1. your dead wrong, tager can play annoying games too, infact if bang tries 2D when your coming down then don't attack just land and 360/720 their asses but for god sakes don't let it connect he will fuck you.
you can also back dash punish or A sledge his jump ins, if he tries to cross you up on wake up then use voltec charge or spinny it will eat that nasty bs.
2. tager players have to think smarter then their opponents, knowing back likes to use nail spam a smart tager would just A sledge it or again XYH it, hell why not just block it, IB the string wait for 6D then 360A him or if he tries to jump out from 2B>6C then back dash the next air...being tager means knowing your opponents potential and knowing how to stop it, you also forget that its means to keeping bang off you.
by my experience my list is:
tager vs. ragna; 4.5-5.5, ragna can treat you like a practice dummy.
tager vs. jin: 5-5, jin has an annoying rush down but dp baiting is easy, only way you can fuck up if you forgot to punish gaps in block strings.
tager vs. taokaka: 4-6, her pressure game is too damn good.
tager vs. nu: 3.5-6.5, debate it, you can't win unless you A. take a risk or B. she makes a mistake. or C. you can 360/720 act pulsar on reaction. oh and secret D. she's dumber than shit.
tager vs. bang: 4-6, stupid but doable
tager vs. litchi: 5-5, she's dead without stick and its not too hard to get that stick out the way.
tager vs. noel: 6-4, i pity noel's they are the easiest to 360.
tager vs. hakumen: 5.5-4.5, nothing to worry about but him doing 5000+ combos off bullshit.
tager vs. rachel: 4-6, her air's beat yours and her pressure can't be punished ah rape incarnate.
tager vs. arakune: 3-7, just gotta make it hard for him to curse you, then you win off magna-tech gayness.