4Corners
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Autonomous R posted today! But youtube is down. =( BUT STILL, I GOT TO POST ABOUT IT FIRST! NYAH NYAH NYAH!
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It ducks Carl's Fueco, and I think Rhapsody of Memories. Prolly 6d/623d, too. So, vs Carl hcf d qcf x 2, d -needs testing? 6d 623 d (I think you can just duck this) EDIT: Wtf? Ft. Collins, CO? We should play sometime, if so. I'm in Denver. :D
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[CT] Carl Clover Tactical Discussion/Questions/Help
4Corners replied to Alternate275's topic in Archive
The reason I prefer allecan to rolling is because you can input the teleport a little later. Instead of "canceling" the 3c into a roll, you input the teleport at about the same timing (maybe a little earlier), and then you can jc and do your stuff. Combos in this game are pretty slow, overall. Take your time, and you should be fine. -
Wait, so if Carl has this, he'll not only be able to do karacan iad, he'll be able to fly over offa ground dashes, too? :D
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Ryoko, can we get some clarification on what you mean by step jump? When I hear it, I think of Nirvana cupping her hands and launching Carl. Is it jcing a dash?
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[CT] Carl Clover Tactical Discussion/Questions/Help
4Corners replied to Alternate275's topic in Archive
Thanks for the :D aboot my cake, people. I LIKED IT! You jc the 3c into an iad, j2c, allecan>appropriate loop variation for each character. Most can be caught with 2c. Kune, Carl, and maybe one or two others require weird variations. I think it's like... 5a, jc ja, jb clap, land, loop. Prolly wrong, though. I don't get to fight those characters enough to learn it. I find that practicing combo variations vs people helps me to learn them faster after I've got the basics down, but I wouldn't recommend that at all. -
Sute janbu Hrmm... Could that just be his dash? OR After googling Step jumping can be one of two things: one is where someone cups their hands and flings you (omfg, nirvana and Carl doing that together would be tooooo tight. He's already like a little action hero, with his rolls and everything) The other is those kicks you see in karate movies where they just jump and kick someone. So like... Tao's walldive. Could be cool, but I'd much rather being near Nirvana give him awesome options. Either way, volante combos sound tight as hell. Also, kinda hard. srk to reverse negative edge srk? Hrm... Still, 2k from Nirvana being further than fueco distance is more than we've had before, I guess. C'moooon, Carl. Be a cool character!
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<3 I'll hitcha up sometime this weekend. Also, just so you know, Tao is REALLY hard to loop. If I dun have the height right, you can tech the throw early and IAD backwards UNDERNEATH the orb. Retarded.
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Man, I did that like... 5 years ago. Instead of that, why not just fight him with Solo Carl? That's why mine is so beastly, mhmm. He normally wins, though. 14 combos vs 2 = no bueno. =( Still, BEST SOLO CARL EVER?!?
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[CT] Carl Clover Tactical Discussion/Questions/Help
4Corners replied to Alternate275's topic in Archive
I just thought I'd try and save my fellow Carl players 1 hr 34 min of their life by saying: Don't ever see Where The Wild Things Are. Not in theaters, not on DVD, not on Netflix. Don't even pirate it. It's that bad. I'm completely serious. Ummm... to keep things on topic... My friend made me a totally awesome b-day cake! She thought putting a clover was cute. It was. IF ONLY SHE USED RED FROSTING, I WOULD NOT HAVE KILLED HER! -
Ocha is japanese for tea. I want you to hear her say tea every time she screams ocha in japanese from now on. Aside from that, not much I can say, since it's online play. Don't burst so early, I guess. Litchi has pretty bad damage output. Bursting makes her hit harder, and you don't want that.
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Buffer it off a 2a. Then you duck AND do the command grab. Only problem is you lose infinite offa punish if you miss, cuz Nirvana is running somewhere in the background like a retard.
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Tight. Thanks, DesuEX. Do you pronounce it Desex? Cuz you should. IzzyInfamous, will prolly add this weekend.
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NONONO Crossover SPECIAL CANCELABLE HOPS! Lolol xup allegretto on the ground, wtf? Space it so if you cancel, you're doing alle on one side, and if you don't, you're doing a low on the other. Fun times to be had! j.c is jcable now, and links to j.b. Buuuuuuut, that's from loketest 3, so i dunno.
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[CT] Carl Clover Tactical Discussion/Questions/Help
4Corners replied to Alternate275's topic in Archive
Just vivace as soon as he takes to the air. His mix-ups are really easy to block unless he has nails set up. Or summon Nirvana when he jumps, and srk/clap+viva to put him in a bad situation. I play Bang like I do Tager. Zone him all day long, and use Nirvana to absorb projectiles. He has to get really close to do anything, so make sure he's in a sandwich situation and go to work. Just watch for that j.b, vivace, and you're home free. Or you can jump straight/toward them and grab for teh lulzy counter-grab. If you see him start a drive, just finish the BnB, and you've prolly hit him. Otherwise, you ate all of 2k damage. Ohnoes. Treat Bang like a mixture of Tao and Tager, you'll be fine. Also, karacan iad kinda owns in this match-up, since most Bangs are always doing an attack when they jump, you get a nice CH grab>win. What colour does he use? I think I've fought him before. I think there's been one Bang that's consistently beaten me on XBL, but I was drinking a little that night, sooooooo, it may have just been me playing like a re-re. I'll add him and try to play him this weekend. Anyone wanna play a little on Sat? I know its Halloween, but I'm pretty free for most the day, and haven't practiced in a week or two. =( EDIT: Oh, vs Bang, zone around his nails. Clap/SRK+allegretto (alternating) do a really good job of keeping him out, and frustrating the bang. Just be careful, cuz he can run up and drive Nirvana to hit you outta allegretto. Then again, when he does that, he gets 2k damage, at best, so just take your lumps and 0-death him. Don't get locked down in the corner, though. You WILL get command grabbed. =( -
Don't worry! FR Results: 1) Izzy 2) Kyle/Zoogs/Light 5) Who cares? Amirite? I might let one of you put me into loser's, for a dramatic comeback. :D :D :D I want to play this man. DesuEX, not Kyle. Well, maybe Kyle.
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I think he's saying that scrub Carl players do it all day. If Shinso wants to fight a Carl that can rape the Tagerssss, he should fight meeeeeeeeee. I <3 playing this match-up, and want to get some more solo-carl practice. :D
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[CT] Carl Clover Tactical Discussion/Questions/Help
4Corners replied to Alternate275's topic in Archive
Thanks, Kyle. I completely spaced that tournament. These past couple weeks have been hell. Maybe I can play some people tonight or tomorrow. Depends on homework, though. -
You'd best be at FR!
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Kyle has some pretty cool vs Ragna combos.
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Nirvana with 12k hp+fast regen would be the dumbest shit ever. Soooooo glad there's another loketest. I started playing Melee again in anticipation of dropping BB.
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[CT] Carl Clover Tactical Discussion/Questions/Help
4Corners replied to Alternate275's topic in Archive
This. Her corner combos hit a CHUNK, too. When Rach runs into the corner, I almost never pursue. One screw-up and it's GGs. Yeah, Carl has good corner game, but seriously, he can't risk it. -
[CT] Carl Clover Tactical Discussion/Questions/Help
4Corners replied to Alternate275's topic in Archive
If N-O-C You can do something like CA>623d, aircombo>allegretto>clap>loop! -
I hate you. I wanted to post about AutoR updates. =( Oh well. Thank you, Autonomous_R! Imma put up some matches this week.
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[CT] Carl Clover Tactical Discussion/Questions/Help
4Corners replied to Alternate275's topic in Archive
Who does Kyle play in GG, anyway? Can't wait until midterms are over. I miss bb so much.