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A.X.I.S.

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Everything posted by A.X.I.S.

  1. if you think your right then say something, its not like they are gonna go to your house and beat you with sticks. -_- besides we all are learning too, hey didnt i fight you the other day? o_O
  2. tager jump in's can be beat with back dash 5D. use j.b a lot here its fast and hard to beat.
  3. hmm i'll try it, normally jins 5B>5C>J.B>j.C loop gets me and if i dont IB the J.C when he decides to land gets me right back into it.. jin isnt really hard for me, i just hate it when they get confident.
  4. AxisTheBeast-Making Tager Tier SS one Spark bolt at a time. Chronicles of Tager: Arakune Your never Safe. this is the first thing you must remember when fighting this guy, at no point in time your not fucking safe, you have no place to run, no one hears your screams, and..you have no chance to survive make your time now... now keep this in mind when arakune starts the match, nine out of 10 arakune will double high jump back and fog, not shit you can do..tager's big ass cant reach from that distance but its a couple of tricks you can do for an attempted punish. 1. step back at the beginning and Bsledge, if he chooses to dive you will be able to block it. flaw: triple dives and shit and cross ups this is the most in your face way to get him BUT you can poke him out when he tries to mind fuck you with dives with 5A spam, even if he jumps away touching that 5A lets you get started on him..so keep that in mind. 2. let him do what he wants and let him come to you. flaw: you pussy your gonna let him zone you, get free tele, and cloud resets? nimrod! BUT if he warps behind you, you can net a 2C to punish that dive HE WILL TRY TO CROSS YOU UP WITH..that ends the bullshit early and earns you a colider combo. 3. oh god i like this one but i dont do it much, J.C it gives you a nice little boost and you can do a well timed 2C to eat dives and make arakune wanna commit suicide oh wait he just did. oh god insects! tip try your best to not get cursed, everyone knows in the ara boards that if they curse you, you'll die weeping! with that said heres some nifty moves you can punish. 3C: if he doesnt conter hit you and only if its at a certain point..you can falling J.2C it and get a combo and end the bullshit bug train. 6A: great overhead punish for him but if your psychic you can 360A or A spam it..dont get 6A looped. 6C: its annoying but any arakune doing it without bug or on block..360 that shit end that curse quick. i got a magnet yay! fuck him up! if he jumps J.D him to earn a free hit if he wants to summon cloud, use your drive to bring him to you, if he has no curse he's gonna either go toe to toe with you and curse or zone and curse..with the magnet on this 3/7 match turns into a 6/4 in your favor if done right. spinny victory earlier you guys mentioned that spinny can be eaten by dive...your right, but its times you can spinny that makes arakune feel like he made a mistake.. after tele then dive: basic arakune move if you spinny it then he's totally fucked, fell into it. his air super..you can kill him with sledge and eat the rest of it or you can get in range and spinny his ass. zomg spinny magnet...oh god if you got a magnet on arakune and he's in the air trying to cloud he eats a spinny. help i got craps I-I-I mean bugs! block..for the life of you block...if you see a cloud block..tager's ass is too big, i'll go into details next but lets say if you got bugs then 5a and 2A becomes your bff and maybe 6A if he jumps back a certain way but remember this shit isnt gauranteed. tager you fatass. 2c gets curse from cloud, collider does too..existing gets cloud as well.. in other words if a cloud is over your head then your going to get cursed...good luck. enjoy, i need more arakune fights to get back to this. anyways hopes this help.
  5. this might be stupid to ask but, how do i keep jin from getting started? i mean i dont want him to start the rush down becomes too much hassle to bother with, is there anything i can do to shut the the victory ice machine down before it warms up.
  6. only if she doesnt wind with it. anyways i found my rachel strategy, she's no longer a threat to me, just a nuisance.
  7. the follow up had invincibility!? thats useful to know. anyways if your opponent is backed to a wall you can 2b before recovery..it hits.
  8. 1. she will punish magnet spam, its like a game of cat and mice, except the mice has a gun. 2. so its nothing i can do but block/eat the hits? that bites! 3. rachel never combo you and doing supers? your lucky, thats like 70% the rachels i fight. so i can backdash the j.2c hmm would it be better to strike after wiff or let her finish then pansy 5a her on random? 4. they always wind me...another example of life being unfair. anyways it seems i can try this on rachel's. thanks!
  9. i wouldnt be surprised if they make a new guilty gear fighter before importing ac+. but for the lulz. +1.
  10. last night i was in a match against a rachel, and i accidently 6A her on neutral tech, air juggles...another example for 6A. it has win. anyways i found that i can 360B then if they block 6A when close to the ground, god 360A is so much more fun.
  11. yeah your right on these...when fighting ragna its better to barrier his strings but dont get locked in the corner, its rather hard getting ragna off you if your strapped to the wall...so try your best to get out the corner.
  12. lately i ran into some rough/annoying rachels, 1. i ran into one that ran away the whole fight after hitting me..time up. how do i stop this bullshit? 2. they fork like mad whats a easy punish? 3. they cross me up and make me cry with bodem bodem lily, how do i stop her cross ups? 4. how to punish 2C? you know the one she does when she spins around and claws/spikes come up, its been a pain to block/barrier.
  13. i thoroughly enjoy this match up in particular, because its basically who is smarter with magnetism. a not so smart tager uses 5C>5D in strings when you have magnet...punish. air happy tagers are annoying, dont get in their J range. jump for gods sakes when they 5D you if you jump attack they cant collider you. neutral tech is god, but its obvious that it shouldnt be ASAP. from my experience if i sledge and it gets blocked then get the fuck out of there 360A will eat you. when i get sledged then 360/720 seems to be all i can do, well back dash to avoid sledge, but most the time im normally the offense tager. missed 720=elbow to combo or J whatever. well i said my thoughts. i love tager vs tager because no matter which tager wins science reigns victorious.
  14. this is by far one of the most useful things i found on the internet, good find blade.
  15. yeah, its a shame i don't use 6A for better means, i mean its a ok anti-air right?
  16. yeah stupid right? i met at least i dont know? alot of people who dont punish the 6A in the string so a plus for me, hmm i should stop using it so much before people catch on.
  17. damn so its truly nothing, i can stop tech rolling but not neutral...oh boy i better get used to neutral tech grabbing.
  18. my favorite 360 would have to be. 236B>2A>6A>360, the 6A is punishable but not too many people realize it. another mean trick i use is J.D(wiff and only with magnet.) 720. doesnt work with everyone but it sure is hell good when it works.
  19. whats a good option to stop neutral tech's with ragna? I've been stumped on this because deadspike is not doing the the trick for me now. is deadspike the only option i have?
  20. lol you got caught in corner loop. from what i know arakune got plenty of loops, i hate 6a loop.
  21. hey! im sub decent. stupid backdash 720 gives me problems online. and a good tager on xbl is bubble zomg look him up...
  22. hmm, i'll go back to the drawing board then.
  23. in my opinion thats the best way to win is guard breaking, break their guard and finish with a 3000+ combo...sauce.
  24. these are several things i gathered by bang... 1. bang is throwable...i mean way more easy to throw than you think...360's not exactly but stand throws yes...if you block his string and he goes for auto guard then you have a shot to 360 react. 2. is crossups are more annoying than anything, you can block last second or jump in the air to ruin it. 3. bang will chances are 2D on wake up...very annoying if he does this...throw his ass. 4. never let bang start star pressure...star pressure is something that you dont avoid then it never ends. 5. his DD gets beat by 5D...i got a replay of it, i lol'd. ok thats me screwing with you. *real 5. if he does his DD out of nowhere then block it or 720 the douchebag. 6. spinny super is your friend, it beats his auto-guard. good gentlemen.
  25. damn i just fought a good ass jin today too. i'll give you a bit to help you out...im not going on a long rant like i did in the ragna v tager thread, i tested it and won against 4 out of 5 ragna's. if you see jin jump at you dont block, always barrier..chances are he's gonna try to j.c you for damage touch the ground and 5b>combo loop...beware of it..if you do deal with crossups then learn to block/barrier it. jin does have a good tool box but its mostly from his drive, so you can A sledge it or wait it out...the jin i fought used 5D>dash cancel to keep pressure on me, i just barrier the mess. don't feel so down jin is swift i'd say size of a mouse, strength of a train. don't seek all the sledge opportunities especially a B sledge, everyone will try to force a sledge and if he isn't doing a frost bite move then don't try it, i don't care if he's in the air...your a tager patience is everything...it takes time for science to work don't you know chemistry? my boy. lucky for you im doing research on this as we speak. i'll post my observations at a later time.
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