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A.X.I.S.

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Everything posted by A.X.I.S.

  1. 1. your dead wrong, tager can play annoying games too, infact if bang tries 2D when your coming down then don't attack just land and 360/720 their asses but for god sakes don't let it connect he will fuck you. you can also back dash punish or A sledge his jump ins, if he tries to cross you up on wake up then use voltec charge or spinny it will eat that nasty bs. 2. tager players have to think smarter then their opponents, knowing back likes to use nail spam a smart tager would just A sledge it or again XYH it, hell why not just block it, IB the string wait for 6D then 360A him or if he tries to jump out from 2B>6C then back dash the next air...being tager means knowing your opponents potential and knowing how to stop it, you also forget that its means to keeping bang off you. by my experience my list is: tager vs. ragna; 4.5-5.5, ragna can treat you like a practice dummy. tager vs. jin: 5-5, jin has an annoying rush down but dp baiting is easy, only way you can fuck up if you forgot to punish gaps in block strings. tager vs. taokaka: 4-6, her pressure game is too damn good. tager vs. nu: 3.5-6.5, debate it, you can't win unless you A. take a risk or B. she makes a mistake. or C. you can 360/720 act pulsar on reaction. oh and secret D. she's dumber than shit. tager vs. bang: 4-6, stupid but doable tager vs. litchi: 5-5, she's dead without stick and its not too hard to get that stick out the way. tager vs. noel: 6-4, i pity noel's they are the easiest to 360. tager vs. hakumen: 5.5-4.5, nothing to worry about but him doing 5000+ combos off bullshit. tager vs. rachel: 4-6, her air's beat yours and her pressure can't be punished ah rape incarnate. tager vs. arakune: 3-7, just gotta make it hard for him to curse you, then you win off magna-tech gayness.
  2. i don't know man i don't know. the 2 things ragna should be doing against a tager sledge fest is ID or jumping away, ID beats 720 and magna-tech wheel, and psychic colliders but i suppose 5A or 2A might do something. long as you don't get caught in a 720 or a 360B it would work.
  3. this match isn't terrible its not really hard, don't rely on back dash 360, if anything backdash 720. backdash 360 lose to backdash 360. i also used 2D or a late 5D to squash backdash tactics and it really makes those tagers cry.
  4. yeah i'm too enthusiastic lol, you did much better, improving quickly i see. don't slow down now

  5. oh god if you tech the grab then damage resets and your back in the loop...if you burst during loop then the clap hits you, carl slides in with 236B 3C>2B>2C>loop>throw>dead.
  6. i hop for joy constantly as a tager! i'm happy! yippee!!

  7. i can backdash 720, i just don't..for some reason i just do 360A or B punish...time to add it.
  8. is there a updated tier list or this is the most recent one? you'd think it would be newer stats on this...guess not.
  9. .... : :... : P-P-PROFFESSOR!!! : BOULDERDASH!!! :...ko...konoe? i...love you....too? -braces-
  10. if he is magnetized then spin super or 720 kills backdash..spinny beats the tele games too seeing how tager follows him and he's the size of fucking hurricane katrina.
  11. i do sometimes as well especially to arakune, it allows you to J.D spam his tech's. and yes J.D leads to better setups your 100% right on that.
  12. 1. high jump over it if your at medium distance, if carl tries to jump at you then j.anything will beat him. you can also get back or IB it for heat. 2. again you can high jump over him using J.C to boost you forward..or wait until the move is about to end and sledge him for free CH. 3. 5A beats alot of shit you know, use it, spam it, kill with it. you can 360A or back dash 360 him too.. 4. just block and IB it, good carls use it to support the doll or combo with it, never to run up and do it...better options tsk tsk.
  13. 6C>5D. 2D 236B>236A.
  14. this might be posted i don't know but this combo works on all characters doesn't matte5Cr is magnetism. B+C>236B>5C>5D cH 236B>6C>5D*236B only if they are in the corner, if it wiff's then you get a free 720 if it hits then you can follow up if you smell a tech and counter. and the reason why you have trouble hitting my combo shinso because your elbowing too high or too early. if too high then they tech out before you can 2b if too early then they tech in the air.
  15. thanks for the matches izzy, i can hang with most carls now, and those who can't do throw loop on me are the easiest ones.
  16. can't do tagers astral in ranked matches.
  17. today i fought a nu that zoned the shit out of me, i got close to her and she lost 60% of her health into a corner into 720...her health plummeted so far. then today i killed another nu with 360B on arc pulsar.
  18. last night i finally 360A'd arc pulsar...felt good because she died and didn't burst...soon i gotta master it..i gotta learn all the setup's for that move so i can 360A or sledge punish her.
  19. at this point i got a handle on dealing with nu, my main objective is to kill her before she bursts so she makes 1 mistake then she dies.
  20. thats what i said...minus making a combo.
  21. this fight is a bigger fight of patience than nu, if you see a cloud find a whole to punish and don't go to far, arakune's are easier for me to deal with but i need a means to land that 720.
  22. yeah but we both know that tao don't have real good AA"s even that 3C can eat elbow if your in hit range, just remember to stay in the air a bit so she can't start any pressure and when she has meter, don't spark bolt or wiff spinny you want to pace yourself in for that kiiiiiiiilllllllllll.
  23. that nu is a dumbass, the only way your getting in on nu is either sledge or bombing in from the air, and to fuck them up do a cross-up 720 hehe. that thing the tager did was spur of the moment, infact i did something like that today, i knocked nu into the wall from a rc combo, then jumped and did 720 on her tech roll, she died terribly..infact if you get one little poke on nu she might eat pressure or burst in fear of her life.
  24. all green any of her drives when the stick is flying. stick man super. riichi hikkake and the super that launches the stick at you and at the end it crashes down.
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