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4Corners

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Everything posted by 4Corners

  1. Nah. It's the loop they bitch about. People don't realize that they can kill Carl in 2-3 combos, just like he can do to them, so they just complain. Is all good, tho. I might actually start playing without loops, just to get ready for CS.
  2. University of Denver. Denver, Colorado. :D :D :D Tho I might not get to go next semester, stupid high cost. waaaaaaaaaaah.

  3. Try using the DPad. I played Zappa on pad for a month or two, I'd never touch the analog. Really tho, for negative edge characters, I'd recommend saving up for a stick. Feels good man. Most people have a strong side. Practice the hell out of your weak side, or you're going to get destroyed. Seriously, work with the Dpad more. PS dpads are pretty good, tho they may not be Saturn pads. EDIT: Oh, btw guize Carl is tight still. Haven't played in about 2 months, and I made it to finals at a recent tournament. It was only an 8 man bracket, tho, so waaaaaaaaaah. I wish people didn't cry about Carl so damn much. I might still be playing this game, if not for the constant bitching.
  4. Madd fun playing you again, Erik. If it weren't for people constantly bitching about my character, I'd almost want to start playing again. Ohwell, I guess I can wait till CS to start having fun with a 2df. =(
  5. Which school is it that you're wrecking (or getting wrecked by)?

  6. Thanks for the encouragement. Gotta get me a cosigner for a loan, 'fore next semester comes around. How have you been?

  7. Thanks. :D Term ended, have a 3.0 avg. Not really what I wanted, buuuuuuut better than I expected. Taking two languages within an hour of each other is a terrible idea.

  8. You guys know you can hit with a strong clap without delaying it, right? I dunno if it holds for CS, but in CT I actually used to do a fast version of the clap loop that hit with both claps before I found out about the delay to do it.
  9. Honestly, I feel like the jp ragnas burst at all the wrong times vs Carl.
  10. Oops. Yeah, I meant CT. New Carl looks faster and more mix-up based, ala Millia. And if that's the case, I'm down to play that shiz. Here's hoping they change the announcer, though.
  11. New Carl is looking spiffy. Sorry I dropped off the face of the earth. School was raping me, hard. Also, I've started to get really annoyed with the entire nature of Carl's character in CS. Did you get the combo? Yes. You win. Did you get hit? Yes. You probably lost. Not fun to me. New Carl is looking tight, with all the mix-ups. Volante as a scare tactic is looking pretty sweet.
  12. Smelly. Very smelly. Which games? GG, BB, ...? Overall, our scene has some talent in quite a few games, but has a bit of drama. Still, the good gatherings are GOOD, and most everyone is willing to play/give newcomers to the CO scene a fair go. EFL is hype.
  13. My only problematic match-ups are Rachel and ~kinda~ Jin/Litchi. I don't treat Litchi like the gay character she is, and great Jins annoy me. Rachel is Rachel. =/ But I love fighting Haku. All the same, I'd nominate Light over me, just because the nature of Carl's character is starting to bother me. Maybe it's just stress from finals, though.
  14. If you still wanna do the dream team, I can bring myself to practice some, tangent on when it is. Finals next week, but other than that, I'm good to go!
  15. The change in timing isn't that drastic. I think I might be done with BB until CT comes out. Dunno why, I just get bored nowadays. Prolly cuz there's no one to play aside from on Live. =(
  16. Generally, each consecutive attack (without shutting her off) takes 130% of the HP it would normally take. So like... Clap 1 - 240 (240) Clap 2 - 312 (552) Clap 3 - 406 (958) Clap 4 - 527 (1485) Clap 5 - 686 (2171) Numbers in parenthesis are how much HP you've spent (total) doing the loop up to that point. As opposed to... Clap 1 - 240 (240) Clap 2 - 240 (480) Clap 3 - 240 (720) Clap 4 - 240 (960) Clap 5 - 240 (1200) Not that you'll ever get 5 resets in a row (unless your opponent is scurred), but you get the basic idea. Clap 5 takes almost 1/2 the health it normally would if you reset Nirvana. It works the same for ground loops and pressure strings. Sooner or later, you have to bite the bullet and turn off Nirvana, or else they're going to get away and you'll hafta fight solo. Pretty basic stuff, but it's sooooooo easily overlooked by novice and even some good Carl players. Reading frame data + notes is always helpful. I didn't start using 2b in combo/pressure strings until I realized just how good the move was. Even if they IB it, you're not going to get punished by very many things. Just frame 4 and below moves, and that's assuming they have perfect reaction time. Course, if you have an IB happy opponent, then you can do 2a, 5a (wait) 2a, 5a, 2b (OR WAIT AGAIN), etc... This is also how you can "tick throw" in BB. Stop your pressure when you expect an IB, and grab. Great players will tech most times, okay players won't ever tech. Either way, when you grab them, take the opportunity to reset Nirvana. Worst case scenario, they break the grab, you reset Nirvana, and then they try to jump to get away, only to get clapped. :D
  17. Is true, but if you guessed wrong, you're gonna eat 5k and be put back into the loop. D:
  18. You're looping wrong. Start doing random whiff throws. Not the IAD variation, just let go of 8d a little early and grab a little late. No visual difference whatsoever. It'll only take 1/4-1/2 Nirvana meter, depending on how greedy you get. I mean, he ~could~ throw break late, but then he's sandwiched again. And that's the best case scenario. It's not viable at all. When he throw breaks, dash in, do your pick-up (2c is preferable vs Tager), and hit with the STRONG part of the clap. Turn nirvana off, hit with 2c, strong clap. Do this three times, then go back into the loop. He just ate like... 5k damage, and is going right back into the loop. Best part about it? It only takes like... 720 Nirvana HP for the 2c8d loop, so about 1000 for the full thing. That's only 1/8th her HP. If they want to die incredibly fast, encourage the grab break. If they don't, they have to just eat the loop and hope that Carl doesn't mess up/they predict the whiff and break at the appropriate time. Course, if Carl has full Nirvana meter, the only viable option is to just eat it and hope that the Carl doesn't whiff, soz they can burst near the very end, break Nirvana, and hopefully eff up Carl. It's 8-2 for a reason. =/
  19. You can do the same to the gear super. You just have to be fast.
  20. Mecha-sue is my favourite for random flashy bs, and Kyaku is my favourite for winning so much. Watching DIO play just frustrates me. I see so many situations where he has the advantage, the momentum, and then he loses because of one simple mistake. If he could just suck it up and use the loops to seal a match when it matters, I'd like DIO a lot more. Citation on this?
  21. Used to happen to me a lot. Now I just let them hit the doll, then I get a free loop!
  22. Oh, so I need their approval? Eff that. I'll just get a decompressor and put things on youtube.
  23. So kyle I tried pressing y to upload a replay All it did was delete one. =( Do I need to do it from the replay theater, or what? Maybe you have to be top whatever for your character? I dun play often enough to be ranked high, I would think.
  24. Alrighty. Fight McSoap. He's pretty good, and goes to make tea when you loop him. He does IB>720 on the most random shit. I thought 3c xx gear was completely safe, till he 720'ed it. D: Axis is tight, though. One of my favourite Tagers to fight. He bends my solo Carl over, though. =(
  25. WILL DO! Didn't know how. I have some vids to put on youtube, but I keep getting disconnected mid-upload. I need to get some good video compression software.
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