totaly unrelated to current DP talk
Remember the not-un-blockable Con Anima Sandwich mix up? I was thinking about it, and while it's pretty apparent what to do if the throw break, shouldn't there be some conceivable way to take advantage of the throw follow up? I messed with it in CT and there is enough time to switch sides via vivace, jump up and combo them in the air briefly. trouble is even if u delay it out long enough, j.b j.b j.236c hits them over nirvana. I was wondering, is there an air combo follow up that is long enough for nirvana to recover and low enough to slap them into another 8D?
Maybe something to the effect of j.2c, j.b, j.c and.. does j.c combo into allegretto? I just feel like there should be some way to take them not teching the throw and work it into, at the very least, some oki shenanigans.