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Zoogstin

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Everything posted by Zoogstin

  1. I've been hearing that Buppa's Hazama, for a while, has been banned in some tournies. No idea if its true.
  2. Finally posted the youtube version: http://www.youtube.com/watch?v=oLxdL4GDqNs
  3. For those of you who can watch videos on Niconico here is a Carl tutorial video displaying some of his unblockable setups. Enjoy the cheese. http://www.nicovideo.jp/watch/sm14110021
  4. I would love (and hate) to fight such a good I-no. I love that combo.
  5. Do you know where in NC you'll be moving?
  6. The dog part I can definitely relate to. =3 And the whole Millia thing just blew my mind.
  7. From what I've seen Carl can get 4.5k in the corner. And break 5K with meter. Mid-screen, Carl can get 3K with his bounce loop combos.
  8. Kaworu. This is why he's A-tier: http://www.youtube.com/watch?v=Ws4o_zkor78#t=22m02s Did I mention that its DP safe?
  9. I'm posting this post here and SRK because it should be...
  10. well I color me blind. =P
  11. Nothing new. General Blazblue hate, Marvel love, and quietness.
  12. Oh cool, hey Blake can you tell me on what frame Carl's 236236D super becomes active? Carl players are using it alot now as a reversal super since the super will come out even if Carl is hit before the super flash. I think it was like that CS but Carl's gear super was still better at the time.
  13. Yeah you can't create a character like Carl and at the same time expect him to turnout like how you planned. On another note, Carl players are definitely turning to Rhapsody of Memories as a reversal super to people off of him.
  14. No it looks like the Litchi player lucked out. This shows that there is room for error on Carl's part.
  15. Matt is a glutton for punishment.
  16. I've been saying that a lot as well. Just not as a joke. This setup has made Carl pretty one-dimensional, not as much as CT but darn close. Although I didn't consider Rachel as a possible escapee, I did consider Hakumen's counters as a threat. But don't forget about Tager. His backdash actually outlasts Nirvana's 3D. Also if he doesn't backdash he can reversal 720 and Carl will just fall right into it considering its invincibility. On another note. Although j.B Fatal Counter is gone I noticed that j.B Counter-hit seems to be air-untechable.
  17. I like Carl so I'm gonna keep on playing it. Sorry guys, thats life. Although I will say that CS2 Carl may make me too mad to want to play him. We'll see.
  18. Personally I think its legit. Its a bit more awkward to do than it will be in CS2 I believe, plus unfortunately you have to use j.A which will prorate combo. I still think its worth it though.
  19. Jin is considered one of the best. Makoto IS the best. In CS2 that is.
  20. My bad I was misleading. I know Ragna's pressure isn't good. I've been telling other people that for quite a few months. When I said annoying, I didn't necessarily mean good. Honestly it comes from fighting Leonil's Ragna online. He has a good Ragna and although I can handle him now, he use to make me rage with his Ragna (his hakumen even more). He had decent frametraps that I wasn't use to, tick-airthrow setups (if I anticipated the grab he would just DP me and RC it for safety or to continue to combo me if it hit), the occasional random full screen Gauntlet Hades which I never see coming, j.C land 6B overhead (you don't know how good this is against me), and close range IAD DP crossups (I saw Kaqn do that buppa quite a few times and it blew my mind, then Leo did it to me =/...) I'm use to your Ragna and playstyle. But as straight forward as Ragna is sometimes I have to get use to my opponent's Ragna playstyle before I know how to beat them. You play Ragna pretty honestly. Leo doesn't. But since I fight you guys so often I know where in your pressure you both tend to go for your mixups. The next Ragna I fight, not so much, and I have to rely purely on reaction. But eventually I will learn their playstyle. In the end I can agree that its Ragna's fault. I say this all not denying the BS that is Carl. I will tell anyone and anywhere that Carl is unfair and complete BS. I think his character design is stupid. I knew it would be. That's why I picked him during CT before there were any vids of him (that and Nirvana looked so cool). To sum things up: You know that feeling of anger you get when you get randomed out by somebody who is not good? Ragna players can give me those feelings.
  21. Fair enough. As for Ragna with his improved pressure (especially with Hell's Fang startup decrease) I see myself having to block more often and will probably have my primers broken more. I always hated Ragna pressure. Its annoying if anything. I though Nirvana's health was gonna be a real problem. It kind of is. But the saving grace is Carl being able to do 3K by himself and using nirvana at a minimum. His new jump loop (as stupid as it is) saves nirvana's meter. Plus since his Gear super is faster and he can combo it from just about anything that will by more time for her to heal. But regardless. I think they over did her meter consumption and defense. =[
  22. To be honest I don't think he has any Carl Specific OS. Just the BB general option selects (throwbreak/barrier, throwbreak/burst) I jokingly consider Carl's kara-airdash an OS because I often either get the low mix-up or get an airthrow. lol
  23. Yeah to be honest Ragna doesn't look like he's any better. Cooler combos but that's where it ends. Carl is still broke if you ask me. Reversal-safe unblockables? Oh Carl.... Once again: SHENANIGANS!!!
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