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A.X.I.S.

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Everything posted by A.X.I.S.

  1. lets discuss some things, i also want a few things confirmed but these are things that can be done to help you. first off tager is a fatass blame kokonoe for this, she thought being big would give tager a big but that doesn't help against evil mecha bots. let me go over some things. 1. if your nu is using BB combo to zone you then your in luck, you can sledge or XYH it before the 4DD can hit IBing makes it easier too, great when she's in range and you don't want to lose her, she can only tele back and she's screwed going forward, make that sledge counter hit la! bad thing is she can control how slow or fast she wants those hits to rack up, so she can pop you with the ground blade after the sledge. and if she's long range then it beats the mashers but not the good nu's, i caught myself A sledging and getting hit by the second part of 4D so if you use A sledge time it right, easier said then done... 2. your close what should i do? its simple pressure her with 5A's and 5B if she barrier then she cant stop the 5B, mix it up, if she wants to step back then spark bolt her, she eats it for free for again another combo, yay turn it into a 720 setup or use your meter to bait a burst, so many things to do once you get in, just remember to not use A sledge unless your trying to surprise nu with something, i managed random sledge>poke out of range>spark on many nu and if they blocked then they... 3. magnetized nu, where did she go wrong, normally when you magnetize nu its useless but, when your close then she can't run, seriously, you can lock nu down with D shit once you got a magnet, its really up to you how you do it, shinsoBEAM's 6C>J.D is nice to use on them since the first thought of most nu's is to tech and run they tech into a colider, watch for that neutral tech, its like they want a 720. 4. she won't let me in i hate myself tager sucks!? shush its hard but again, you need patience and IB's learn it, every time you block 2C or 6C it could be what you need to seal this bitches fate. and if your falling and she does her long range super IB that shit, she will 2C you, for gods sake IB it, she's giving you free meter. if your on the ground then IB it and prepare for mix up, she can use the TK blade move or 3C so prepare for the worst. 5. nu bursted and i got meter and i set up a combo! give me more combo's. 6A>2C>623C>236B>RC>5C>623C. 5200 unbursted. 6C>623C>RC>walk closer 6C>623C>41236D>5C>623C you can mod these in what not but if she bursted and you got her, don't be afraid to waste meter on her for the kill, its better than waiting for 720, infact if she bursted she will try harder so 720 won't kill her. confirmation: can you IB 360 2C before 3C or 6C come out? it looks like its doable but a small gap. i want to discuss this so tear it apart if you must.
  2. no its timing, right when they are about to touch the hand you let go and they eat it, owned a kune today with it.
  3. lol and you still won.
  4. looks like a short delay after sledge B for the 5C so they fall low enough for the 2B for combo 3. combo for you can only do it on certain people and you gotta do spark bolt real fast after the 2B position might cause 5C to miss for combo 4. combo 5 is silly just do the elbow close to the ground, i wanna note that on counter hit its easier to do. i'll try combo 6 when i get back on. probably tomorrow.
  5. i meant when sledge connect, why would you mash and risk a 360? anyways those 2 things you named would work before he hits. lag prevents trying to punish it or people don't know.
  6. this damn 360 controller makes me backdash when its not needed.
  7. jin's ice copter, when jin ice car you might want to standing block it and then block low when its done.
  8. of course he can, he can still do over 3k with just us being sandwiched...*drools* sandwich.
  9. i'm saying when they are already magnetised, if you jump before them then they get hit by it, i'm pretty damn sure if you connect a j.D you can do something else. 5D ok not so bright to do but you can get away with stupid online. 2D beats back dash and a fucks their jump if they try to run, other than that its useless.
  10. love your sig, justice arcana. yeah well give him time he will be like ryo sooner or later.
  11. i just j.D or 5D his dives gets me out of curse every time. and by theory yukikaze should help but it doesn't.
  12. i'm scarred to be near carl when the doll is near me, it screams for claps. kyle if you want to spar i'm normally online alot just hit me up.
  13. yeah but the good bangs won't waste stars unless they want us to stand still for the crossup's. @ gammagearjustice: i just beat ara in the air when he don't have cloud it seems IB throwing his j.6A,B,C's works well, infact IBing in this match up specifically helped me back when i mained ragna, used to rape top online ara's, now i get raped by them.
  14. seems to work well for me. -_-
  15. thanks bj ah good times. :)

  16. until J.2C magically lands on you then i take 60% of your life. need to play you again izzy.
  17. shit hitting arakune on 720 is more of a risky bet than anything, at least with spinny you catch them being stupid. i also found it easy to ground arakune in 2 ways 1 is without magnetism its simple if the jump then you j.c or air throw their asses, hell you can IB this blob easy and air throw him. second is with magnetism, that D attack nonsense at mid range is a good use to pressure arakune if they never mixed up with back dash.
  18. i really don't see haku's charge on tager at the beginning, we normally just wait for you to move, some haku's use 6C or 3C for openers in a match or just walk back.
  19. watch out if your magnetized, 720 will beat that 6C shit at just the right range. and us coming in at haku is a tactic that you should watch out for. most tagers don't do this but we can beat your air shit with J.C just because we got it out, and always be sure of surprises. silly tager's love 5D and B sledge and with 5 stars and a random counter will be over 4000+ damage easy. just keep him at bay its not hard he's slow. -_-
  20. why not poke from jump, just RC walk up 5A>5B=shananigans.
  21. i've been messing with this corner throw combo and boy does it hurt...too bad its 50 meter down the drain, only need to use it if your opponent is smart, here goes. B+C>236B>5C>2D>RC>5C>623C>41236D>5C>623C. problem is you gotta spark bolt fast and its only really good if your opponent flies in the corner on the 2D. in fact i found a flew combos to use if i wanna waste the meter, nothing tops triple. J2C combo.
  22. dragontamer that is actually smart, you don't know how many noels i seen do stupid things like 6B>3C in a block string or run jump and air super me or the stupidest thing, use 6C as an anti air in situations where 6A is useful. yeah if you have a habit of doing those things then stop it. please! its nubby as hell.
  23. IAD rushes. slow moves in block strings. against some projectiles. times when you can back dash there you go rei.
  24. no, and no you didn't fight me yet lol. hit stun is when you get hit, block stun is when your hit blocking. tick grabbing is good but real tagers need to learn to avoid that purple !! or high level play because's a bad thing. hitting the joypad isn't considered a button. i'm AxisTheBeast if you look under the sig, if you did see me then i guess we did meet, i did see your name somewhere though, ranked?
  25. i've been using mike Z's collider trick, magnetized. 623C>236B>5A>623C. he's a fucking god at this. i also started using 360B more it gives so much meter and 2 of those gives me almost enough meter to do 720. the matches online for me are, get close poke, 360B get close again 360B poke for meter, surprise sparkbolt into 720 or cross up jump on neutral and 720.
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