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Everything posted by Sophisticat
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You're hardly "garbage", you're just talked about as being the top XBL Nu, so I took it that way. That said, I stand by my statements, and add that the problem isn't your use of Nu, it's you as a player. You automate your play too much, for example, and Hakumen players in particular will kill you for it. My implication is that while you make use of Nu's mixup air game, it becomes a bit transparent after a while. I suggest switching it up with more ground game mixups to keep the other guy on his toes. The point here is that if you make use of Nu like that, you need to have the matchups down pat since it's much riskier to play her that way. So if your reactions and yomi aren't up to par, you'll be in for a world of hurt. Now, I can say this since I've played the single best Nu I know at this kind of play. I can send your vids to him and get his feedback if you want (he's French) to see what you could improve as Nu isn't my specialty.
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Oh yeah, correction: when I say Arcade sucks, it's in the sense he's considered a top Nu. Quite obviously, he easily annihilates anyone not already good at the game.
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Haha, the combo is just a more specific version of what you can already do. It's the kind of difference that only really matters once you reach higher levels of play (not to say I'm there just yet...). It's just good to get used to it so you can get the "feel" of it and use it on reaction once you really need it. TK Tsubaki needs the right spacing since you can be poked out of it on reaction (obviously). Try hitting with the tip of the hitbox to get a clean CH combo. I play offline enough to know the differences between on- and offline play, but it's unfortunately not as much as I'd like. One thing, though: IB is tons easier offline. Even on green connections, IB isn't that smooth. You can practice IB online but I personally don't bother. The Nu in question is Blood-Gemini. You might have heard of him. Just look him up on YT, he's got his own channel.
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-> Renka(1) -> Enma [reversal] -> bj.2c -> AD(back) j.2c -> f.C -> 2c -> sj.2c -> AD j.2c. 4 stars for a ton of pushback and good damage. If you can't do the final bit after j.C (timing is strict), do 5c -> Gurren -> 6c instead. However, your use of shippu to lead into corner loop was good stuff, so I've no complaint there. Just be careful of using it mid-screen since it resets positions. Other stuff. Use of kishuu was very good. Just be careful not to always finish in throw if in range. You can mix up after kishuu with a low (3c, 2b, or renka), Hotaru or Tsubaki. Which one you choose depends on his habits, though. There isn't much to say other than improve some combos and refine your Haku for top play. Don't be reckless, and put thought into your choices (i.e. IAD j.C because it's the right move). Might add some more stuff, but that's what I got for now. I might post up my own vids vs. the single best Nu ever in the vid thread so you can see what true Hell is like. :P
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... Well, my first impression is that for a top Nu Arcade pretty much sucks. If you want to beat him specifically, just be unpredictable since his reactions and yomi are sub-par. This is evidenced most glaringly by the fact that you could get in IAD j.C and so many throws. Both were very predictable, punishable choices, but he got hit instead for half hp. He also doesn't fully utilize Nu's mixup capability and seems to automate his play a lot (likely due to too much online play). Besides that, good stuff on your part. Just don't throw out IAD j.C recklessly like that, and maybe switch some of those throw attempts with a TK Hotaru. You also need better throw combos. I personally detest finishing in shippu unless the other guy is at less than 1/2 hp. I prefer: -> Gurren -> [Delay] Enma -> yada yada. 3 stars for 4k and good positioning. Or (if you can do it)
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Another thing is a goal. What do you have in mind while making the combo? Do you want a high-damage combo out of hotaru? Or just the wildest thing you can come up with? Or perhaps you can use the arc it does on hit for some subtle positioning which leads into a unique setup. The point here is that you want focus and maybe some material to start with. There isn't much that hasn't been explored out of Haku, but I hope that won't stop you from making up your own. Combos can be fun to make, so go wild on e'm.

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Haha, I get that sometimes. Yeah, some of them are pretty unorthodox, though I can't claim they're all mine. Hope you don't mind a bit of a lengthy post here. :P I came up with them from watching combo vids, and extrapolating from stuff I already knew, but also because I wanted better combos for myself since I knew most bnb's were insufficient and the stuff already out there was lacking and insufficient. For example, all 6c combos I posted I came up with myself since 6c was a novel combo starter at the time as I didn't know you could link stuff after it on CH. But once I did, I went to the lab and got to work on it. One thing to keep in mind while making a combo is practicality. You'll notice I go for a low star/high dmg ratio as much as possible, and perhaps I'll even favor positioning over damage. Improvising and being flashy is fine, but you want to manage your gauge all the same.