Nu) will be getting a good number of her hits from. A pretty good combo to start with imo is [Luna]2B>6B>5C>236B~22A>5DD>4DD>4B>2DD>jc>j.DD>j.2DD>djc>dj.DD>dj.2DD>dj.214D. Apologies for the poor notation. Sent from my SM-T520 using Tapatalk
  24. I had a ton of fun today. Really fun casuals and some super intense tournament matches. If anybody else from Dustloop was there, I was a the Nu player that occasionally scrubbed it out with Mu. I'd love to play with you guys again. Also, did anybody happen to get the info from the guy that was selling bead sprites? I don't believe I got one of his business cards and I'd like to pay him to make a couple more things. Sent from my SM-T520 using Tapatalk
  25. Are there any Dia parser combos other then parsering after 6C and picking up with 6D in the corner? That would be the flashiest thing ever. Sent from my XT1080 using Tapatalk
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