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4Corners

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Everything posted by 4Corners

  1. I'll check the match later. I gotta get to class soon. Manually disconnect yourself? I dunno.
  2. :D You can just disconnect from live and it'll do that. I was capturing vids at school, so I kinda had no internet to access. I'll be adding the player names soon, though, so people can take credit/get tips/whatever.
  3. You have to be connected to XBL to have the names shown. I was capturing while at school, so yeaaaaah, no intarwebz. I'll put the names in later, tho. Just need enough free time.
  4. Nice. Very nice. a xup that makes the counter useless because of no follow-up for him? yes plz.
  5. Kk. Just need to buy XBL again. --

  6. I try to take notes whenever I'm playing someone that needs to work on a match-up/when it's a match-up I need to work on. Heyyyyyyy, remember this? http://www.youtube.com/watch?v=yZS6ctDoIFU 5.40=lolololol Carl can cancel his iad into his j2c, and cancel that into a throw. So carl pretty much flies downward at mach 12 while grabbing, and lands with no lag. Is tight. Carl's basic pressure/combo when you're sandwiched is [2a, 5a, 5b, 6b, 6d (dash in)]*n He can (and should) vary it, but if you fight a Carl that always starts/pressures with that combo, IB the 6b, counter Nirvana, and you're out! I think, anyway. More matches will be posted today.

  7. Is this what he's talking about? http://www.youtube.com/watch?v=yZS6ctDoIFU Last round, around 5:40. I was just going for the chip-out, and magic happened instead.
  8. Nope. Kinda deep into it, actually. Just watch the video demonstrations and copy what you see.
  9. It's all about timing, really. You want to be just a smidgen below standard height.
  10. Double-post to update: I added more vids. They're all still online matches, and I haven't identified the players yet (busy week). Autonomous added more vids, including one with Kyaku vs Kune that has a (I think) double-perfect. I realized something. We can karacan iad between the bell bug and the spit zoning crap. As long as Kune doesn't have the barrier cloud, we should be able to get a free CH combo. I'll practice it when I get some free time and let people know how well it works.
  11. Yeah, I have a LOT of work to do vs Jin. I eat stupid crap all day. More matches are up, keep an eye out. Lag makes me saaaaaad, though. All the same, I need to work on my execution. Psychic airgrabs are worthless without the 0-death. =(
  12. http://www.youtube.com/watch?v=GcIzapAsqvE Keep an eye on my channel! I'll have more videos up soon. Sorry about the quality. Does anyone know how to upload vids to youtube in a higher res? This matches are like... 300mb a piece, and then come out on youtube looking like that? Ghei. EDIT: nvm, they auto-fix.
  13. Oh, my bad. I thought allegretto dropped you a little bit. Nvm, ignore me.
  14. Yeah, I noticed that while capturing replays of my matches vs random people today. I lurve that airdash, but I have to learn how to back off. I'll try to have them up soon, though!
  15. I loooooooooove going solo Carl. I normally wait a few matches before I attempt it, though. Next time we play, I can take notes and give you some pointers, if you'd like. :D

  16. Thanks! I like fighting Haku. I took notes during our matches for you! --- you always iad after you burst use 6a to keep me from jumping in too much, carl can NOT approach haku safely from the air learn how to escape the throw loop (tech>projectile counter) you always do 3c, 3c, overhead splash, any reason why? watch your jumping habits! you're always either 2cing, or jumping/iading into j.c --- Good games! I'd be down to play you again sometime. Learn the Carl-specific combos/IBs, and put the fear in me. :D

  17. EDIT: 6c thing was directed at an earlier post. 5a is a better move as long as you use it intelligently. I'll have to check on 6c, but I'm pretty sure that's a terrible idea. All Carl has to do is turn her on and right back off, you do 6c, and he uses 5c to get a nice CH combo that leads into loop>death. Also, with my trick, Carl doesn't even need half Nirvana meter to loop Tager to death, so seriously, don't bother fighting Nirvana. Carl approaching from the air is seldom going to happen unless you secure a life lead/they get impatient/cocky. I say you should IB, superjump, and take the hit from it. After 2-3 hits from Rhapsody, you'll be free to tech out and hit Nirvana once or twice. Just don't get too close, because she hits slightly behind her sometimes. Watch out for Carl flying in with an airgrab when you do that, and you should be good to go. Though he still might fly in and try to BS pressure until Nirvana's done, and then lead into a combo. Gotta stay awake. If you're saying: You - Gear - Carl I dunno what all you can do to punish him. Magnetism ~might~ work, but I dunno if he gets pulled during it. My suggestion is to hit up training mode and try a bunch of stupid stuff. Just keep an eye out for Nirvana, since he can still command her while the super is going on. Well, you won't punish his 5b, per se. It's a jcable, chainable, linkable normal. Buuuuuut If Carl is going solo, you can watch out for two main things (assuming he doesn't have meter): 6b (the low swipe thingy) - IB this and you can punish him with a jab/something fast. I dunno what all tager can do. Watch out, though, because it's special cancellable, so he can do the ankle snare, super, whatever. If it hits, it's also JCable, and leads to a 50-50 that you don't want to deal with. jcing>j.2c shenanigans - If you see him take to the air, you can choose to either block (if he's alone, he'll prolly go into another low>50/50 reset), or backdash>buster or whatever. While j2c can be made lagless via allecan, he has to actually connect with your hitbox to do it. If you backdash and he didn't anticipate it, then he's got 30 frames of landing lag that you can punish him for. Spark volt combos are go, if you have it. As always, be really careful when he has super meter. He won't do damage, but any Carl worth their salt will combo into gear super to burn a LOT of time in order to make sure Nirvana comes back. If Nirvana comes back, chances are pretty high that you're dead if you aren't comboing him. Stay away from corners, because even without Nirvana, Carl has some stupid options vs Tager, esp when he has meter. j.2c allecan spam>50/50s until he has heat, and then force a block xx gear to make you block until Nirvana's back. Oh, and with gear super in the corner, carl has a +18 frame advantage, so he can get back in while you're still blocking it and do a quick overhead>low or low>overhead. Poor Tager. Well the thing with j.2c is that he can cancel it into allegretto to either give him 0 landing lag, or, if he's high enough, he can have allegretto actually come out (though there's really not much point to this outside of the corner). If he doesn't cancel it, you can do something like... 2c, I think? buuuuut he can also do j.2c, j.b, j.c And land with very little lag/at frame advantage, if he does it low enough. Or he can jump cancel it. Or super cancel it. Or a lot of things. I'd recommend learning to IB the j2c and backdash it. Then, when you're fighting bad Carls that don't allecan, you can IB the j.2c and get a free combo. When you're fighting good Carls, you're gonna have to guess on whether to IB>punish, backdash>punish, or just IB>keep blocking. If he airdashes at you without Nirvana, you can rely on backdash a little more. If you see that robot show up once, get ready to block for a while, and watch out for resets once the pressure starts seriously taking Nirvana meter to do. Every time she does an attack without shutting off, it takes a little more health, until the punch takes 1/4 of her health and she dies. Most Carls will go for resets before this. You just have to know what to look out for, and play REALLY solid defense. Green grabs, unblockables (not very common without 100% meter), xups, really fast high/lows, gear super nirvana resets... you gotta be on point with your blocking, or else this match will never go your way vs good Carls. Also, if a Carl does Gear Super while you're sandwiched, do NOT jump. I've been using this trap for a while now, and it gets good players and scrubs alike. Once I've turned her on and off again, you can bet I'll be spamming 8d to try and secure a loop. The only time I'd suggest jumping is at the end of the gear. Your goal is to get hit by the clap, get knocked into the last 2-3 hits of the gear, and fly away because the Carl really wasn't expecting it. Even then, this is a REALLY risky manuever. Tager vs Carl is kinda like Carl vs Rachel. You want to keep blocking/playing conservatively until they get irritated and go in for their mix-ups. If your blocking isn't up to par, you will probably lose. If it is, though, you might be able to survive long enough for him to turn Nirvana off for a second in order to reset health scaling. As soon as you see that, keep an eye out for cape>quick solo Carl mixup, and try to backdash it and start the match rolling in your favour. Watch out for super cancels/rcs, or for him to do cape>jc>karacan airdash>pressure/loop if he senses the backdash, though, because if you've got Carl to the point where he had to turn off Nirvana during pressure, you can bet he'll be busting out his dirtiest tricks. Hope that helps.
  18. Weird, I thought I already posted about it. My ride arrived, and I kinda had to book it. GGs, nice to fight a Carl that can stomp me. Using 5c and 5b as kinda AAs is tiiiiiight. Only thing I can think of is to watch your jumping habits, but I only caught you like... once a match for them, so they aren't even that bad. You use Vivb a good chunk, but I dunno if that's good or bad, really. Good stuff, and lotsa fun. Playing Zoogs made me realize something, though. If you decide to do the throwbreak>summon trick, you HAVE to get it right the first time, or you'll die by reset the next time. 4k+7k=dead Carl. =( So yeah, learn the throw loop vs Carl and use it, guize. I ~think~ that if you get looped early, you should break, summon, break, activate to get out the first time, and then burst the second time he touches you, or use it for gold burst death combos.
  19. npnp, anytime
  20. Hells, games sometime? Need to get my XBL back, but I really need to know this match-up better. I eat stupid stuff all day long.
  21. braver, I'll play whenever I get XBL back.
  22. Wow. So Carl's dash is even worse now? =( =( =( What's the start-up on allegretto? Cuz if it's short enough, couldn't we cut all lag out of our forward dash by just doing dash allecan? I imagine we're low enough to the ground that we'd just land, lag free. Applies to whatever version. Stinkymonz, I hate your av.
  23. Yeah. You CAN magnetize Carl in combos, you just have to learn them. Don't fight the robot. Don't approach. Don't get sandwiched. DON'T mess up. Learn to IB things like 6b and 5c>360/backdash to avoid puppet. All of Nirvana's moves are projectile property, but if Carl's in 5c range, don't sledge, or you just lost the match.
  24. :D :D :D
  25. Lololol This match-up is pretty much getting Haku to look for one thing, then doing another. You have speed, easier traps, and more reliable approach methods. He has mindgames, though. =( I need to fight TxP or another good Haku again, so I can post my actual views on this match-up, rather than what I've learned from playing okay Hakus.
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