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Everything posted by Nakkiel
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Just finished up editing Litchi's strategy section on the DL wiki. Give it a read if you're having gameplan issues. Feedback appreciated! http://www.dustloop.com/wiki/index.php?title=Litchi_Faye_Ling_(BBCP)#Strategy
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4D[m] > 5[D] > Haku > Hatsu > ]D[ > Chun > 5B > 4B > ItsuuA > 4kote > 3C > 2D > 3C > Kanchan > (6D) Tsubame > 6C
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The animation of Shishin makes Litchi's hitbox move forward so if someone runs deep into and tries to hit you it can cause certain normals to whiff.
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j.2D[m] 1st hit hasn't been an overhead since CS1. CS2 took it away when they made the 2nd hit +19 on block/hit. It's only +7 on block as of CP.
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I had posted about it a month or so before 1.1 was released so I wanted to wait. I'll start work on it here soon™
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Yeah, the 4B nerfs have been known for a while now. If you're concerned about doing 5B > 4B > jump normals, just do 5B > 4B > 5B > jc > stuff
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Final Round went by during the DL update I believe. Top 3 was Kiba(winner), Ivysaur(don't think he has an account?) and myself
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Space yourself further away from the dummy before you start the challenge combo. You don't need to delay any of the parts you mentioned. I'm not sure if you're leaving out certain parts for the sake of less characters in your post but common ItsuuA followups are either: 1. ItsuuA > 5D/2D > Haku > Hatsu > Chun > Staff2 > situational ender 2. ItsuuA > 4kote > 3C > 2D > Hatsu > Chun > Staff2> 6C As for the video, as I said in the other thread where you asked the same question, use the combo thread main post to learn what you need to. The video is also annotated already and the only thing not immediately understandable is what specials to use, which you can figure out visually after learning some BnBs. Try not to clutter threads with repeat questions if you've already asked in another. Thanks and good luck!
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Use the combo thread's main post, it will teach you most of the combos you will need to know. Once you learn basic combos and the appearance of her normals you'll be able to figure out what's going on by yourself. 4B has head invulnerability and hits right above Litchi, 5A and 2A are also useful situational anti-airs.
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Aksys displaying Favortism toward certain characters?
Nakkiel replied to fishnet's topic in BlazBlue Gameplay
My anecdotal feelings on the game matter more than what it actually is. -
4B[m] -> ItsuuA and 4B[e] -> ItsuuA have the exact same 2f windows. The only difference is 4B[e] -> ItsuuA takes less combo time, which may or may not be significant.
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And then we will have the exact same problem as with 4B[m], it will no longer be possible in a lot of current usage spots. There is currently a 2f window with the nerfs. 4B[m] > ItsuuA is still possible, just not all the time. 4B[m] / 4B[e] will have the same window of opportunity to Itsuu, 1 extra frame likely won't pass some kind of breaking point to make it possible on shorter starters / late in combos.
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If I remember numbers right off the top of my head, 4B > itsuu is possible on N+ starters during the first 300f of combos. Forward throw > 5B/2B[m] > 4B[m] > Itsuu won't be possible anymore. Midscreen will likely be xx 4B[m] > 6B[m] > IAD j.BA > 5B[m] > Tsubame. Near or into corner it should still be possible to do xx 4B[m] > 6D[m].
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4B[m] -> ItsuuA is a 2f window of possibility with the current listed changes. This isn't factoring in travel time of Itsuu. C version will be a 1f window. 4B[m] > Itsuu won't be possible a lot of the time, compared to now.