Jump to content
Dustloop Forums

Sytha

Members
  • Posts

    308
  • Joined

  • Last visited

Everything posted by Sytha

  1. The Uppercut works like this. At the Very base of his Feet it touchs the ground (Doesn't go into it and that point is way too fucking narrow too matter, like they would need to be pointblank. And some shit can still go under it like May 3K and a couple more.) The Hitbox is kinda a pizza shape for the most part. The HS one is slightly bigger than the S one. The Slash Uppercut is invincible all the way until the start up. (First Active frame is not invincible. Which sucks ass.) So it will trade with pretty much anything. The Counter Hit properties on it are pretty good. Sadly cause Accent Core is gay they lowered the damage by half and then added 80% Proration. The HS one has 2 more invincibility frames which means it's totally invincible and it has an additional 5 more frames after that where it's invincible to strikes. (+He is off the ground so ground throws wouldn't work.) So Meaty Nothing will beat that uppercut. However anything with less than 8 recovery frames or so that is meaty will make Ky pretty sad as you'll be able to block the uppercut with a Meaty. if you get hit by this there is nothing Ky can do but end it with a knockdown. For like 40 damage. Risk/Reward on VT is horrible basically. If Baited Ky loses Half life. If he guesses right he deals like 4%. Yay...
  2. Meh. Not like EX Ky needs much. Pretty sure he has Slash 2H, Old CSE, Level 5 Fireballs (Including the FRC.), anywhere call lightning which homes in on people for instant knockdown if they so much as twitch, All the new tools Ky got in AC, Pretty sure he has some retarded 6K loop which does good damage, and that new R.E.D kick wannabe that causes slide on hit and can be TKed for an overhead. Yep. Totally Balanced.
  3. Yea It's pretty worthless now. Makes me really question why I still use it. Since I win a lot more often when the move isn't getting used. I like how it doesn't always combo on some characters at the max distance.
  4. Heh. 2D>Sacred can be pretty retarded awesome. Since Supers don't cause reduced tension gain you can gain back like 35% of the 50% you spent on the super. Typically using a GS loop>Uppercut finisher. Most of the damage is unburstable as well since Supers can't be burst from. 5S>2H are both JCable so bursts are baitable the entire combo pretty much. Altho yea. The usage compared to #R or Slash is pretty much a joke. Where that super got used a lot. But yea. Purify has it right. The way of spending meter that gives me the most joy is easily Orb>Stab. Since it looks cool.
  5. Kyo's qcfqcf+P super doing less damage is one of the changes. It was one of Kyo's Big nerfs.
  6. If Damage was reduced it would be noticeable. Quite Easily. Hell Ralf's SDM GP does 95% damage in ADV mode. Then I tried Ult mode. 95% damage. Then I tried standard combos like Andy's Standard Stuff. Still did the same damage regardless of mode. I think The only buffs that ADV and Extra have over Ultimate is the Extra Stock that ADV gets and the earlier Super spam for Extra.
  7. The Damage feels the exact same to me.
  8. Combos, Frame traps, Blockstrings.
  9. Infinite Tension= Top tier characters with Nonburstable, DAA safe Overdrives that can infinite. See Ky and Sol. Sacred Edge xN, Tyrant Rave>RC 1st hit>Tyrant Rave xN
  10. HS Fuujin's speed is pretty slow to be honest. Took me a while to realize that. It's just the animation is deceptive to the speed. It has some invincibility but you can hit him out of it with any overly active move like Sweep or 5K. You can react and punish all the follow ups too. So thats what you should be looking for. HS Rin is -3 on block (Off the top of my head.) so if you IB it you can 2P or 2K it. The Punch follow up (Forgot the name.) The moment you see it you should j.K him into standard aircombo. For the kick follow up react and try and punish. The Slash one is horrible on block but has an FRC. But if no FRC comes out you can SD or 2D it for free. FB Rin should be punished before the hit comes. Punishing it after is a bad idea, because it is good on block and Anji can just frame trap you. Altho he might try to get tricky and use a slow move to make the most of the frame advantage.
  11. This Topic basically amounts to things They SHOULDN'T do with Axl. Anyway. 4P/1P Either or. Give him like a 5 frame close normal that isn't death on block. Or a Faster Jump. Either of those would solve most of his weaknesses.
  12. Slayer seems to be Bullshit every game. So the difference is moot. Jam had like over 50% combos on Throw FRC too. lol. I miss #R.
  13. Slash was the most balanced. Altho no one sucks nearly as much as the bottom tiers in Slash. Slash Robo, and Slash HOS were utter shit. AC has less horrible characters. But the top tier in AC are pretty gay. (lol Slayer/Pot/Eddie/Test) But both are more balanced than the rest of the series. Personally tho I liked #R's balance. So I don't mind AC at all.
  14. Ky j.K is broke. lol.
  15. I get a ton of Throw breaks. It normally happens when both players are mashing on throw. (tick throw set ups, tech throw set ups.)
  16. I think Level 6s are counted as level 5s IIRC.
  17. Sytha

    Eddie in Slash?

    j.K was badly nerfed. (Like 3 frames slower than Reload.), Flying=Counter Hit state, Only character in the game where Projectiles didn't build guard bar, Shadow Gauge took longer to refill and the bar was shorter, and I think they made the Buzzsaw take more Shadow meter to use. (Not too sure on this last one.) Basically they took away his ability to kill you in 1 set up.
  18. Sytha

    AC+ Specific Bugs

    Honestly... I don't know what the hell happened when Aaronyu was doing his stuff. (we tested it after we noticed and yea the gattling was missing.) I think the version his gattlings weren't working was the Full Version. I haven't touched the game again (At least not with Zappa.) But when I went to check at another Friends Append version. It was fine. So... Yea. Shrug. But seeing Teyah posting it working with what I'm going to assume being a full version+Me Testing it on Append recently and it working. I have no idea what happened. For all I know it might've been a bug related to Aaron's messed up controller. (Keyboard.)
  19. It's Possible. I've done it a few times. There is a Scrubby ass video somewhere of it. Not really practical But you should always try since you have nothing to lose.
  20. Sytha

    AC+ Specific Bugs

    Weird. It's missing on the one I played. I'll try it again when I get the chance I guess. Maybe Record it too.
  21. Sytha

    AC+ Specific Bugs

    Try it with No Summon. That's where it is missing.
  22. I must've missed the recording TV all together. Oh well.
  23. Sytha

    AC+ Specific Bugs

    The Zappa Gattling is 2K>Close Slash. Doing 2K>Close Slash will get you 2K>Far Slash instead.
  24. There you go Aaron.
  25. Block, Backdash, HSVT, 1FJ, SVT, RtL Those are Ky's options. I listed them pretty much Best option to worst.
×
×
  • Create New...