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Zoogstin

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Everything posted by Zoogstin

  1. Mecha-Sue got knocked out of SBO but we still have two more Carl's, Kyaku and Tsubaki, who won their matches. Awesome!! I was rooting for Mecha-Sue mostly because not only is his Carl beast but so is his Zappa.
  2. too broke to buy any console. That's why I'm using my sister's 360 for the summer.
  3. This is exactly why I had my stick dual modded 2 months in advance for this game.
  4. I do that setup a lot. You just gotta input the 3 or 6 input immediately after the 2C. Sometimes I hit 2c relatively early and then switch over to 3D so right before the 2c comes out I'm already walking nirvana forward.
  5. Instant block vivace will get you out of the sandwich loop.
  6. Thats a good idea, but that doesn't explain the times that my opponents plummet when I'm at superjump height. Unless I just happened to do a later superjump and actually grabbed them really early and low to the ground. Oh I don't know.
  7. Actually solved this problem atleast with Ragna and Arakune by putting them deeper in the ring. I too don't completely understand the properties of the clap. Maybe one ring plummets and the other floats.
  8. yeah if you do it before it comes out you're fine. If not, bye bye carl.:sad:
  9. To be honest I only use j.2c when my opponents are crouching. Its much easier that way. If they are standing, just do j.C.
  10. well off the top of my head you can dead angle the opponent into Nirvana's 623D and you can then catch the opponent and knock them into a clap loop and then into a throw loop. It thinks its 623D then jump and do j.B - 214C into an 8D.
  11. video update at AutonomousR's
  12. Don't immediately jump cancel the 6A. After the 6A hits you want to pause for a split second.
  13. Yeah he has been around for a good minute.
  14. Yeah especially since Tager can kill nirvana so fast.
  15. I love Osaka B as well. Great team.
  16. That zappa was beast. Is he in SBO?
  17. It sounds to me like you're not hold down the D button after she recovers. When she recovers from her previous 6D you have to have the D button still pressed so that she doesn't go into her stand by mode. That way when you release the D button for her next 6D she won't have to activate. Are you trying to do that? I mess up sometimes as well. It happens. [D] 2a 5a 5B 6b/5C 6]D[ should be a long enough string for you to get your timing down. After that you can start taking shortcuts like [D] j.c 5b 5C 6]D[ loops.
  18. cool. I've been working on Ragna myself, although my method doesn't necessarily make Nirvana Inferno Divider proof. But try this out: 2C 8D him as usual, jump and descend. But when you grab him there is an nice area right at nirvana's head or just below that where the 8D will for some reason whiff on Ragna when you throw him. He'll bounce on the ground and then hit the 8D ring. At this point you can keep on throwing him repeatedly with out landing. You'll have to eventually airdash and reset into something else because you'll soon get so low to the ground that if Ragna breaks the throw the 8D will be too high to hit him. Other than that if Ragna breaks the throw ealier than that he can still be hit by the 8D and has to a commit to an Inferno Divider. Also I don't think you can punish Hakumen's counter unless he's already double jumped or airdashed, because once he counters Hakumen can airdash or jump away. He can also attack while he's falling. I guess you could try put a gear super under him and if he blocks it then you can 8D him. I hope I'm wrong though. The last good Hakumen I fought just countered and airdashed away from me.
  19. 3]D[
  20. Kyle from what I'm reading from your throw loops, for some of the characters you don't seem to airdash at all until the last set. Until then you seem to only throw them once and then use 6A or 2C to get them backup in the air and then throw them back once again and then land the 6A or 2C them again. Am i reading this right?
  21. which is why people don't play him. And is why you either come a cross a bad carl player or one who knows how to do loops (ie. rape).
  22. Yeah. For some reason I'm still seeing videos of players whiff 8D on Nu when they could just loop her Tager or Bang style. I can do it on Litchi but the window for constantly grabbing her seems to be smaller than Tager, Bang, Hakumen, and Nu.
  23. If you cross them up then hopefully you hit them with the j.2C allecan and then you can just into the loop from there. This is a simple unblockable setup. Its effective if you don't use it often and people are too use to Nirvana's 6D. blocked: 2A 5A 5B 2D 6B 2B. The 2D and the 2B should hit at the same time. yes there is a gaping whole in this strings but its a decent mixup that will allow you to go straight into the loop.
  24. You wont feel as bad when you're actually fighting someone good and you realize screwed over Carl is in numerous situations. One shouldn't be mad that the loop is cheap but mad at the fact it is the only reason Carl is good. he isn't Tager bad without it but still.
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