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qwerty

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Everything posted by qwerty

  1. some awful ragna player
  2. aside from the fact that i can't stand bb's english cast ("can you sound more like steve blum/wendee lee? thanks!"), i think they're fine in a tournament setting as long as neither player objects to them. in the case someone does though, japanese voices (arcade standard) should take priority over english ones, since some people only practice in the arcade and rely on audible cues for certain things.
  3. i just read the last few pages of that bbcs matchup chart thread
  4. johnny mirror is the most convoluted capcom game ever made
  5. why you trippin? it's level 3 shine knuckle; nothing you haven't dealt with before, lol.
  6. i didn't expect anything less, lol tokido is one of the best 2DF players in japan, period.
  7. also, i ran the tournament as well as i could, considering everyone was in every fucking tournament aaaa if you were playing bb/mb when you were scheduled for gg, i told you to play those games first because i figured gg wouldn't take very long anyways, so you should get your long matches over with first. it sure didn't help that people wouldn't stop playing casuals though, even if they were supposed to fight the guy they were currently playing anyways. it went pretty well overall though. started later than i would've liked (chun told me to wait, shrug) and took a bit longer than expected, but this is norcal after all...
  8. i already posted results? i don't have the previous results, ask jake.
  9. Honnou be absent from ranbats GO! Stay free in Fall!
  10. uuuuuugh i need a fucking ps2 footsies and instant blocking have gone up, combos and mixups have plummeted, 2HS remains the same as ever
  11. GGAC results: 1. magz (SL) 2. ehuangsan (KY) 3. tenkai (JO) 4. Shining Aquas (AN) 5. qwerty (JO) 5. Kijiyama (TE/CH) 7. Cool McGuy (ZA/OS) 7. Tsubasa (MA) 9. Meowmix (PO/TE) 9. Oiboi (ZA) 9. legs legs legs (JA) 9. Night Angel (CH) 13. YAT (SL/VE) 13. Iksue (?) 13. 2GBCombo (BBCS) full bracket
  12. now who's gonna play cvs2?
  13. maybe if someone like me or rod had been the one to heckle them instead, there'd be more gg players today
  14. jump option resets, yo. you IB the first j.B? okay, then i just special cancel it and we're back to square one (spacing permitting). plus, i'm not sure if i believe a ground IB gets you out of j.B fuzzy; i can get crouching hitstun after a IB'd j.A in training mode, so i'll have to see about this tomorrow.
  15. you got a star next to your name? good job

  16. the mixup off of a fuzzy guard is usually high/low. either j.B and then jumpcancel into a second one, or j.B and then land and 2B/renka. in this case though, if IB makes the second j.B less than airtight, you can just jumpcancel and do hotaru instead, since they have to respect it and block it because it beats everything lol. anti-air? air IB is +10, you have hotaru, j.B, j.C, j.2C, j.D, an airthrow with ridiculous range and one of the best airdashes in the game; you have nothing to be afraid of, lol.
  17. there's this really cool move hakumen has, it begins with h and ends with u. oh, and j.2C isn't jump cancelable, so disregard what i said earlier.
  18. hope you read the part where it said the converter needs a wired 360 pad plugged into it a tall times in order to work.
  19. you're respecting tsubaki? even if you think she's gonna stuff your jump, jump anyways, lol. an airborne hakumen is a scary hakumen.
  20. just jump cancel and do another j.B, lol. and you can do it off of j.2C as well, since j.2C keeps your opponent in blockstun for hella long. of course, you can do other stuff too (land renka/2B/5B/5C/whatever) but j.B is probably your best overhead for that mixup. this is all stuff i will be covering in the hakumen guide, slated for completion on friday.
  21. yeah, this bothers me. plus, i think most of arakune's "bad" matchups are even, lambda notwithstanding (and mu i guess, but i don't know enough about her to say otherwise).
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