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Everything posted by Speakeasy
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Kokonoe came out for US versions yesterday. She's my favorite character in the story, so I got her and screwed around a bit to see what she does. I have a few general questions: - What's Koko's gameplan? Do I need to be playing her like a zoner, using gravitons, spacing, fireballs, and traps to force mistakes and punish them for crazy damage? Does she work better almost like Mu, using big, damaging normals to lay out damage and using her traps for oki? Or does she work best a different way? - Is there a way to easily combo into 2C with a FC? Because 2C>6C>j.2C is really simple and really ridiculous. If it can't be comboed into, is it as bad a move to throw out in neutral unprotected as it seems? - How does her neutral game work? I tried going against the Hell AI and got completely wrecked. I have no idea what to do or what moves to do it with. Can I just fly around with j.A and "Pow pow pow. -.-" my way through everything or something? This may be a repeat of the first question but I'm hoping for ideas like setups and moves to use in neutral instead of just an overall playstyle.
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In addition to what LunaKage said, it's also highly unlikely that you're at an equal skill level with many characters, so you're just flipping through subs hoping to get lucky if you do this.
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Bang's super where he runs forward and carries you into the corner seems to let him run through 236236D unharmed. I'll do some testing later to see, but I'm not happy about this if it's true.
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- When I'm in a lobby and I see a match going on. So I stand in front of the cab and wait. And wait. And when the match is over, wait and see if the loser wants to get back on and have a rematch. And they walk away, so I figure it's my turn to get on and do so. And then the other person sits there for 30 seconds before leaving. Lobby may be adorable as hell, but it's really starting to get on my nerves. - When I search for a ranked match and everybody is 0-bar. - When lag turns my 236236D into 6D.
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Chrono Phantasma Story Discussion [fun tentatively allowed again]
Speakeasy replied to Chaoschao222's topic in Zepp Museum
Not to suddenly change the subject, but is the Six Heroes story actually relevant? It just kind of... stops. And it's never referenced again. I guess it could just be foreshadowing for what happens in the main story, but I wish they didn't build all that tension just to have it be irrelevant. -
I was thinking less just randomly switching in neutral and more trying to stick in one for as long as possible. The mode you start in(Dia?) seems to be more useful for playing keepaway than for combos, so maybe stay in that and whittle down your opponent's patience/health until they're softened up enough for some Luna(?) combos? EDIT: I played a few matches this morning and it seemed to me like I had more success when I used Dia to zone them out and switched to Luna and moved in for the kill when the enemy started respecting my stuff. Maybe that will help someone else with my problem? Sent from my XT1080 using Tapatalk
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Combos aside, is it better to switch between modes often or stick with one until you have a chance to switch modes mid-combo? I can see the appeal of both strategies. Sent from my XT1080 using Tapatalk
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One big factor I'm noticing myself improving on (toots own horn ) is knowing when to respect/not respect your opponent's moves. If you let them get away with too much, they'll go to town on you, but if you try to beat out everything, you'll get handled.
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I certainly hope the romanization team screwed up on a lot more than that. What's up with these names? Rathty? What? Is it just something you have to know a lot about Japanese to get or something?
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I'm in the Yukiko chat now (hey guys), but I'd love to be in another chat too. Could somebody in one add kansasfielder if they want me to join?
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GGs to Ciddypoo, although those matches where you weren't teaching me were less fights and more me being put in an oven. :P
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So it's just something I have to experiment with and feel out for myself? Thanks.
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I'm learning to love 2D/j.D like a child. I've noticed too that if I send it out too far behind the enemy, they tend to just rush forward and forget about it, allowing me to bring my persona in behind with 5D and put in pressure that way if I get an opening. People forget about the persona a lot if it isn't in their face in my experience, but that's probably just because I haven't fought anyone that had a ton of Yukiko experience yet. Or I just play her weird. Regardless, it's great for pressure and/or for covering my ass if I need to keep the enemy away from me. I have that right, don't I? Another question (sorry if the answer is in the OP): Are there many safe ways to set up Fire Break? My go-to guaranteed setup is to use C Maragidyne to push the opponent away, forcing a block or just outright smacking them with it, and Fire Break during that. Then I either use D Maragidyne to pull them back in with damage or sit on it until I have an opportunity for C Agidyne instead. That's nice and I've never seen anyone dodge through Maragidyne or superjump over it, but it costs 50 meter and requires awakening to do. Is it possible to set up Agis and Maragis to cover myself long enough to do it without a good chance of the enemy slipping through and nailing me?
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GGs to Captain Soviet and his Kanjihiko duo. Did you get bored of beating me with Kanji and decided to start beating me with Akihiko instead? :P Once you had my tricks figured out, I couldn't put up much of a fight. Thanks for playing with me.
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I'm cool with a couple matches, but I should probably get to bed soon.
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Your Lizzy is a million times better than mine at least. I was feeling pretty good about my Lizzy too until I fought you, haha.
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GGs to Godofwar7 and his godlike Elizabeth. I learned a lot about the matchup playing you. I need to work on beating Elizabeth's mindgames. GGs to the god that stepped in and showed us up too, even though I don't know if he frequents Dustloop.
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Oh no, you made a Dragonforce reference. *Guitar Hero controller appears* I wish I had 100 SP myself so I could IK your IK, unless Kanji's IK beats that too.
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GGs to Zeron and his IK-beating ways. I'm gonna get you one of these days. :P That aside, your combos have gotten scary since we last played. I know not to let you put me in the corner, that's for sure. GGs to Houdini as well. Even though you beat me both times, I still feel triumphant because you didn't IK me again. EDIT: Godofwar7, would you mind making the room and inviting me? The connection is bad whenever I host the room.
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Houdini, Captain Soviet, godofwar, are you guys still up for some games? Zeron and I are having at it by ourselves at the moment and the more the merrier, right?
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I'd love to. I've just been practicing my IK online. You wouldn't believe how many people fall for it.
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Elochai, if I move to the east coast, can I play you then? :P I'm probably heading on now if anyone wants to have a go.