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Nakkiel

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Everything posted by Nakkiel

  1. You can transition into Kanchan ender if you're close enough to the corner and get knockdown, also. Tsubame will definitely work with the midscreen ender.
  2. You can also crossup with xx > 421[C] + 3[D] > 3]D[ as you pass. 6B+C > 9D > Hatsu > Chun > 3D > dash 5B[m] > 4B[m] > ItsuuA > 4kote > 3C etc.
  3. The super itself was nerfed. 5D set is the final hits of Kokushi (the whirlwind-esque hits) and 2D set are the punches. 5D set is combo-fodder and 2D set doesn't launch high enough for strong hitconfirms + less mixups.
  4. During OD you can chain freely, you'll need to learn to 5A whiff cancel ala Melty Blood to keep pressure tight along with proper staff calls to fill gaps. It's not easy to do but you'll get the hang of it.
  5. It needs to be point blank 4D and even then getting the dash is tight. It'll work with no dash on some characters but not full cast.
  6. 5D Set Kokushi will likely no longer be untechable, possibly removing non-OD double super finisher and the ability to set up oki after Kokushi. I'm not terribly worried about ItsuuC nerf considering fully optimized combos don't yield a huge increase in damage. It may mess up the grounded xx 4B[m] hitconfirm but other than that I think she can take the potential loss and still be really strong, her abare right now is really good.
  7. that would be great and appreciated~
  8. this is the most asinine (not to mention wrong) reason yet. ID is the weakest it's ever been this game and even if it were the best DP in the game? What does that mean? Something will always be the 'best' but is that really a problem when the 'best' in the game is nothing more than a solid DP?
  9. CS2 Makoto DP. Most =/= all Tsubame is safer than ID in almost any situation barring 50 meter.
  10. Ragna's pressure is shit and it still costs 50 METER (not cheap) Hotaru was better (before CP, huge reward, + on block and jump cancelable, extremely hard to punish), Growler is strong, Tsubame is amazing and is only lacking the ability to be RC'd (it used to lead into 4K meterless LOL), Old Noel Drives were better, Kagura DP is better stay netplay, I guess.
  11. Uh if it doesn't whiff, you get a much weaker punish than you would in BB with a strong punish move lol. And like Tigre said, in the context of BB, there is hardly anything wrong with ID. It has a huge risk attached to it and it's extremely easy to punish. It doesn't lead into good damage unless you spend 50 meter (which is a ton, in CP) for decent capital. Characters with oki setups can still run pretty much any setup they want even in the face of ID (unlike something like Azrael's Growler which ruins anything that uses a projectile), it's short-ranged... Not seeing how it's anything more than a run of the mill, good DP.
  12. Most reversals in BB are equally as effective, if not better without meter than ID.
  13. ID isn't even hard to deal with by any means so is that really saying anything? You can punish ID much harder.
  14. what it's easier in blazblue lmao
  15. yeah i would take ID over being able to DP out of hitstun and fly around during it fastfalling out of the recovery if you didn't jump up and punish me, or getting a free combo + KD if it hit being safe on block and being able to OS the input with throw doing 1/4~ your life and knocking you down while also having the option to RC it and combo you/pressure etc yeah ID is so dumb
  16. Old Ken's DP, Ivan fucking Ooze, Slash Volcanic Viper (arguably any VV), F-Nanaya DP just a few
  17. you have seen very few DPs in very few fighting games, I take it?
  18. vzkjfjwgljhajklzlz..mz,aljfljksadglkja aksfljkgljkǫᴜʏɪᴛᴊʜɢᴊʟʜ;ᴀʟʜᴊɢ thought i would contribute
  19. 90% sure it's been mentioned already, by myself no less. Her jump goes higher than before, rising speed and falling speed were unchanged so it will feel floaty at first. Staff launch arcs are not different. j.B wasn't nerfed AFAIK, j.C[e] vertical hitbox was nerfed.
  20. http://www.dustloop.com/wiki/index.php?title=Litchi_Frame_Data_(BBCP) This has been available since console release. Please look around next time. Also, by the nature of how Daisharin works it is not one of the easier things to test. Either feel it out or if you have the means available, do the testing and contribute your results
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