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Everything posted by Silmerion
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I didn't know that BB let you do that! Good call nstalkie, I'll throw that in the Reactions and Punishes section.
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Definitely. Ruu is a spacing/positioning god. He makes Buri look like a character with absolutely top-tier movement options.
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I-No's HCL 6FRC6 shenanigans are technically demanding. Millia's and Johnny's combos are pretty character-specific, Johnny's much more so.
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I loved all the point-blank N.B. shenanigans.
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Yaxl (AX) vs. Roi (SO) at 10:00 Some great moments in this match. Also, I dunno if everyone else knew this, but apparently you can do 2P -> FB Kyoku and f.S -> FB Kyoku.
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Doing my civic duty. http://www.dustloop.com/forums/member.php?29914-Eloconcrea
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Zappa right now. Thanks for the info, Dream Maker!
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Tips transitioning from controller to arcade stick
Silmerion replied to anthony001's topic in Guilty Gear General
I put my thumb on P, index on K, middle on S, ring on H, and pinky on D. Although my hand tends to kind of float a little bit over the buttons. -
12/27/12 Mikado 3on3 Shiro (AX) vs. AN at 00:26 Shiro (AX) vs. DI at 3:00, Shiro (AX) vs. SL at 4:40, Shiro (AX) vs. KY at 6:20
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Relearning GG, some beginner's advice is welcome
Silmerion replied to Reaga's topic in Beginner Mode
I'm just going to go ahead and plug my guide to training mode. It's in my sig. -
EDIT: Osuna has pointed out that in cases particularly unlike the continuum approximation made for guts (i.e. massive life loss right before the first guts interval), this ranking does not hold. The numbers back him up on this. Take what follows with a grain of salt. --- I've had a few people who are new to Guilty Gear ask me who has the most and least health. That's easy - Potemkin and Chipp, respectively - but the rest are not so obvious. Guilty Gear's combination of guts ratings and defense modifiers, as opposed to simply varying a character's flat amount of health, makes it somewhat difficult to easily say just how durable a given character is. So, naturally, I tried to quantify it. Guts Rating Guilty Gear's health bars are like Persona 4: Arena's in that equal parts of the health bar do not represent equal amounts of health; but, unlike P4A's binary Awakening system, whereby any combos started on a character below 35% health will do reduced damage, Guilty Gear's guts system has multiple intervals and multiple options for each interval. You can read more about guts in its Dustloop Wiki entry. To calculate health when accounting for guts, I used the formula Health w/Guts = 420 * [(0.44/G1) + (0.15/G2) + (0.1/G3) + (0.1/G4) + (0.05/G5) + (0.05/G6) + (0.06/G7)], Where GX is the guts multiplier for a particular interval. Note that this equation is not quite representative of an actual game situation, since (as far as I know) the guts modifier is applied at the start of a combo and does not change mid-combo. Nevertheless, it would be impossible to acquire a useful value any other way. This equation yielded Health w/Guts Rating 0: 503 Health w/Guts Rating 1: 510 Health w/Guts Rating 2: 522 Health w/Guts Rating 3: 531 Health w/Guts Rating 4: 543 Health w/Guts Rating 5: 558 Defense Modifier After ascertaining what each character's health when accounting for guts is, I divided that value by that character's defense modifier, which you can read about on the Wiki. You can see each character's effective health, as well as values from other steps in the process, in this table. Naturally, I made a tier list: (Key: "=" means the characters have the same effective health and the same defense modifier, "&" means the characters have the same effective health but different defense modifiers) Preeminent Potemkin (600+) Potemkin Sturdy Sluggers (550-599) A.B.A = Robo-Ky Adamant Assailants (500-549) Order-Sol = Slayer & Johnny, Anji, Zappa, Sol, Ky, Faust = Testament, Jam = May Burly Bastards (450-499) Axl Low = I-No = Venom, Bridget = Eddie, Baiken Capable Contenders (400-449) Dizzy, Millia, Chipp And here's the list for AC+R, to which I have added numbers, and its associated table: Peerless Potemkin (600+) Potemkin (624) Steadfast Strikers (550-599) A.B.A = Robo-Ky (565) Athletic Attackers (500-549) Johnny & Order-Sol (543), Justice (541), Slayer (531), Anji (526), Zappa (522), Sol = Testament (510), Ky (506), Faust (503), Jam (500) Beefy Brawlers (450-499) I-No = May (492), Axl Low = Kliff (481), Eddie = Venom (474), Baiken (472), Bridget (470) Competent Combatants (400-449) Millia (438), Dizzy (437), Chipp (417) Some interesting changes from the AC health tiers. --- TL;DR: Potemkin tier. Questions? Comments? Feedback?
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Meh. There's an awful lot of completely stupid shit in Guilty Gear - really fucking tough mix-ups is just another day in the life.
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Wow, they're hitting Zappa pretty hard. I think I count two one minor compensatory buffs buff? Was Zappa really outperforming Kliff and Faust that much? EDIT: The change to Sol's FB Tyrant Rave seems really cool.
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Mikado Christmas Day Random 2on2 AX vs. MI
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No matter how used to a given lag you are, you'll never be able to react to things as fast as you could in a relatively lagless environment.
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It doesn't make a lot of sense for Order Sol to have lower body invuln while FDing, so I assume it's Slide Head.
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That has to be a glitch. Good find.
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Man. This explains why the PS3 port felt faster than the PS2 version did. Science!
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12/14/12 Central Hachiouji Ranbats AX vs. TE AX vs. PO - Part 1 and Part 2 Crappy matches, but we can't really be picky around these parts.
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I don't know what Kizetsu is, but Chaos RC is the ability to cancel any special into another for some tension (it does it automatically if you do the special's input) and Yellow RC...halves the cost of all RCs, FRCs, and Chaos RCs, I think?
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Horokei, did you record all of this? I didn't know you could play so many characters. Highlights: Baiken combo into IK and that ridiculous Venom charge-ball combo. Hot new tech.
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Is there some way to skip to parts of a video on Nico that haven't loaded yet, like on Youtube?
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At some point, I'm going to have to go through and delete a bunch of videos. RIP Jourdal. ;_; A-cho 260th Ranking Battle Kakyuu (AX) vs. Kabegiwa no DC (JO) After-tourney casuals BA vs. AX EDIT: Oh, I guess Jourdal doesn't really upload GG videos? All of the old links work.
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Official GameFAQs v. Dustloop Information Thread
Silmerion replied to Antiquarian's topic in P4A Online Play
This logic doesn't make sense. If it's Xbox Live that creates an increase in player skill, then the GFAQS people would receive the same bump and we'd be right back where we started. We lost, plain and simple. Best to admit it, shake hands, and move on. -
Official GameFAQs v. Dustloop Information Thread
Silmerion replied to Antiquarian's topic in P4A Online Play
Now we can't derisively tell scrubs to "go back to GameFAQs" Guys, when we do the inevitable "GGXXAC+ GAmeFAQs vs. Dustloop" tournament, and we lose, I swear to God you guys