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Zoogstin

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Everything posted by Zoogstin

  1. To be honest, he may not have another fatal. They may have forgotten about that. Does everyone have 2 fatals? I don't think everyone does.
  2. Actually I'm pretty sure that could still happen. Just depends on the move.
  3. Indeed he did. That Carl ended up winning the tournament.
  4. Bravo indeed my gosh.
  5. Ragna not so much. Remember is his mixup is not that strong. You good zoning and blocking easily makes the matchup even if not in Carl's favor. But no lie if Ragna pressures you you will probably be blocking for a while. Hakumen, however, man I hate that guy.
  6. That's actually nothing new. Nirvana's recovery from 8D has always been fast. For, instance, even in CS after a 4D hit you catch the opponent with 5C and then aircombo them into allegretto and then into an 8D. Because you and the opponent were so far away from Nirvana because of the 4D, by the time the opponent makes it all the way to the 8D Nirvana would have already recovered and you could do a fermata if you wanted to. The reason double 8D hits are necessary for other combos is because you allegretto'd the opponent too close to the 8D and nirvana needs just a smidget more time recover. In the case of the latest video the Carl did 8D early enough so Nirvana was ready for an immediate fermata. Cause we all know 8D lasts forever.
  7. That would require a sudden monetary investment some people are not ready for.
  8. No I'm not basing these mixups off a 3D. Although some of them would work off of a 3D. I now understand that your list was solely for mixups off of 3D, for that, I am sorry I misread that. But some of the mixups that I mentioned will still work. You do not have to mixup the opponent the moment he/she comes out of 3D. If you keep the opponent in hitstun or block stun after the 3D you'll be able to go into most of those mixups shortly afterwards. Thus you're still not just limited to what you posted. Most of these mixups and ones other people do can work fine off of the j.2C jB combo And once again, Nirvana does not lose half her life in just 1 combo. Yes she has less health but my gosh you can take off huge chunks of the opponents life before she's done. There will be times when, yes, Nirvana doesn't have as much health to do too much because you spent a lot of her meter chasing the opponent. But that will not always be the case I guarantee it. You mentioned a lot of ways of getting around the mixups I posted (which I mentioned there would be) but I promise you if your mixup game is strong enough these will still work. If one mixup is not working for you then bait counter attempt by your opponent or do another mixup. I agree with you on quite a few things. Also you maaay have a point on worst damage off of random hits (that award may actually go to non-curse mode arakune) but for worst options I need an example.
  9. No. You're oversimplifying things waaay to much. Your list of mixups is absolutely unimaginative. Carl has so many ways of breaking ones guard. You forgot about: - tick throws (volante, 5A, 2A, etc...) - 6C RC 2A (if opponent blocks 6C) - j.2C allecan for throw bait - crossup vivace into 4D or 3D - UNBLOCKABLES FOR CRYING OUT LOUD!!!! - Jumping up to trick the opponent into standing only to get hit by 3D - Jumping up to trick the opponent standing only to have to block an 8D then kara-air dash in. - 8D during a block string if the opponent is really jumpy. Cause... you know... its AIR UNBLOCKABLE - Rhapsody of Memories mixups I do all of these. Yes there is an answer to each of these things but there is no universal answer to this many mixups. If you're mixup game is getting predictable then Carl still has plenty of other mixups and baits to counter your opponents escapes. Often times when I have the opportunity to do an airdash j.2C crossup after a blocked 5B, I don't do it. This way it will keep my opponent guessing, so farther down the road so when I do actually go for the crossup it will actually work. How is 3D not better oki than anything that we already have in CS1? We can do out air juggles and not have to worry about people rolling or not teching when we want them to. THAT IS BIG!!! Last couple of things, Carl can definitely get more than just "2" mixups with Nirvana's health. Yes her health is smaller than I would like it but geez don't exaggerate like that. Carl's damage definitely rivals most of the cast. Don't even try to compare him to Noel or Hazama, they are freaks. But seriously, by no means does Carl have the worst damage output.
  10. Why will it be free? Would anybody be willing to host a gathering if Ian's doesn't go down?
  11. You're late to the party man. NC is so free...
  12. Ivysaur was actually a good player...
  13. I would agree with this if CS1 Carl's damage output wasn't so darn high. A good combination of mixups and high damage juggle combos in CS1, I believe made the best Carl possible in CS1. But this is a CS2 thread so I'mma shutup. EDIT: Holycow!!!. Nirvana's 4D has to be barriered in order to block it in the air. http://www.youtube.com/watch?v=_LSyddF3nT8#t=9m28s
  14. You're failing to see that CS1 Carl would probably be S tier in CS2. You have to understand that Carl is not the only character in the game with a damage nerf. He's like most everyone else in the sense that, when you're in midscreen your combos will do about 1.5K or 3.5K depending on what move you start with. What MAY make Carl better (there's no official list yet) than most of the cast is that Carl has better oki and mixup than most characters, thus those combos can turn into 8K worth of damage in no time. Carl's momentum is better in this game once he gets you sandwiched despite nirvana's lack of health.
  15. Chillax. Hopefully we still have the A-cho Carl's. They always put up a good show.
  16. Most everyone's normals are like that except for most A attacks. Honestly its not that big of deal but on occasion you can definitely get some decent pick up combos.
  17. Good to know. Right now I wanna see more vids.
  18. Like I keep saying whether he will be top tier is up for debate but I am absolutely positive he won't be bottom. Thanks TGS. Even if the BBS is speculative we needed some more positivity in this forum. I felt so alone.
  19. Need link. We use to play mad games of TvC but we all got mad at it.
  20. Yes. There are more Rachel's in CS1 than Carl's.
  21. I think that literally half the Carl players converted to Platinum. Bad times...
  22. I've seen Carls on youtube do that and they never get the throw reject. Your opponent was just mashing it. Someone who's calm probably won't get caught by that.
  23. Hey guys decent strat for using Nirvana to get in. As we all know Hackman's 4C puts nirvana in his place. If you want to mess up the Hakumen's timing a little bit, back away as far as possible from Hakumen and teleport Nirvana to your new spot. Then have her Do fuoco from a far distance. Hakumen is really good at stopping fuoco before its gets started. But if Hakumen is out of reach during its startup and fuoco becomes active it becomes more awkward to stop for Hakumen. Believe me!!! I should test this with Litchi.
  24. Yeah he can get cantata off of 5B and 6B as well
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